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Start > Structures > Navigation Structures > Ansiblex Jump Gate
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Ansiblex Jump Gate

Traits
  • This Upwell FLEX structure is always equipped with a built in Standup Conduit Generator I service module.
  • While this structure has its Standup Conduit Generator I service module online it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
Description

Designed by the Upwell Consortium to function as the successor and improvement over starbase jump bridges, the Ansiblex Jump Gate is the flagship of their new Fast Logistical EXpansion (FLEX) structures product line.

The Ansiblex enables point-to-point FTL travel even for ships that lack their own jump drives, and a matched pair of gates provides a transport connection between two star systems within its operational range, using stabilized spatiotemporal tunneling. The Ansiblex makes a large number of improvements over the older jump bridge portal devices, and incorporates some elements of Triglavian Collective space-time conduit technology in its workings.

Each Ansiblex Jump Gate structure is automatically equipped with one Standup Conduit Generator I service module. This service module may only be onlined in a system that contains an Infrastructure Hub with the Advanced Logistics Network upgrade active.

May not be deployed within 500km of another Upwell Structure, or 1000km of Stargates, Stations, or Starbases. A maximum of one Jump Gate may be deployed per system.
Ship SKINs
fortizar skintest 1 headhunter
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External price checks
» Check on evemarketer.com
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=35841
ESI https://esi.evetech.net/inventory/types/35841/
Attributes
Mass:3,000,000,000 kg
Volume (unpacked):6,000 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
3000000
Powergrid Output
20000
Low Slots
0
Medium Slots
0
High Slots
0
CPU Output
10000
Capacitor Recharge time
3600 s
Maximum Targeting Range
0
Launcher Hardpoints
0
Structure Kinetic Damage Resistance
20.0%
Structure Thermal Damage Resistance
20.0%
Structure Explosive Damage Resistance
20.0%
Structure EM Damage Resistance
20.0%
Maximum Locked Targets
0
RADAR Sensor Strength
100
Ladar Sensor Strength
100
Magnetometric Sensor Strength
100
Gravimetric Sensor Strength
100
Shield Capacity
750000
Armor Hitpoints
750000
Armor EM Damage Resistance
20.0%
Armor Explosive Damage Resistance
20.0%
Armor Kinetic Damage Resistance
20.0%
Armor Thermal Damage Resistance
20.0%
Shield EM Damage Resistance
20.0%
Shield Explosive Damage Resistance
20.0%
Shield Kinetic Damage Resistance
20.0%
Shield Thermal Damage Resistance
20.0%
Shield recharge time
999999995 s
Capacitor Capacity
200000
Signature Radius
20000
Scan Resolution
40
Theoretical Maximum Targeting Range
0
Jump Drive Fuel Need
Liquid Ozone
Maximum Jump Range
5
Rig Slots
0
Shield Damage Limit (per second)
5000
Armor Damage Limit (per second)
5000
Structure Damage Limit (per second)
5000
Capacitor Warfare Resistance
100.0%
Service Slots
1
Sensor Warfare Resistance
100.0%
Weapon Disruption Resistance
100.0%
Stasis Webifier Resistance
100.0%
Remote Logistics Impedance
9.9999997473788E-6
Remote Electronic Assistance Impedance
9.9999997473788E-6
ECM Resistance
100.0%
Maximum cargo deposit range
10000
Added Jump Portal Fuel Consumption
50
Maximum Jump Mass
1480000000
DPS threshold to pause shield repair
500
DPS threshold to pause armor repair
500
DPS threshold to pause hull repair
500
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