Show info
|
|
'Guillotine' Thermal Reaper |
Description
Gallente Federation intelligence agencies were not slow in responding to the massive efforts of the Amarr Empire to develop capital ships and weapons fit to meet the threat of the Drifters, and any other emergent threats that might use similar weapons and battle doctrines. Consequently, the Federation Navy soon acquired the basic principles of the ‘Reaper’ beam technology and developed their own thermal energy variation. This weapon was designated ‘Guillotine’ in reference to the bladed execution weapon once used by the Gallente Federation’s homeworld precursor, the Garoun Empire.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes. |
ESI average price data (updated: ) |
Adjusted Price
|
Average Price
|
270,872,892.55 | 267,916,666.66 |
| |
Mass: | 100 kg | Volume (unpacked): | 8,000 m3 | Cargohold: | 0.00 m3 | Baseprice: | 240,947,786.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 33750 | Structure Hitpoints
| 99999 | Maximum Velocity Bonus
| -100 | Powergrid Usage
| 100000 MW | CPU usage
| 100 tf | Optimal Range
| 150000 | Activation time / duration
| 300 s | EM damage
| 0 | Explosive damage
| 0 | Kinetic damage
| 0 | Thermal damage
| 100000 | Primary Skill required
| Doomsday Operation | Secondary Skill required
| Gallente Titan | Tech Level
| 1 | Signature Radius
| 3500 | Meta Level
| 0 | Reactivation Delay
| 0 | Consumption Type
| Oxygen Isotopes | Consumption Quantity
| 50000 | Cannot Auto Repeat
| 1 | Banned in Empire Space
| 1 | Can be fitted to
| Mission Caldari State Frigate | Can be fitted to
| Vanquisher | Can be fitted to
| Komodo | Max Modules Of This Group Allowed
| 1 | Warm-up Neutralization Radius
| 10000 | Warm-up Neutralization Amount
| 33750 | Warm-up Neutralization Signature Radius
| 20000 | Warm-up Duration
| 10 s | Beam Radius
| 5000 | Beam Duration
| 10 s | Beam Damage Cycle
| 1000 | Disallow Tethering
| 1 | Disallow Docking
| 1 | Jump/Dock/Tether/Cloak restriction duration
| 300 s | Immobility Duration
| 30 s | Shape of Superweapon Effect
| 2 |
|