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Start > Ship Equipment > Turrets & Launchers > Superweapons > Gallente > 'Guillotine' Thermal Reaper
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'Guillotine' Thermal Reaper

Description

Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
ESI average price data (updated: )
Adjusted Price Average Price
270,872,892.55267,916,666.66
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=41443
ESI https://esi.evetech.net/inventory/types/41443/
Attributes
Mass:100 kg
Volume (unpacked):8,000 m3
Cargohold:0.00 m3
Baseprice:240,947,786.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
33750
Structure Hitpoints
99999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Optimal Range
150000
Activation time / duration
300 s
EM damage
0
Explosive damage
0
Kinetic damage
0
Thermal damage
100000
Primary Skill required
Doomsday Operation
Secondary Skill required
Gallente Titan
Tech Level
1
Signature Radius
3500
Meta Level
0
Reactivation Delay
0
Consumption Type
Oxygen Isotopes
Consumption Quantity
50000
Cannot Auto Repeat
1
Banned in Empire Space
1
Can be fitted to
Mission Caldari State Frigate
Can be fitted to
Vanquisher
Can be fitted to
Komodo
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10000
Warm-up Neutralization Amount
33750
Warm-up Neutralization Signature Radius
20000
Warm-up Duration
10 s
Beam Radius
5000
Beam Duration
10 s
Beam Damage Cycle
1000
Disallow Tethering
1
Disallow Docking
1
Jump/Dock/Tether/Cloak restriction duration
300 s
Immobility Duration
30 s
Shape of Superweapon Effect
2
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