Could games like Valkyrie be released on mobile?

New Eden is already expanding beyond the boundaries of EVE Online, and it’s a fact. Blog Banter #50 touched an important topic of the future of EVE, and expansion to mobile devices is only natural thing to happen. It can already be happening, but we just don’t know it yet…

EVE Valkyrie already has quite a history, even though the game itself haven’t been released yet. It all started as a technological demo for Oculus Rift virtual reality headset presented on Fanfest 2013. A small crew of CCP employees have used existing EVE Online assets, imported them to Unity3D engine and created “EVE VR”. Players who’ve tried it on Fanfest were so amazed, that the going question was “When can we have this?”

It only took a few months for CCP to come up with a business case for that demo, and on August the 21st CCP has confirmed that EVE VR will be released as a full game in 2014. The name “EVE VR” was also extended into “EVE Valkyrie”. The remaining question, deliberately not answered by the devs is what platforms will this game run on.

Some players have already tried answering that question. It’s not a secret that CCP cooperates heavily with Sony, so the first rumour was that Valkyrie might come to PS4 – you can read the entire Abaddon21’s post here.

Recently something else came to my attention. Some time ago has published this story about CCP planning a mobile release. We’ve already heard of DUST514 companion app called “Neocom” scheduled for release on Playstation Vita, but from the story above we can guess that there is possibly more mobile apps to come from CCP.

Could Valkyrie possibly be one of those apps?

To answer this question, first we need to answer another one: if it’s technically feasible at all.

There’s still very little we know about EVE Valkyrie, but let’s have a look at what we know already:

  • it will be a FPS dogfighter game,
  • it will work on Oculus Rift virtual reality headset,
  • it was created using Unity 3D engine
    • which has a version for 10 platforms, including PC, Mac, Linux, Windows Phone, iOS and Android

But can mobile hardware handle it?

Okay, so Unity 3D is ready and available. But can mobile devices handle a game with visuals like that?

  • First, there is Galaxy on Fire II, which is nothing but an FPS dogfighting shooter for iOS and Android:

20131018-144135.jpg 20131018-144224.jpg Galaxy on Fire 2 HD jump animation Fishlabs-Galaxy-on-Fire-2-Supernova-Stealth-Fighter

  • The same studio (Fishlabs) is now developing another game known as “Galaxy on Fire: Alliances” which is about planet colonization. Gameplay loosely reminds of Planetary Interaction in EVE Online:

20131018-144241.jpg 20131018-144253.jpg

Judging by the above screens, I’m pretty certain that Planetary Interaction could easily be made into a separate tablet game in the world of EVE.

  • Then we have a completely different game, but one that shows what kind of visuals tablets and mobile phones can already provide: Infinity Blade Trilogy

20131018-144302.jpg 20131018-144308.jpg 20111203-160002 20111203-155951

Ok, what about the software?

We’ve mentioned Unity3D, which is a multiplatform 3D game engine that can run on 10 different platforms. The very basic version, which includes mobile device support,  has the advantage of being free. There is already a bunch of games for Android and iOS made with Unity, for example Shadowgun or AngryBots. It’s also worth mentioning that there are some well-known PC games running on Unity, I’m sure you’ve heard of Hearthstone and  Kerbal Space Program? Games built with multi-platform engines can be easily ported to any supported platform without additional development (well, the resources sometimes have to be converted/resized, but that’s all). It’s worth mentioning that Unreal engine used by DUST514 also works on mobile devices (Infinity Blade I, II & III all run on this engine).

And then we have CREST, which is a new read-write API for EVE Online; one that is already used (in-house) by DUST-EVE integration. We could also mention some tech demos, for example the Alliance Tournament CREST endpoint, that provided live telemetry of Alliance Tournament ships. The amount of possibilities these kind of tools give is unprecedented. Not only we will have many new 3rd party apps for EVE and DUST, but it also opens a lot of opportunities for CCP themselves.

As you can see, both the technology and assets to make EVE-themed games for different platforms is already available.

Whether CCP acts based on the above facts or not, remains to be seen. Maybe Valkyrie will become a mobile game after all?

UPDATE: According to this interview with CCP Unifex on Crossing Zebras, EVE Valkyrie will not be coming to mobile devices:
Transcript begins at 7:55

Xander Phoena: So you are now currently leading the fledging Mobile division within CCP and the Valkyrie project. Which is taking most of your time at the moment? As one prioritized?

CCP_Unifex: Yeah absolutely, I mean, right now I’ve had the opportunity to work with Valkyrie so I’m spending the vast majority of my time doing that. And I had some good time, pretty much straight off the Fanfest where I was able to look at CCP strategy around mobile and got some good work done around that, and then Valkyrie kicked off […] But the intention is like I said I’m gonna be handing over, so that I can actually go focus on Mobile.

As you can see, Valkyrie and Mobile are two different projects within CCP. That doesn’t change most of the post below, because it’s about technical possibilities, rather than only about Valkyrie.

PS. Thanks @valkrr for the heads up!

Luminaire situation still dire. UPDATE: Titan destroyed

Live events is something that EVE probably could do without: capsuleers create their own history without scripts or devs telling them what to do. But since capsuleers are not alone in the EVE universe, live events are what makes the game world alive and are the only way to advance the storyline of the factions in New Eden cluster. Such dev-controlled events have re-emerged just before Incursion expansion, when devs brought huge Sansha fleets to besiege planets and abduct their citizens. Players could choose a side back then, and either fight against the Sansha forces, or could join the Sansha and help them abduct the citizens.

With the introduction of DUST 514 into New Eden, CCP brought the live events back. Let’s switch to in-character perspective, to witness the last and most likely one of the biggest live events in EVE history:

After a week of escalating conflict in the capital system of Gallente Federation – Luminaire, Federation Navy has mobilized their capital fleet and moved it to the system. The event has caused cynosural system jammers on one of the stargates to fail, allowing Caldari Navy to bring more reinforcements to their Leviathan-class titan as well. The titan has been there since the invasion three years ago to discourage Federation Navy attempts at re-taking the planet. Four Wyvern-class supercarriers have joined Caldari Navy Leviathan Shiigeru in low orbit of Caldari Prime in Luminaire system. A sizable amount of capsuleers supporting either side of the conflict is also present on site. Leviathan has ran a test spool up of it’s Oblivion doomsday weapon, likely as a show of force.

Federation forces have not intervened so far.

Shiigeru Titan in low orbit of Caldari Prime
Shiigeru Titan in low orbit of Caldari Prime

There are reports of a Caldari losing contact with their outposts on the planet surface.


Caldari Titan is powering up it’s weapons, awaiting authorization to bombard the surface.




((OOC: unfortunately at this time my client has disconnected and I was unable to enter Luminaire on login))

A CONCORD battleship warped to the scene and tried surveying the planet surface. Navy Admiral Visera Yanala ordered the CONCORD ship to withdraw. When CONCORD general refused to comply, Admiral Yanala ordered the ship destroyed.


Gallente Navy fleet consisting of Moros-class Dreadnoughts and Nyx supercarriers have warped to the location. In the meantime, a fight broke between isolated groups of capsuleers. After short negotiations Gallente and Caldari Navy fleets engaged in battle. More Capsuleers have joined the fight. More than six hundred ships was involved in the fight.

Untitled-0 Untitled-1 Untitled-2 Untitled-3 Untitled-9 Untitled-8 Untitled-6 Untitled-5 Untitled-10



Shiigeru has been destroyed by the Federation Navy. The aft section of the titan has exploded, while the bow section has entered atmosphere. The superstructure has landed about 700 km to the west from the city of Arcurio, bombarding the surface with debris. A total of over three thousand ships (including capsuleers) have been destroyed during the fight.

[UPDATE] In the meantime, on Duality…

EVE Online has several active test servers right now, mainly because of DUST 514 development, Inferno development and Retribution development.

Singularity, the most famous EVE test server is currently hosting DUST bunnies. From EVE Online point of view, it allows testing the EVE-DUST integration and interaction with DUST 514 players.

Buckingham was just recently used to test the current Inferno 1.3.2 build that brought Districts to Temperate planets, as well as Faction Warfare changes.

As you already have guessed, Duality is the place to test the new winter expansion Retribution and all the features connected to it.

Retribution login screen

A lot of ships will get a model redesign in Retribution, including Megathron, Stabber and Vagabond. Tempest model has been resculpted as well.

New Tempest model in Retribution New Tempest model in Retribution New Megathron model in Retribution New Kronos model in Retribution

Four new destroyers will be added to the game, and this is how they look “live”. I really like the animated forcefields protecting the Gallente destroyer’s drone bays. This is something that IMHO should make its way to Thanatos when cap ships get V3.

Outer Ring Excavations, a corp that designed Hulk and Noctis (in game) is presenting you the new ORE frigate:

The Sansha Nation ships shader looks even better than before (remember the chameleon shader mentione in the status post?). Now its become an oily shader – it looks as if the hulls have been engulfed in some kind of fuel (or nanites!).

The UI has been improved as well. First off, the new Inventory UI has been iterated upon. To switch between the new and old hangar view, just click this small button:

To prevent new players from accidently becoming criminals, a safety switch has been added. Please note this is not a PVP flag switch! It only prevents YOU from firing. You are still a valid target for everyone else, despite this setting. Think of it like a weapon safety switch.

New targeting brackets look like this. Also note the new damage notifications.

All hardeners and resistance amplifiers will have specific damage type icons:


Micro Jump Drive and Micro Jump Drive Operation skillbook have been seeded. The new Micro Jump Drive takes 12 seconds to charge, and once it does, it catapults the ship exactly 100km forward. It grants +1 warp strength when activated, but is still affected by 2 or more Warp Disruptors, Warp Scramblers, and of course Warp Disruption bubbles. It can only be fitted to Tech I and Tech II Battleships.

Videos (by JonnyPew)

Last week our trusty #tweetfleet test pilot @JonnyPew had a peek on Duality to show you all the new stuff, so besides my screenshots, there is also some video footage of his:


All videos are © and courtesy of JonnyPew.

Wait, there is more!

CCP is opening the Duality this weekend to allow more features to be tested, including, but not limited to:

  • Bounty Hunting. ASB (Ancillary Shield Booster) changes. Salvage Drones. Micro Jump Drive. Reactive Armor Hardener changes.
  • AI Changes & More.
  • HUD changes
  • Changes to module tooltips
    (Also note that the HUD changes include a work-in-progress new in space damage notifications)
  • Unified Inventory changes
  • Attack Cruisers
  • Combat Cruisers
  • Fleet Hangar changes
  • Mass Testing AI

The mass test will take place next Monday, October 29th, at 14:00 EVE time. Details are available in this forum thread.

To connect to duality, follow this simple procedure:

  • Copy your main EVE installtion to a different folder, for example “EVE TEST”,
  • Make a shortcut to eve.exe from this new copy on your desktop,
  • Right click the shortcut, go to properties.
  • In the “target” field, add ” /server:duality”, save the shortcut
  • Launch the new shortcut and let it patch.

Impact of DUST districts on Factional Warfare in Inferno 1.3

While I was busy keeping the Retribution Status Post up to date (hence the lack of new posts, just a lot of updates to the forementioned text), CCP has pushed the DUST integration to Tranquility. While DUST servers are not connected yet, Districts and their influence over Faction Warfare is already deployed on live server. The same applies to Orbital Bombardment ammo and the whole Infantry market group.

This only means one thing: CCP is getting ready for DUST 514. While Retribution might seem lacking any “theme” feature (like incursions or wormholes), the crown feature can simply be the introduction of DUST. Let’s have a look at the initial impact of DUST on EVE (shamelessly stolen from patch notes):

  • Each district owned by a particular Factional Warfare faction affects the number of Victory Points needed to move a Factional Warfare system into a vulnerable state.
  • If a district owner is the same faction than the one controlling the Factional Warfare system, the number of Victory Points needed to put the solar system into vulnerable mode is increased
  • If a district owner is the opposing faction than the one controlling the Factional Warfare system, the number of Victory Points needed to put the solar system into vulnerable mode is decreased
  • Each temperate planet in Factional Warfare space contributes by 12.5% to the System Capture Status Victory Point pool, for a maximum of 50% Victory Points in Factional Warfare solar systems with four temperate planets.
  • Until DUST514 is fully implemented on Tranquility, planetary districts have been set to belong to the NPC faction that traditionally owned the Factional Warfare solar system.

What does that mean?

  • It will be harder to put some systems into vulnerable state, depending on which faction originally owned the system
  • Some players are concerned it might be impossible to attain Tier 5 status with this change
  • Math suggests the changes will be superficial: while “enemy” systems require more plexing to put into vulnerable state, originally owned systems require less plexing to make them vulnerable. This means pushing to Tier 5 should still be possible, but will require a bit more work “behind enemy lines”.

Close up on Orbital Bombardment

Orbital Bombardment is one of the most spectacular features (but not necessarily the most important one) in the upcoming Retribution expansion. EVE Online pilots will be able to turn the tides in DUST 514 battles by nuking planetary targets directly from orbit.

For example like this:


EVE Players are not concerned with the ability to shoot DUST-bunnies: they either look forward to it or simply don’t care at all. Pod pilots are however afraid of bunnies shooting back. You see, at first sight it seems that DUST players simply respawn and don’t have to grind ISK to buy ships like majority of us EVE players do. It is not entirely true. You can use cheap tech I fittings in EVE, and you can use expensive deadspace fitted faction ships. The same applies to DUST where you can use cheap and weak gear, or expensive, high quality one that you have to pay tons of ISK or AUR for.

Planetary bombardment already exists in EVE lore

The Dominix Navy Issue’s past is prominently interwoven with history, as it is known to have directly participated in the blockade and bombardment of Caldari Prime along with the Dracofeu orbital-class bomber two centuries ago. Engineered for capsule compliance, and refitted to serve more traditional combat roles, the Dominix Navy Issue today remains an extremely effective vessel and an invaluable asset in close- to mid-range battle situations.

Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level.

Did you notice the fragment in bold? It has been there for as long as Dominix Navy Issue exists, but had no real meaning until DUST 514 Orbital Bombardment feature.

CCP has mentioned several times, that destroyers will be the ship of choice for orbital bombardment, and that a new set of destroyers will be introduced in the winter expansion. Although Dracofeu is a ship from two hundred years in the EVE past, it doesn’t mean the new Destroyer couldn’t bear this name. It would even make sense considering the fact, that the Dominix Navy is a rather “old” design as well.

Destroyers won’t get the bonus right away, however. According to the post I’ve linked above, it will happen sometime after the initial deployment of winter expansion.

Hands on lab

First, you need a Tactical space-to-ground ammo. The only size available is small at the moment,  which suggests the use of small craft with many turrets (Destroyers!) or turret bonuses (faction frigates). It is also worth to notice that each ammo type has different properties: lasers are very precise, high damage appliances, while projectiles are more less anti-shield Area-of-Effect weapon.

Once ammo has been loaded up, we need to go to the planet where the engagement is on. Our DUST 514 friends will provide us with the District they are fighting over. New warpable coordinates are available in orbit of Temperate  planets (a side effect of this is more “ready-to-use” safespots have been created by CCP; if you are warping away from a hostile gate, look for temperate planets).

Once in orbit, you will see the District:


Once connected, it’s up for our DUST bunnies friends on the surface to provide the coordinates. Once coordinates have been received, you can activate the bombardment.

It’s worth mentioning, that the satellites, which play the role of warpable beacons are great looking models. I wonder if the Art Departament could improve scanning probes in such a fashion?

Now the same on video, courtesy of @JonnyPew. This vid is a fraps of the recent mass test that took place on Buckingham on September 27th.


EVE Online: Retribution Status Post

Expansion name: Retribution
Expansion number: 18
Release date: December the 4th, 2012
Expansion theme: Ships and weapons rebalancing, Crimewatch (new PvP agression rules), new HUD, Factional Warfare and DUST 514 integration, Bounty Hunting
Last update of this post: 30.11.2012
SQLite Database dump: Buckingham build 454549
Patch notes: available here for build 453216

Retribution login screen

I know this post is a huge wall of text, but I’m trying to make it as complete and as accurate as humanly possible; instead of having to look for information about the new expansion in dozen different places, all you have to do is read through this post.

Table of contents (or TL;DR part)

  • Blueprints for new items
  • Capital ships’ Corp Hangar changes
  • Crime Watch 2.0
  • Bounty Hunting system 2.0
  • Graphical changes & ship facelifts (new Special Edition ships, Snowballs)
  • UI changes
  • Ships rebalancing
  • Frigate rebalancing
  • Destroyers (Dragoon, Corax, Algos, Talwar)
  • Cruiser rebalancing
  • Hurricane balancing
  • Turret sound changes
  • Missile changes
  • Module changes
  • Officer drone upgrades
  • E-War rebalancing
  • ORE Mining frigate (Venture)
  • NPCs AI overhaul
  • Officer Rogue Drone spawns
  • Faction Warfare – Warzone Control changes
  • Faction Warfare – NPC changes

Read more

DUST and EVE together on Singularity test server

Yesterday CCP has finished moving DUST 514 test server to the well known EVE Online public test cluster dubbed “Singularity”. Besides extensive changes to the server backend, there is many changes visible to the naked eye:

  • Capsuleers of EVE and DUST bunnies can chat in local
  • Overview settings now include more orbital structure types (it’s actually on Tranquility already)
  • New deployable type: Mobile Jump Disruptor – most likely a new type of warp bubble to stop players from using Tactical Warp Drive (the one that was supposed to arrive with Inferno)
  • Market has a new category for DUST items. They have been seeded, but are currently NOT available to buy for EVE players.
  • Customs Offices are gone and this is probably a bug. They will likely be replaced with another structure – the Space Elevator (the structure on the right)
  • Where to find Dust players on Singularity:
    You will be able to find Dust players in following systems: Kothe (Kador), Ana (Domain), Marthia (Tash Murkon), Saikanen (The Citadel), Autama (Lonetrek), Soshin (The Forge), Jolia (Sinq Laison), Adacyne (Placid), Halle (Everyshore), Egbonbet (Metropolis), Kasrasi (Derelik), and Javrendei (Heimatar)

More information in this forum post by CCP Habakuk.


First glimpse at the winter 2012 expansion

EDIT: Proper Status Post for Winter Expansion is already up. Go check it for all confirmed changes in the coming expansion.

As Inferno has matured a little bit, CCP started to reveal pieces of information regarding the new winter expansion. It is not enough to write my usual “status” post yet, but the information released is already quite interesting.

Please mind that the numbers below are most likely not set in stone yet and are subject to change. The data are up-to-date on 21st of August.

  • Frigate rebalancing

    Continuing the efforts started in Crucible and Inferno, CCP is re-balancing more frigates in order to make them role based (devs are calling this “tiericide”) in favor of the tier based approach. Back in 2003, when EVE was just released, putting ships in tiers made sense, but over time it caused people to fly the top-of-the-line ship, while ignoring the lower tier ships.

    Already Rebalanced:

    Combat frigates – short range brawlers: Tormentor, Punisher, Merlin, Incursus, Rifter
    Attack frigates– tech I ceptors: Executioner, Condor, Atron, Slasher

    In the winter expansion we will get:

    Disruption frigatesdev forum post here
    Weaker version of Electronic Attack Ships

    Comparison tables have been removed – please go to the “status” post instead

    Exploration frigatesdev forum post here

    They will receive an additional bonus to mini-professions, rather than just to probe scanning strength.

    Comparison tables have been removed – please go to the “status” post instead

    Logistic frigatesdev forum post here

    Along with ships rebalancing, small remote assistance modules will get a slight fitting boost as well.
    Maximum remote assistance range will be capped at 28,8km.

     Comparison tables have been removed – please go to the “status” post instead

    More Combat frigatesdev forum post here
    The Amarr have received two rebalanced combat frigates (Tormentor and Punisher) recently, so all the other races are getting a second combat frig to choose from as well.

  • ORE Mining frigate

    While Navitas and Bantam will become logistic frigates, there is a need for a small scale, low-SP mining specific ship. The ORE Mining Frigate is still nameless, but we already know how it is going to look like:

  • DUST 514 integration

    Some details have been speculated heavily by myself in this post, and by Blake from K162space here. According to this news item, CCP is currently working on moving DUST 514 to Singularity test server, which means we will be able to test the integration pretty soon. Players are however concerned by the fact, that CCP claims it takes several days of downtime to connect DUST and EVE Online. Even though the task is rather complicated, I am quite sure CCP would not allow such operation to last more than a couple of hours on Tranquility.

    EVE Online planetary bombardment - DUST 514 link
    EVE Online planetary bombardment – DUST 514 link
  • Industry

    We can only guess what the winter expansion could bring here, because there is plenty of room for improvement. The recent addition of new alchemy reactions which allow bypassing Technetium was just the tip of the iceberg. We can probably expect some form of ring mining mentioned in the Fanfest keynote, or UI fixes and multitude of small improvements (especially for repeatable tasks). Another possible improvement could affect planning and tracking of an industry operation, which currently relies heavily on third party tools and Corporation API keys.

    Unfortunately at this point there is no solid source of information regarding Industry changes and we have to wait for a proper dev-blog. On a side note, I like Poetic Stanziel’s idea regarding Ring Mining in one of a his recent posts. Add some risk of ship destruction, and this can actually end up an exciting way to gather resources.

  • Graphical changes

    New ship explosions as seen on and previously in one of the Fanfest keynotes (thanks for reminding about this, @wartzilla !)

  • CREST API (speculation)

    This would probably be the cherry on the cake, because EVE API in its current form, even though very useful, is still lacking many features. For example, third party applications such as Aura can let you read EVE mail, but in order to send a reply, you have to log on to the game or use EVE Gate. CREST API aims to change that, and it will allow more of a read-write access to the game, rather than current read-only approach. So far CCP has only revealed Developer Preview of CREST documentation but it is lacking any specific details regarding what the new API will and will not allow to do. The devs made no promises on release date either.

  • New modules (speculation)

    One of the famous-but-not-existing modules that were supposed to arrive in Inferno was Micro Jump Drive/Tactical Warp Drive – a module that would catapult a ship instantly about 100km forward. Since it did not make it for Inferno, we can still hope it will arrive in the winter expansion.

  • New collectible ships (lot of speculation)

    Inferno 1.2 has brought a range of Catalyst variants, which will be most likely collectible ships (think of it like Interbus Shuttle or Iteron Mark IV Amastris Edition). I highly doubt CCP would add them as ships skins in the NeX store, but as long as there is no solid evidence to the contrary, we can’t dismiss it either. There is also a possibility that these ships could be available in specific corp LP stores. This way or another, the trend seems to already have started, and we can probably expect more collectible ship variants entering the game i nthe near future, allowing for unprecedented speculation (don’t know what I’m talking about? Just do a pricecheck on Iteron Mark IV Quafe Ultramarine Edition please).

  • Graphical changes (pure speculation)

    Vagabond might get its frill back.

Mobile apps for EVE Online on iOS and Android


» For Windows Phone 8 apps, please go to this post «

This post is a synergy of my interests. If you are a returning visitor, you have most likely noticed that I write not only about EVE Online, but also about all things mobile: tablet PCs, mobile operating systems and so on.

Smartphones have changed the mobile phone market forever: almost half of all the mobile phones nowadays are smartphones. With CCP giving the community an API to access the in-game information, it was just a matter of time until first EVE related third-party apps have arrived.

Most of the Apps available for the two biggest smartphone platforms, namely Android and iOS, can be divided into three large groups:

  • character tracker
  • market tracker
  • industry helper

Majority of these third-party apps are free, but some of them use ads and donations to cover developer’s costs.

Unfortunately I neither own a Windows Phone 7 device, nor have a working emulator of it, so this review will not cover WP7 apps. Sorry!

It is also worth mentioning, that CCP has plans to deliver their own mobile applications for DUST 514 and EVE in the near future. Developers did not reveal any specifics besides Neocom app for DUST 514, which will run on PS Vita and will deliver almost full interaction with the game, except for the core FPS gameplay. Neocom for PS Vita is said to allow managing fittings, accessing market and so on.

Read more about CCP plans for mobile devices:

Since this post is rather long, please click “Continue reading” –>

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