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'Iron Pike' Kinetic Lance |
Description
The Caldari Navyâs weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the âReaperâ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the âIron Pikeâ Kinetic Lance were soon made.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
ESI average price data (updated: ) |
Adjusted Price
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Average Price
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284,470,930.02 | 268,692,303.72 |
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Mass: | 100 kg | Volume (unpacked): | 8,000 m3 | Cargohold: | 0.00 m3 | Baseprice: | 240,947,786.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 32500 | Structure Hitpoints
| 99999 | Maximum Velocity Bonus
| -100 | Powergrid Usage
| 100000 MW | CPU usage
| 100 tf | Optimal Range
| 200000 | Activation time / duration
| 300 s | EM damage
| 0 | Explosive damage
| 0 | Kinetic damage
| 50000 | Thermal damage
| 0 | Primary Skill required
| Doomsday Operation | Secondary Skill required
| Caldari Titan | Tech Level
| 1 | Signature Radius
| 5000 | Meta Level
| 0 | Reactivation Delay
| 0 | Consumption Type
| Nitrogen Isotopes | Consumption Quantity
| 50000 | Cannot Auto Repeat
| 1 | Banned in Empire Space
| 1 | Can be fitted to
| Leviathan | Can be fitted to
| Komodo | Max Modules Of This Group Allowed
| 1 | Warm-up Neutralization Radius
| 10000 | Warm-up Neutralization Amount
| 32500 | Warm-up Neutralization Signature Radius
| 20000 | Warm-up Duration
| 15 s | Beam Radius
| 2500 | Beam Duration
| 15 s | Beam Damage Cycle
| 1000 | Disallow Tethering
| 1 | Disallow Docking
| 1 | Jump/Dock/Tether/Cloak restriction duration
| 300 s | Immobility Duration
| 30 s | Shape of Superweapon Effect
| 1 |
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