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Large Ancillary Armor Repairer |
Description
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. |
ESI average price data (updated: ) |
Adjusted Price
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Average Price
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64,370.15 | 206,284.27 |
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Mass: | 500 kg | Volume (unpacked): | 50 m3 | Cargohold: | 0.64 m3 | Baseprice: | 0.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 400 | Structure Hitpoints
| 40 | Powergrid Usage
| 1800 MW | CPU usage
| 50 tf | Charges Per Cycle
| 8 | Activation time / duration
| 15 s | Armor Hitpoints Repaired
| 518 | Primary Skill required
| Repair Systems | Secondary Skill required
| Mechanics | Tech Level
| 1 | Used with (Charge Group)
| 916 | Meta Level
| 1 | Overload duration bonus
| -15 | Heat Damage
| 5.4000000953674 | Required Thermodynamics Level
| 1 | Overload Repair Bonus
| 10 | Max Modules Of This Group Allowed
| 1 | Reload Time
| 60000 | Boosted repair multiplier
| 3 |
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