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Start > Structures > Citadels > Standard Citadels > Astrahus
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Astrahus

Traits
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints.
  • This structure requires an Astrahus Upwell Quantum Core to be installed for anchoring to complete
  • 25 bonus to all structure combat rig effects
  • 25 reduction in citadel service module fuel consumption
Description

As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances.

The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.
Ship SKINs
fortizar skintest 1 headhunter
fortizar skintest 2 capsuleer day XV
fortizar skintest 3 quafe
fortizar skintest 4 purity
ESI average price data (updated: )
Adjusted Price Average Price
812,932,776.06913,100,050.60
External price checks
» Check on evemarketer.com
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=35832
ESI https://esi.evetech.net/inventory/types/35832/
Attributes
Mass:3,000,000,000 kg
Volume (unpacked):8,000 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
1800000
Powergrid Output
1500000
Low Slots
3
Medium Slots
4
High Slots
4
CPU Output
24000
Capacitor Recharge time
3600 s
Maximum Targeting Range
350000
Launcher Hardpoints
2
Structure Kinetic Damage Resistance
20.0%
Structure Thermal Damage Resistance
20.0%
Structure Explosive Damage Resistance
20.0%
Structure EM Damage Resistance
20.0%
Maximum Locked Targets
7
RADAR Sensor Strength
500
Ladar Sensor Strength
500
Magnetometric Sensor Strength
500
Gravimetric Sensor Strength
500
Shield Capacity
3600000
Armor Hitpoints
1800000
Armor EM Damage Resistance
20.0%
Armor Explosive Damage Resistance
20.0%
Armor Kinetic Damage Resistance
20.0%
Armor Thermal Damage Resistance
20.0%
Shield EM Damage Resistance
20.0%
Shield Explosive Damage Resistance
20.0%
Shield Kinetic Damage Resistance
20.0%
Shield Thermal Damage Resistance
20.0%
Shield recharge time
999999995 s
Capacitor Capacity
200000
Signature Radius
50000
Scan Resolution
40
Theoretical Maximum Targeting Range
490000
Calibration
400
Rig Slots
3
Rig Slots
3
Rig Size
2
Shield Damage Limit (per second)
14400000
Armor Damage Limit (per second)
5000
Structure Damage Limit (per second)
5000
Capacitor Warfare Resistance
100.0%
Fighter Hangar Capacity
200,000 m3
Service Slots
3
Sensor Warfare Resistance
100.0%
Weapon Disruption Resistance
100.0%
Stasis Webifier Resistance
100.0%
Remote Logistics Impedance
9.9999997473788E-6
Remote Electronic Assistance Impedance
9.9999997473788E-6
Fighter Squadron Launch Tubes
3
ECM Resistance
100.0%
Maximum tethering range
10000
Standup Light Fighter Squadron Limit
3
Standup Support Fighter Squadron Limit
1
Standup Heavy Fighter Squadrons Limit
0
Maximum cargo deposit range
10000
Quantum Core Type
56201
DPS threshold to pause shield repair
500
DPS threshold to pause armor repair
500
DPS threshold to pause hull repair
500
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