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Start > Ship Equipment > Turrets & Launchers > Weapon Upgrades > Siege Modules > Bastion Module I
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Bastion Module I

Description

An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems and their rate of fire, allowing it to engage targets at farther ranges.

As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

Rapid Heavy Missile Launchers are not affected by bastion modules.
ESI average price data (updated: )
Adjusted Price Average Price
5,082,593.494,693,773.43
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=33400
ESI https://esi.evetech.net/inventory/types/33400/
Attributes
Mass:1 kg
Volume (unpacked):200 m3
Cargohold:0.00 m3
Baseprice:5,000,000.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
999999
Maximum Velocity Bonus
-100
Powergrid Usage
100 MW
CPU usage
10 tf
Activation time / duration
60 s
Primary Skill required
Advanced Weapon Upgrades
Secondary Skill required
Energy Grid Upgrades
Armor EM Damage Resistance
30.0%
Armor Explosive Damage Resistance
30.0%
Armor Kinetic Damage Resistance
30.0%
Armor Thermal Damage Resistance
30.0%
Shield EM Damage Resistance
30.0%
Shield Explosive Damage Resistance
30.0%
Shield Kinetic Damage Resistance
30.0%
Shield Thermal Damage Resistance
30.0%
Falloff Bonus
25
Optimal Range Bonus
25
Tech Level
1
Missile Velocity Bonus
25
Shield Boost Bonus
100
Meta Level
0
Armor Repair Bonus
100
Structure EM Damage Resistance
30.0%
Structure Explosive Damage Resistance
30.0%
Structure Kinetic Damage Resistance
30.0%
Structure Thermal Damage Resistance
30.0%
Gravimetric Strength
100
Ladar Strength
100
Magnetometric Strength
100
Radar Strength
100
Disallow Activation In Warp
1
Can be fitted to
Marauder
Max Modules Of This Group Allowed
1
Remote Repair Impedance Bonus
-99.999900817871
Disallow Tethering
1
Remote Assistance Impedance Bonus
-95
Disallow Docking
1
Missile Rate of Fire Bonus
-50
Turret Rate of Fire Bonus
-50
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