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Standup Shadow

Description

Subject: Prototype Nation Vessel (ID:Shadow)
Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.
Synopsis from ISHAEKA-0107. DED Special Operations.Authorized for Capsuleer dissemination.
External price checks
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SkillRequired level
Industry3
Outpost Construction3
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=47123
ESI https://esi.evetech.net/inventory/types/47123/
Attributes
Mass:2,000 kg
Volume (unpacked):3,600 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
1629 m/s
Inertia Modifier
500
Maximum Targeting Range
60000
Maximum Locked Targets
6
RADAR Sensor Strength
12
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
0
Shield Capacity
9680
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
0.0%
Shield Kinetic Damage Resistance
0.0%
Shield Thermal Damage Resistance
0.0%
Tech Level
1
Shield recharge time
1000 s
Signature Radius
100
Scan Resolution
520
Warp Speed Multiplier
1.50 AU/s
Meta Level
8
Remote Logistics Impedance
0
Explosion Radius
0
Explosion Velocity
0 m/s
Damage Multiplier
0
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Remote Electronic Assistance Impedance
0
Optimal Range
0
Maximum Velocity Bonus
400
Maximum Velocity Bonus
0
Signature Radius Bonus
0
Jump Range
0
Duration
0 s
Signature Radius Bonus
0
Duration
0 s
Duration
20 s
Rate of fire
0 s
Squadron Size
6
Orbit Range
7300
Damage Multiplier
1
EM Damage (Per Fighter)
660
Thermal Damage (Per Fighter)
660
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Rate of fire
3 s
Explosion Radius
2000
Explosion Velocity
60 m/s
Optimal range
12000
Accuracy Falloff
5000
EM Damage (Per Fighter)
50000
Thermal Damage (Per Fighter)
50000
Kinetic Damage (Per Fighter)
50000
Explosive Damage (Per Fighter)
50000
Duration
0 s
Refueling Duration
6 s
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