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Start > Ship Equipment > Turrets & Launchers > Superweapons > Caldari > ‘Steel Yari’ Kinetic Disruptive Lance
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‘Steel Yari’ Kinetic Disruptive Lance

Description

Although each of the ‘Big 4’ empires claims to have independently developed ‘Disruptive Lance’ technology, it appears likely that the Caldari were the first to combine research into wider use of lance weapons with the advanced technology of ‘Lancer Dreadnoughts’. The severe breach of security caused by the Guristas espionage ring that penetrated State capital ship research and development is believed to have given the other empires vital insights and accelerated their own advanced dreadnought programs.

Nevertheless, the ‘Steel Yari’ Kinetic Disruptive Lance is a major achievement for State military science. The breakthrough of using a graviton energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused kinetic destructive effect but the tactical opportunities of the weapon are considered well worth that trade.

Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
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SkillRequired level
Industry1
Capital Ship Construction4
Materials
ME: TE:
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=77400
ESI https://esi.evetech.net/inventory/types/77400/
Attributes
Mass:100 kg
Volume (unpacked):4,000 m3
Cargohold:0.00 m3
Baseprice:240,947,786.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
30000
Structure Hitpoints
99999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Optimal Range
50000
Activation time / duration
300 s
EM damage
0
Explosive damage
0
Kinetic damage
17000
Thermal damage
0
Primary Skill required
Disruptive Lance Operation
Secondary Skill required
Lancer Dreadnoughts
Tech Level
1
Signature Radius
10000
Meta Level
0
Reactivation Delay
0
Consumption Type
Nitrogen Isotopes
Consumption Quantity
20000
Cannot Auto Repeat
1
Can be fitted to
Karura
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10000
Warm-up Neutralization Amount
32500
Warm-up Neutralization Signature Radius
20000
Warm-up Duration
15 s
Beam Radius
2500
Beam Duration
15 s
Beam Damage Cycle
1000
Disallow Tethering
1
Disallow Docking
1
Jump/Dock/Tether/Cloak restriction duration
120 s
Immobility Duration
30 s
Shape of Superweapon Effect
1
Applied Debuff Duration
60 s
Disallow Cloaking While Fit
1
Requires Active Siege Module
1
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