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Start > Structure Equipment > Structure Weapons > Doomsday Devices > Standup Arcing Vorton Projector I
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Standup Arcing Vorton Projector I

Description

The Standup Arcing Vorton Projector utilizes the latest developments in the emerging field of spatiotemporal weaponry to bring structure operators a devastating weapon to use in defense of their properties. Capable of striking multiple targets in rapid succession, the Arcing Vorton Projector has the potential to severely disrupt enemy fleet cohesion. The Arcing Vorton Projector is designed to be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

This module can be installed on Keepstar or Upwell Palatine Keepstar structures.
This module can only be activated against capital class ships.
This module does not function in high-security space.
ESI average price data (updated: )
Adjusted Price Average Price
1,148,741,755.521,081,743,749.43
External price checks
» Check on evemarketer.com
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=35928
ESI https://esi.evetech.net/inventory/types/35928/
Attributes
Mass:8,000 kg
Volume (unpacked):64,000 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
160000
Structure Hitpoints
40
Powergrid Usage
1000000 MW
CPU usage
4000 tf
Activation time / duration
600 s
EM damage
1000000
Explosive damage
1000000
Kinetic damage
1000000
Thermal damage
1000000
Cannot Auto Repeat
1
Can be fitted to
Keepstar
Can be fitted to
Upwell Palatine Keepstar
Max Modules Of This Group Allowed
1
Damage Delay
13750
Banned in High Sec Space
1
Number of Doomsday Targets
5
Maximum Target Jump Range
20000
Damage Reduction per Target Jump
0.85000002384186
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