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Start > Ship Equipment > Turrets & Launchers > Superweapons > Amarr > 'Holy Destiny' Electromagnetic Lance
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'Holy Destiny' Electromagnetic Lance

Description

While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
ESI average price data (updated: )
Adjusted Price Average Price
315,167,873.62288,934,963.64
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=40631
ESI https://esi.evetech.net/inventory/types/40631/
Attributes
Mass:100 kg
Volume (unpacked):8,000 m3
Cargohold:0.00 m3
Baseprice:240,947,786.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
35000
Structure Hitpoints
99999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Optimal Range
200000
Activation time / duration
300 s
EM damage
50000
Explosive damage
0
Kinetic damage
0
Thermal damage
0
Primary Skill required
Doomsday Operation
Secondary Skill required
Amarr Titan
Tech Level
1
Signature Radius
5000
Meta Level
0
Reactivation Delay
0
Consumption Type
Helium Isotopes
Consumption Quantity
50000
Cannot Auto Repeat
1
Banned in Empire Space
1
Can be fitted to
Avatar
Can be fitted to
Molok
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10000
Warm-up Neutralization Amount
35000
Warm-up Neutralization Signature Radius
20000
Warm-up Duration
15 s
Beam Radius
2500
Beam Duration
15 s
Beam Damage Cycle
1000
Disallow Tethering
1
Disallow Docking
1
Jump/Dock/Tether/Cloak restriction duration
300 s
Immobility Duration
30 s
Shape of Superweapon Effect
1
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