EVE Online: Rubicon Status Post

EVE Online: Rubicon
Expansion name: Rubicon
Release date: November 19th, 2013
Expansion theme: Space Colonization, POCOs in high sec, small gang boost, ship rebalancing
Last update of this post: 15.11.2013
Patch notes: Rubicon

Intro

rubiconOn 26th of September CCP has announced the upcoming winter expansion called Rubicon. The deveplopers of EVE have hinted the general direction back on Fanfest, when CCP Seagull spoke about future EVE where capsuleers are not just inhabitants of New Eden. Players are supposed to colonize space, make it their own. Rubicon is probably the first in a series of expansions with space colonization theme.

While the first and most obvious feature that comes to mind is revamp of the POS system, it will not be happening just yet.

Rubicon has been available on Singularity test server since 7th of October 2013. Source: dev forum post.

New character selection screen

login-screen-v2

Click “Continue Reading” to read the whole post.

Features

Structures

Player Owned Customs Offices in high-sec. The CONCORD NPC-owned Customs will be transfered to Interbus and will become destructible, letting players to destroy them and erect their own Customs Offices in their place.

  • Shooting Interbus Customs Office only grants 5 minute PVE timer – but no suspect flag
  • To take a high-sec POCO out, corporations have to be at war
  • Corporation cannot transfer POCO to other corporations when at war (also applies to the 24h grace period at the beginning and end of a war)
  • Taxes will be part NPC – part player set. The base tax will be 10% for export and 5% for import. In addition, players can set the tax level they want.
  • Base values used by the game to calculate the tax will be reduced by 11% (P4) to 20% (P1)
  • It will be possible to completely deny access to POCO based on standings
  • New skill will be introduced to lower the NPC portion of the tax: Customs Code Expertise.

2013.10.08.18.21.11

Source: dev blog, Singularity

4 new anchorable structures (think of them in similar way to anchorable containers)

Siphon – will allow stealing moon goo and reaction products from POSes

  • There will be one “small” Siphon Unit in Rubicon (20 m³)small-mobile-siphon-unit
  • Capacity of the unit will be 1200m3
  • BPO will be sold by NPCs, build price should be around 10M ISK
  • Siphon units have an EHP around 50-100k
  • Siphon units are deployed exactly like containers
  • Siphon units must be deployed within 50km of Control Tower
  • Siphon units can be freely attacked or their cargo accessed
  • Siphon units wont be automnatically attacked by POS defenses
  • Siphon unit will steal 60 units of raw material or 25 units of processed materialmobile-siphon-showinfo
  • Siphon unit will have a waste ratio of 20%
  • Small Siphon unit will not steal alchemy products
  • There will be no notification for the POS owner
  • EVE API Assets feed WILL LIE about the contents of Silos (in order to hide Siphon unit from API checks)

Source: dev blog
Mobile Depot – solo player base of operations. Smaller version of Ship Maintenance Array.

  • 3000 m3-4000 m3 capacity
  • 50 m3-100 m3 size (depends on meta version)
  • 5.000 shield/5.000 armor/7.500 structure
  • 45 seconds activation time
  • anchoring constraints:
    • 6 km from each other
    • 50 km from station or stargate
    • 40 km from POS
  • decays in thirty days (like anchorable container)

mobile-depot mobile-depot-showinfo

Mobile Tractor Unit – add some salvaging drones and you have a Noctis alt without actually having a Noctis alt.

  • 125 km range
  • 1000 m/s tractor speed
  • 27.000 m3 capacity
  • 100 m3 size
  • 45 seconds activation time
  • 10.000 shield/10.000 armor / 30.000 structure
  • anchoring constraints:
    • 6 km from each other
    • 50 km from station or stargate
    • 40 km from POS
  • decays after 48 hours
mobile-tractor-unit mobile-tractor-unit-showinfo
Deployable Cyno Jammer – 100 km cyno jammer. Works 1 hour. A counter to hot drops.
  • Range: 100 km
  • 300 m3 size
  • 10.000 shield/10.000 armor/150.000 structure
  • 2 minute activation timer
  • anchoring constraints:
    • 200 km from each other
    • 90 km from station or stargate
    • 40 km from POS
  • Self-destructs after 1 hour
mobile-cynosural-inhibitor mobile-cynosural-inhibitor-showinfo
Ships will be recoverable from wrecks of Ship Maintenance Arrays

Ships

Tech III ships will be able to swap subsystems in space (using SMA, Capital ship or the new Mobile Depot)

Source: Dev forum post

Warp speed acceleration increase

  • This change does not affect align time
  • T1 Cruiser with no rigs will not notice any difference warping after the patch
  • Smaller ships will warp and accelerate much faster
  • T2 ships will warp and accelerate 10% faster than T1 counterparts
  • Larger ships will warp and accelerate considerably slower
  • …but Freighters will warp slightly faster
  • Hyperspatial Velocity Optimizer rigs will be tweaked to have CPU output penalty (instead of Armor)
  • T3 Gravitational Capacitor subsystems will have their per level bonus reduced from 15% to 12.5%

The warp acceleration change has already been pushed to Singularity, and I must say that small ships are speed demons now. I was flying an Eris interdictor to test the new interdiction sphere textures. Warping small ships looks more like in most sci-fi movies now – they accelerate and decelerate so fast, that objects like stargates or planets almost “appear” before you when ship drops out of warp. This also means you would arrived on target grid almost instantly. To prevent this and still allow players to see where the interceptor came from, CCP is adding a deceleration cap nearly 6 AU/s. Unfortunately this change further marginalizes Battleships. Their increased cost after the rebalance and slower warp acceleration introduced in Rubicon will cause that FCs will prefer more mobile platforms.

Source: dev forum post, update dev forum post

Marauder rebalancing

2013.10.08.15.25.46Devs have made two attempts to rebalance Marauders. Players were very unhappy to see the Stasis Webifier bonus gone, thus second iteration brought them back (but nerfed a little from 10% per level to 7.5% per level). Due to Rubicon coming to Singularity soon, CCP decided to go back to the first iteration of rebalance, so Stasis Web bonus is gone again.

Marauders will have two modes of operation:

In regular mode, they will be similar to current TQ version, but they will get a huge bonus to Micro Jump Drive cool down time.

In deployed mode (using Bastion module in similar fashion to Siege), their hulls will visually transform (they will have fancy visible animations like the Rorqual; that’s the first time when additional model animations mentioned on Fanfest 2013 will be used) and they become a fixed “artillery” with a bonus to resistances, tanking, damage projection and receive EWAR immunity. They cannot be remote assisted or move when Bastion is online. MJD cannot be used either.

Paladin Golem Kronos Vargur

Role bonus:

100% bonus to large energy weapon damage

100% bonus to range and velocity of tractor beams

70% reduction in MJD reactivation delay

Amarr Battleship bonus:

5% bonus to capacitor capacity

7.5% bonus to Large Energy Turret optimal range

Marauder bonus:

7.5% bonus to Armor Repair amount

5% bonus to large energy turret damage

Slot layout: 8/4/7,
4 turrets
Fittings: 16500MW, 530tf
Shields: 6300
Armor: 8000
Hull: 7700
Capacitor: 8000
Cap Recharge: 1000s
Max Velocity: 85 m/s
Drone bandwidth: 25
Drone bay: 50
Targeting range: 91 km
Scan Resolution: 120
Max Locked targets: 10
Sensor strength: 12
Signature radius: 420
Cargo capacity: unknown

Role bonus:

100% bonus to Cruise and Torpedo damage

100% bonus to range and velocity of tractor beams

70% reduction in MJD reactivation delay

Caldari Battleship bonus:

10% bonus to Cruise and Torpedo velocity

5% bonus to Cruise and Torpedo explosion velocity

Marauder bonus:

7.5% bonus to Shield Boost amount

10% bonus to effectiveness of target painters

Slot layout: 8/7/4,
4 launchers
Fittings: 8500MW, 715tf
Shields: 8000
Armor: 6100
Hull: 7000
Capacitor: 6325
Cap Recharge: 1150s
Max Velocity: 85 m/s
Drone bandwidth: 25
Drone bay: 50
Targeting range: 95 km
Scan Resolution: 105
Max Locked targets: 10
Sensor strength: 14
Signature radius: 450
Cargo capacity: unknown

Role bonus:

100% bonus to large hybrid weapon damage

100% bonus to range and velocity of tractor beams

70% reduction in MJD reactivation delay

Gallente Battleship bonus:

5% bonus to Large Hybrid weapon damage

10% bonus to Large Hybrid turret falloff

Marauder bonus:

7.5% bonus to Armor Repair amount

7.5% bonus to large hybrid weapon tracking

Slot layout: 8/4/7,
4 turrets
Fittings: 14000MW, 580tf
Shields: 6600
Armor: 7200
Hull: 8600
Capacitor: 6900
Cap Recharge: 1150s
Max Velocity: 92 m/s
Drone bandwidth: 50
Drone bay: 50
Targeting range: 90 km
Scan Resolution: 120
Max Locked targets: 10
Sensor strength: 13
Signature radius: 420
Cargo capacity: unknown

Role bonus:

100% bonus to large projectile weapon damage

100% bonus to range and velocity of tractor beams

70% reduction in MJD reactivation delay

Minmatar Battleship bonus:

5% bonus to large projectile turret rate of fire

10% bonus to large projectile turret falloff

Marauder bonus:

7.5% bonus to Shield Boost amount

7.5% bonus to large projectile turret tracking

Slot layout: 8/6/5,
4 turrets
Fittings: 12900MW, 625tf
Shields: 7500
Armor: 6600
Hull: 6300
Capacitor: 6200
Cap Recharge: 1100s
Max Velocity: 100 m/s
Drone bandwidth: 50
Drone bay: 50
Targeting range: 81 km
Scan Resolution: 145
Max Locked targets: 10
Sensor strength: 11
Signature radius: 360
Cargo capacity: unknown

Source: Dev forum post

New Golem model

  • Found in Chaos test server client package independently by Sarmatiko and T`Amber
  • Now also exists on Singularity
  • Only Golem model is changed, Raven is untouched

2013.10.08.15.20.50 2013.10.08.15.20.44 2013.10.08.15.20.25 2013.10.08.15.20.04

Source: @myronik, @PaulOosterman, Singularity

Kronos Bastion animation

  • Ship model is nearly identical to the current TQ version
  • When in Bastion, Kronos “pops up the hood”, showing a glowing reactor core
  • Turret hardpoints on the bottom move towards ship’s bow

2013.10.08.15.25.46 kronos-deployed

Source: Singularity

Interceptor rebalancing

  • Will become immune to non-targeted interdiction
  • Will benefit the most from warp acceleration changes

2013.10.08.15.28.24

Crusader Raptor Taranis Claw

Amarr Frigate bonus:

10% reduction in Small Energy Turret capacitor use

5% bonus to Small Energy Turret damage

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

7.5% bonus to Small Energy Turret Tracking Speed

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 4/2/4,
4 turrets
Fittings: 48MW, 120tf
Shields: 225
Armor: 575
Hull: 525
Capacitor: 415
Cap Recharge: 311s
Max Velocity: 455 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 25 km
Scan Resolution: 975
Max Locked targets: 5
Sensor strength: 10
Signature radius: 32
Cargo capacity: 90

Caldari Frigate bonus:

5% bonus to Small Hybrid Turret Damage

10% bonus to Small Hybrid Turret optimal range

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

4% bonus to shield resistances

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 4/3/3,
3 turrets, 1 launcher
Fittings: 36MW, 155tf
Shields: 525
Armor: 350
Hull: 425
Capacitor: 355
Cap Recharge: 266s
Max Velocity: 420 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 27.5 km
Scan Resolution: 940
Max Locked targets: 5
Sensor strength: 14
Signature radius: 34
Cargo capacity: 92

Gallente Frigate bonus:

10% Small Hybrid Turret damage per level

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

7.5% Small Hybrid Turret tracking speed

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 4/3/3,
2 turrets
Fittings: 35MW, 150tf
Shields: 275
Armor: 425
Hull: 675
Capacitor: 355
Cap Recharge: 266s
Max Velocity: 420 m/s
Drone bandwidth: 10
Drone bay: 10
Targeting range: 22.5 km
Scan Resolution: 880
Max Locked targets: 5
Sensor strength: 10
Signature radius: 36
Cargo capacity: 92

Minmatar Frigate bonus:

5% bonus to Small Projectile Turret Damage

7.5% Small Projectile Turret tracking speed

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

5% Small Projectile Turret Damage

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 4/2/4,
3 turrets, 1 launchers
Fittings: 45MW, 125tf
Shields: 325
Armor: 500
Hull: 475
Capacitor: 285
Cap Recharge: 213s
Max Velocity: 475 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 22.5 km
Scan Resolution: 1000
Max Locked targets: 5
Sensor strength: 9
Signature radius: 30
Cargo capacity: 94

Malediction Crow Ares Stiletto

Amarr Frigate bonus:

5% bonus to Rocket and Light Missile rate of fire

4% bonus to armor resistances

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

5% bonus to Warp Scrambler and Warp Disruptor range

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 3/3/4,
3 turrets, 3 launchers
Fittings: 35MW, 150tf
Shields: 325
Armor: 550
Hull: 425
Capacitor: 355
Cap Recharge: 266s
Max Velocity: 435 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 31.5 km
Scan Resolution: 900
Max Locked targets: 5
Sensor strength: 12
Signature radius: 33
Cargo capacity: 98

Caldari Frigate bonus:

10% bonus to Kinetic Missile damage

10% bonus to Missile Velocity

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

5% bonus to Warp Scrambler and Warp Disruptor range

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 3/4/3,
3 launchers
Fittings: 35MW, 160tf
Shields: 550
Armor: 325
Hull: 375
Capacitor: 315
Cap Recharge: 236s
Max Velocity: 430 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 32.5 km
Scan Resolution: 860
Max Locked targets: 5
Sensor strength: 12
Signature radius: 35
Cargo capacity: 98

Gallente Frigate bonus:

10% bonus to Small Hybrid Turret damage

10% bonus to Rocket and Light Missile damage

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

5% bonus to Warp Scrambler and Warp Disruptor range

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 3/3/4,
2 turrets, 2 launchers
Fittings: 30MW, 150tf
Shields: 300
Armor: 400
Hull: 625
Capacitor: 315
Cap Recharge: 236s
Max Velocity: 425 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 30.5 km
Scan Resolution: 955
Max Locked targets: 5
Sensor strength: 11
Signature radius: 35
Cargo capacity: 96

Minmatar Frigate bonus:

5% bonus to Small Projectile Turret Damage

7.5% Small Projectile Turret tracking speed

Interceptor bonus:

15% reduction in MicroWarpdrive signature radius penalty

5% bonus to Warp Scrambler and Warp Disruptor range

Role bonus:

80% reduction in Propulsion Jamming systems activation cost

Immunity to non-targeted interdiction

Slot layout: 3/4/3,
2 turrets, 1 launchers
Fittings: 30MW, 150tf
Shields: 400
Armor: 400
Hull: 500
Capacitor: 250
Cap Recharge: 187.5s
Max Velocity: 435 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 29.5 km
Scan Resolution: 970
Max Locked targets: 5
Sensor strength: 10
Signature radius: 31
Cargo capacity: 92

Source dev forum post

Interdictor rebalancing

  • Will benefit from warp acceleration changes
  • Updated on 28th of October with v2 proposal from Fozzie
Heretic Flycatcher Eris Sabre

Role bonus:

Can fit Interdiction Sphere Launchers

Amarr Destroyer bonus:

10% bonus to Rocket and Light Missile velocity

5% bonus to Rocket and Light Missile damage

Interdictor bonus:

4% bonus to armor resistances

10% reduction in Microwarpdrive signature radius penalty

Slot layout: 8/3/3,
4 turrets, 7 launchers
Fittings: 60MW, 240tf
Shields: 625
Armor: 750
Hull: 750
Capacitor: 750
Cap Recharge: 375s
Max Velocity: 310 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 50 km
Scan Resolution: 525
Max Locked targets: 7
Sensor strength: 12
Signature radius: 75
Cargo capacity: unknown

Role bonus:

Can fit Interdiction Sphere Launchers

Caldari Destroyer bonus:

5% bonus to Rocket and Light Missile explosion radius

10% bonus to Rocket and Light Missile Velocity

Interdictor bonus:

10% bonus to Rocket and Light Missile kinetic damage

10% reduction in Microwarpdrive signature radius penalty

Slot layout: 8/5/1,
2 turrets, 6 launchers
Fittings: 60MW, 270tf
Shields: 850
Armor: 625
Hull: 650
Capacitor: 650
Cap Recharge: 325s
Max Velocity: 315 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 60 km
Scan Resolution: 475
Max Locked targets: 7
Sensor strength: 14
Signature radius: 80
Cargo capacity: unknown

Role bonus:

Can fit Interdiction Sphere Launchers

Gallente Destroyer bonus:

10% bonus to Small Hybrid Turret optimal range

10% bonus to Small Hybrid Turret tracking

Interdictor bonus:

5% bonus to Small Hybrid Turret damage

10% reduction in Microwarpdrive signature radius penalty

Slot layout: 8/2/4,
7 turrets, 1 launchers
Fittings: 64MW, 210tf
Shields: 650
Armor: 700
Hull: 800
Capacitor: 700
Cap Recharge: 350s
Max Velocity: 305 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 55 km
Scan Resolution: 500
Max Locked targets: 7
Sensor strength: 13
Signature radius: 85
Cargo capacity: unknown

Role bonus:

Can fit Interdiction Sphere Launchers

Minmatar Destroyer bonus:

5% bonus to Small Projectile Turret Damage

10% bonus to Small Projectile Turret tracking speed

Interdictor bonus:

10% bonus to Small Projectile Turret falloff

10% reduction in Microwarpdrive signature radius penalty

Slot layout: 8/4/2,
7 turrets, 1 launchers
Fittings: 58MW, 230tf
Shields: 750
Armor: 650
Hull: 625
Capacitor: 600
Cap Recharge: 300s
Max Velocity: 320 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 45 km
Scan Resolution: 550
Max Locked targets: 7
Sensor strength: 11
Signature radius: 70
Cargo capacity: unknown

Electronic Attack Frigate rebalancing

  • They are supposed to become really mean EWAR ships

2013.10.08.15.27.32

Sentinel Kitsune Keres Hyena

Amarr Frigate bonus:

20% bonus to energy vampire and energy neutralizer transfer amount

7.5% bonus to effectiveness of tracking disruptors

Electronic Attack Ship bonus:

80% bonus to energy vampire and energy neutralizer range

5% reduction in capacitor recharge time

Slot layout: 3/4/3,
2 turrets
Fittings: 40MW, 195tf
Shields: 300
Armor: 425
Hull: 375
Capacitor: 415
Cap Recharge: 190s
Max Velocity: 340 m/s
Drone bandwidth: 20
Drone bay: 60
Targeting range: 66 km
Scan Resolution: 575
Max Locked targets: 7
Sensor strength: 21
Signature radius: 48
Cargo capacity: unknown

Caldari Frigate bonus:

20% bonus to ECM target jammer strength

10% reduction in ECM target jammers’ capacitor need

Electronic Attack Ship bonus:

25% bonus to ECM target jammer optimal range

5% bonus to capacitor capacity

Slot layout: 3/5/2,
1 turret, 3 launchers
Fittings: 26MW, 270tf
Shields: 450
Armor: 250
Hull: 275
Capacitor: 415
Cap Recharge: 195s
Max Velocity: 315 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 71 km
Scan Resolution: 520
Max Locked targets: 7
Sensor strength: 24
Signature radius: 55
Cargo capacity: unknown

Gallente Frigate bonus:

7.5% bonus to remote sensor dampener effectiveness

10% reduction in remote sensor dampener capacitor need

Electronic Attack Ship bonus:

20% bonus to warp disruptor range

10% reduction in warp disruptor capacitor need

Slot layout: 2/5/3,
2 turrets
Fittings: 33MW, 205tf
Shields: 325
Armor: 400
Hull: 425
Capacitor: 375
Cap Recharge: 187s
Max Velocity: 355 m/s
Drone bandwidth: 5
Drone bay: 10
Targeting range: 68 km
Scan Resolution: 550
Max Locked targets: 7
Sensor strength: 22
Signature radius: 50
Cargo capacity: unknown

Minmatar Frigate bonus:

10% bonus to optimal range of target painters

10% bonus to effectiveness of target painters

Electronic Attack Ship bonus:

50% bonus to stasis webifier range

3% reduction in signature radius

Slot layout: 3/4/3,
2 turrets, 2 launchers
Fittings: 36MW, 145tf
Shields: 375
Armor: 375
Hull: 325
Capacitor: 355
Cap Recharge: 175s
Max Velocity: 385 m/s
Drone bandwidth: 0
Drone bay: 0
Targeting range: 66 km
Scan Resolution: 600
Max Locked targets: 7
Sensor strength: 21
Signature radius: 45
Cargo capacity: unknown

Source: dev forum post

Command Ship model changes

  • Absolution -> Carthum Harbinger
  • Eos -> CreoDron Myrmidon
  • Nighthawk -> Kaalakiota Drake
  • Sleipnir -> Boundless Creations Hurricane

Absolution 2013.10.08.15.10.27 2013.10.08.15.16.36 2013.10.08.15.17.04

Source: dev forum post, Singularity

– Two new SoE faction ships

  • Will be armor tanking drone boats
  • Will require Amarr and Gallente skills to fly
  • Will be able to fit Covert Ops Cloak

Source: dev forum post, dev blog

Astero Stratios
astero astero-showinfo

Role bonus:

100% reduction in CPU requiement for cloaks

37.5% increase Scan Probe Strength

+5 Virus strength for Relic and Data Analyzers

Can fit Covert Ops Cloaking devices

Amarr Frigate bonus:

4% bonus to Armor Resists

Gallente Frigate bonus:

20% bonus to Drone hitpoints

Slot layout: 2/4/4,
2 turrets
Fittings: 32MW, 170tf
Shields: 540
Armor: 600
Hull: 600
Capacitor: 430
Cap Recharge: unknown
Max Velocity: 312 m/s
Drone bandwidth: 25
Drone bay: 75
Targeting range: 37 km
Scan Resolution: 620
Max Locked targets: 6
Sensor strength: 13
Signature radius: 35
Cargo capacity: 210

stratios stratios-showinfo

Role bonus:

50% reduction in Energy Turret capacitor need

37.5% increase Scan Probe Strength

+5 Virus strength for Relic and Data Analyzers

Can fit Covert Ops Cloaking devices

Amarr Cruiser bonus:

4% bonus to Armor Resists

Gallente Cruiser bonus:

10% bonus to Drone hitpoints and tracking speed

Slot layout: 5/5/5,
4 turrets
Fittings: 920MW, 400tf
Shields: 1950
Armor: 2400
Hull: 2450
Capacitor: 1700
Cap Recharge: unknown
Max Velocity: 182 m/s
Drone bandwidth: 125
Drone bay: 500
Targeting range: 55 km
Scan Resolution: 275
Max Locked targets: 7
Sensor strength: 20
Signature radius: 150
Cargo capacity: 550


SoE ship LP prices

Item Sisters of EVE (hi-sec) The Sanctuary (0.0)
LP cost ISK cost LP cost ISK cost
Astero BPC (1 run)
Astero BPC (1 run)
30,000 LP 15,000,000 ISK 20,000 LP 10,000,000 ISK
Astero pre-built
Astero pre-built
100,000 LP 10,000,000 ISK 80,000 LP 5,000,000 ISK
Stratios BPC (1 run)
Stratios BPC (1 run)
120,000 LP 30,000,000 ISK 80,000 LP 20,000,000 ISK
Stratios pre-built
Stratios pre-built
300,000 LP 20,000,000 ISK 240,000 LP 15,000,000 ISK

PS. I am sure lore lovers will enjoy this piece from both Astero and Stratios description:

soe-backdoor

 

Is there some kind of backdoor hidden in both of these ships?

Source: dev forum post

Modules

– More modules will be able to be overheat + better overheating UI (Source: #evevegas)

Rapid Heavy Missile Launcher

  • Fire heavy missiles
  • Have a higher rate of fire than normal heavy launchers
  • Have lower overall dps than cruise or torpedo launchers
  • Be easier to fit than cruise or torpedo launchers

rapid-heavy-missile-launcher 2013.10.08.15.15.29 2013.10.08.15.15.35

Source: dev forum post
v2 proposal – now including light rapids as well – dev forum post

In the second iteration CCP Rise has proposed an “Ancillary” approach to all (both light and heavy) Rapid Launchers. They will now offer really high DPS for limited period of time (50-60 seconds), followed by a 40 second reload:

Rapid Light Missile Launcher rate of fire
Rapid Light Missile Launcher I 7.8s
Rapid Light Missile Launcher II 6.24s
Prototype ‘Arbalest’ Rapid Light Missile Launcher 6.24s
Rapid Heavy Missile Launcher rate of fire
Rapid Heavy Missile Launcher I 6.48s
Rapid Heavy Missile launcher II 5.185s
‘Arbalest’ Rapid Heavy Missile Launcher I 5.185s
Reload time for both groups changed to 40 seconds.

Bastion modulebastion-module-showinfo

  • Increases shield and armor repair amount by 100%
  • Boosts all shields, armor and hull resistances by 30%
  • Extends all large turret falloff and optimal by 25%
  • Increases all large missile max velocity by 25%
  • Has a cycle time of 60 seconds.
  • When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way
  • When in bastion mode, Marauder speed is set to 0 m/s and cannot warp (mass is unchanged). Also receives a weapons timer that prevents station docking or gate jumping. Weapon time doesn’t require the user to drop weapon safeties in high-sec
  • Only one may be fitted per Marauder, cannot be deactivated before cycle ends
  • Fitting: 10 CPU and 100 powergrid
  • Skill requirements: High Energy Physics 4 and Energy Grid Upgrades 5

2013.10.08.15.12.52

UI and other changes

Certificate system revamp

  • Certificates will now have similar levels to skills
  • Ship mastery – wil also have levels, each level requiring higher level certificates
  • Gunnery skill tiericide – the skill reuirements for T2 large guns will not require skills to use smaller ones

new-certificates-2 NavCert MegathronM3 Char_skills

Source: dev blog

Character selection screen revamp

– Integrated Twitch TV client

I hope CCP will bring the Twitch TV stream to the big viewscreen in Captains Quarters, would finally make the CQ useful!

Interbus Ship ID system

interbus-2 interbus-1 interbus-3

New model for anchorable warp bubble

2013.10.08.17.35.56 2013.10.08.17.37.25

New warp bubble animation/shader

2013.10.08.17.37.34 2013.10.08.17.37.50

New stargate jump flare when ships are jumping

Exploration

Ghost Sites will be a new, rare type of cosmic anomaly. They will appear in all areas of space, but different items will be dropped, depending on type of space. Content of these sites will be based on fast paced hacking and combat.Items dropped from Ghost Sites include materials and blueprints for the first player-manufacturable implant set ‘Ascendancy’, which will greatly improve warp speed.

  • No need for a probe scanner, they will show up as Cosmic Anomalies
  • “fast-paced, often dangerous action”
  • only have one chance to hack
  • if you fail, it blows up!
  • spend too much time and pirates will come to defend their property
  • “they will blow up the research facilities, causing damage to everyone in the vicinity”
  • New manufacturable implant set based on materials and blueprints recovered from ghost sites

ascendancy-set ascendancy-blueprint

 

Source: dev blog

Manufacturable items

Budding industrialists are for sure interested in material list for all the new items – here they are. Enjoy!

deployables-blueprints modules-blueprints 2013.10.08.15.15.35

More reading

https://forums.eveonline.com/default.aspx?g=posts&m=3825781