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‘Atgeir’ Explosive Disruptive Lance |
Description
The Minmatar Republic gives lip service to the standard claims of all ‘Big 4’ empires that it developed its own ‘Disruptive Lance’ technology independently but does not over-exert itself to insist on this point. The Republic Security Services have been highly active in acquiring any and all military intelligence, research, and technology specs available on the black market. The RSS as an organization rarely indulges itself in pretence that it operates above the dirtier side of the great game of empires. While the Thukker Tribe appears to have been developing an advanced dreadnought for some time, it is probable that intel from the RSS contributed significantly to the combination with new lance technology.
The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade.
Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes. |
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Mass: | 100 kg | Volume (unpacked): | 4,000 m3 | Cargohold: | 0.00 m3 | Baseprice: | 240,947,786.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 30000 | Structure Hitpoints
| 99999 | Maximum Velocity Bonus
| -100 | Powergrid Usage
| 100000 MW | CPU usage
| 100 tf | Optimal Range
| 50000 | Activation time / duration
| 300 s | EM damage
| 0 | Explosive damage
| 17000 | Kinetic damage
| 0 | Thermal damage
| 0 | Primary Skill required
| Disruptive Lance Operation | Secondary Skill required
| Lancer Dreadnoughts | Tech Level
| 1 | Signature Radius
| 10000 | Meta Level
| 0 | Reactivation Delay
| 0 | Consumption Type
| Hydrogen Isotopes | Consumption Quantity
| 20000 | Cannot Auto Repeat
| 1 | Can be fitted to
| Valravn | Max Modules Of This Group Allowed
| 1 | Warm-up Neutralization Radius
| 10000 | Warm-up Neutralization Amount
| 31000 | Warm-up Neutralization Signature Radius
| 20000 | Warm-up Duration
| 15 s | Beam Radius
| 2500 | Beam Duration
| 15 s | Beam Damage Cycle
| 1000 | Disallow Tethering
| 1 | Disallow Docking
| 1 | Jump/Dock/Tether/Cloak restriction duration
| 120 s | Immobility Duration
| 30 s | Shape of Superweapon Effect
| 1 | Applied Debuff Duration
| 60 s | Disallow Cloaking While Fit
| 1 | Requires Active Siege Module
| 1 |
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