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Start > Ship Equipment > Hull & Armor > Armor Repairers > Large > Large Ancillary Armor Repairer
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Large Ancillary Armor Repairer

Description

This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds.
ESI average price data (updated: )
Adjusted Price Average Price
64,370.15206,284.27
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=33103
ESI https://esi.evetech.net/inventory/types/33103/
Attributes
Mass:500 kg
Volume (unpacked):50 m3
Cargohold:0.64 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
400
Structure Hitpoints
40
Powergrid Usage
1800 MW
CPU usage
50 tf
Charges Per Cycle
8
Activation time / duration
15 s
Armor Hitpoints Repaired
518
Primary Skill required
Repair Systems
Secondary Skill required
Mechanics
Tech Level
1
Used with (Charge Group)
916
Meta Level
1
Overload duration bonus
-15
Heat Damage
5.4000000953674
Required Thermodynamics Level
1
Overload Repair Bonus
10
Max Modules Of This Group Allowed
1
Reload Time
60000
Boosted repair multiplier
3
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