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Start > Ship Equipment > Turrets & Launchers > Superweapons > Caldari > 'Cold Wind' Kinetic Reaper
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'Cold Wind' Kinetic Reaper

Description

Through weapons technology agreements long maintained in the mutual interests of the Caldari State and Amarr Empire, the ‘Reaper’ device created by the Amarr’s weapons scientists was soon passed on to the Caldari, for a suitable quid pro quo, and the State modified the specific energy output so as to produce their own favored kinetic effect at the impact point. In an allusion to Caldari mythology, the weapon was designated ‘Cold Wind’ for the powerful animistic spirit that was said to cut down trees and soldiers alike when it blew at its fiercest.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
ESI average price data (updated: )
Adjusted Price Average Price
0.000.00
External price checks
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SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=41442
ESI https://esi.evetech.net/inventory/types/41442/
Attributes
Mass:100 kg
Volume (unpacked):8,000 m3
Cargohold:0.00 m3
Baseprice:240,947,786.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
32500
Structure Hitpoints
99999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Optimal Range
150000
Activation time / duration
300 s
EM damage
0
Explosive damage
0
Kinetic damage
100000
Thermal damage
0
Primary Skill required
Doomsday Operation
Secondary Skill required
Caldari Titan
Tech Level
1
Signature Radius
3500
Meta Level
0
Reactivation Delay
0
Consumption Type
Nitrogen Isotopes
Consumption Quantity
50000
Cannot Auto Repeat
1
Banned in Empire Space
1
Can be fitted to
Leviathan
Can be fitted to
Komodo
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10000
Warm-up Neutralization Amount
32500
Warm-up Neutralization Signature Radius
20000
Warm-up Duration
10 s
Beam Radius
5000
Beam Duration
10 s
Beam Damage Cycle
1000
Disallow Tethering
1
Disallow Docking
1
Jump/Dock/Tether/Cloak restriction duration
300 s
Immobility Duration
30 s
Shape of Superweapon Effect
2
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