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Large Ancillary Remote Armor Repairer |
Description
This module uses nano-assemblers to repair damage done to the armor of the Target ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. |
ESI average price data (updated: ) |
Adjusted Price
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Average Price
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517,804.84 | 664,517.94 |
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Mass: | 20 kg | Volume (unpacked): | 25 m3 | Cargohold: | 0.64 m3 | Baseprice: | 31,244.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 330 | Structure Hitpoints
| 40 | Powergrid Usage
| 600 MW | CPU usage
| 40 tf | Optimal Range
| 12000 | Charges Per Cycle
| 8 | Activation time / duration
| 6 s | Armor Hitpoints Repaired
| 290 | Primary Skill required
| Remote Armor Repair Systems | Tech Level
| 1 | Used with (Charge Group)
| 916 | Meta Level
| 1 | Overload duration bonus
| -15 | Heat Damage
| 2 | Required Thermodynamics Level
| 1 | Max Modules Of This Group Allowed
| 1 | Reload Time
| 60000 | Boosted repair multiplier
| 3 | Effectiveness Falloff
| 3500 | Repair Multiplier Bonus Per Cycle
| 0 | Maximum Repair Multiplier Bonus
| 0 |
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