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Start > Ship Equipment > Turrets & Launchers > Superweapons > Caldari > 'Iron Pike' Kinetic Lance
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'Iron Pike' Kinetic Lance

Description

The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
ESI average price data (updated: )
Adjusted Price Average Price
284,470,930.02268,692,303.72
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=41439
ESI https://esi.evetech.net/inventory/types/41439/
Attributes
Mass:100 kg
Volume (unpacked):8,000 m3
Cargohold:0.00 m3
Baseprice:240,947,786.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
32500
Structure Hitpoints
99999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Optimal Range
200000
Activation time / duration
300 s
EM damage
0
Explosive damage
0
Kinetic damage
50000
Thermal damage
0
Primary Skill required
Doomsday Operation
Secondary Skill required
Caldari Titan
Tech Level
1
Signature Radius
5000
Meta Level
0
Reactivation Delay
0
Consumption Type
Nitrogen Isotopes
Consumption Quantity
50000
Cannot Auto Repeat
1
Banned in Empire Space
1
Can be fitted to
Leviathan
Can be fitted to
Komodo
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10000
Warm-up Neutralization Amount
32500
Warm-up Neutralization Signature Radius
20000
Warm-up Duration
15 s
Beam Radius
2500
Beam Duration
15 s
Beam Damage Cycle
1000
Disallow Tethering
1
Disallow Docking
1
Jump/Dock/Tether/Cloak restriction duration
300 s
Immobility Duration
30 s
Shape of Superweapon Effect
1
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