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Start > Ship Equipment > Turrets & Launchers > Superweapons > Amarr > 'Divine Harvest' Electromagnetic Reaper
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'Divine Harvest' Electromagnetic Reaper

Description

The Amarr Empire’s crash program of capital ship development included an intense effort to reverse-engineer recovered Drifter technology. While falling short of a full understanding of the weapons used by the inscrutable Drifters, the research did bear fruit in a new form of directed energy beam that weapons scientists began calling the ‘Reaper’. The Imperial Navy designated the device ‘Divine Harvest’ but the tag stuck to this weapon type when, inevitably, other empires acquired the basic concept and developed their own variations.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
ESI average price data (updated: )
Adjusted Price Average Price
325,867,654.04284,223,496.93
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=40632
ESI https://esi.evetech.net/inventory/types/40632/
Attributes
Mass:100 kg
Volume (unpacked):8,000 m3
Cargohold:0.00 m3
Baseprice:240,947,786.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
35000
Structure Hitpoints
99999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Optimal Range
150000
Activation time / duration
300 s
EM damage
100000
Explosive damage
0
Kinetic damage
0
Thermal damage
0
Primary Skill required
Doomsday Operation
Secondary Skill required
Amarr Titan
Tech Level
1
Signature Radius
3500
Meta Level
0
Reactivation Delay
0
Consumption Type
Helium Isotopes
Consumption Quantity
50000
Cannot Auto Repeat
1
Banned in Empire Space
1
Can be fitted to
Avatar
Can be fitted to
Molok
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10000
Warm-up Neutralization Amount
35000
Warm-up Neutralization Signature Radius
20000
Warm-up Duration
10 s
Beam Radius
5000
Beam Duration
10 s
Beam Damage Cycle
1000
Disallow Tethering
1
Disallow Docking
1
Jump/Dock/Tether/Cloak restriction duration
300 s
Immobility Duration
30 s
Shape of Superweapon Effect
2
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