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Start > Ship Equipment > Turrets & Launchers > Superweapons > Non-Racial > Bosonic Field Generator
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Bosonic Field Generator

Description

The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Bosonic Field Generator provides a means to massively distort localized spacetime at short ranges, placing enormous stresses on any object in the affected area. In practical terms, the device is a weapon that can literally tear apart ships caught in its kill zone.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
ESI average price data (updated: )
Adjusted Price Average Price
309,326,574.47385,420,720.62
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=40633
ESI https://esi.evetech.net/inventory/types/40633/
Attributes
Mass:100 kg
Volume (unpacked):8,000 m3
Cargohold:0.00 m3
Baseprice:240,947,786.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
30000
Structure Hitpoints
99999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Optimal Range
30000
Activation time / duration
300 s
EM damage
10000
Explosive damage
10000
Kinetic damage
10000
Thermal damage
10000
Primary Skill required
Doomsday Operation
Secondary Skill required
Jump Portal Generation
Tech Level
1
Signature Radius
10000
Meta Level
0
Reactivation Delay
0
Consumption Type
Strontium Clathrates
Consumption Quantity
2000
Cannot Auto Repeat
1
Banned in Empire Space
1
Can be fitted to
Titan
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10000
Warm-up Neutralization Amount
30000
Warm-up Neutralization Signature Radius
20000
Warm-up Duration
10 s
Beam Duration
20 s
Beam Damage Cycle
1000
Disallow Tethering
1
Disallow Docking
1
Jump/Dock/Tether/Cloak restriction duration
300 s
Immobility Duration
30 s
Shape of Superweapon Effect
3
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