- Emil 1951
- M2 Light
- Corsica for the AMX 30 B
- Piranha for the T95E6
- Unity for the M4 Sherman
No doubt players would love to see all their tank models updated at once, but reality is that it’s a huge undertaking and it takes a lot of time. WARGAMING chose iterative approach and currently we have three branches of tanks updated to PBR:
In 8.3 update another batch of tanks will be updated to new PBR models
WARGAMING has upgraded the appearance of both the tanks themselves and their legendary camos. The stars and the Soviet Guard sign look more prominent on the “Battle-hardened” camo for the IS-7, and the “Stalwart” for the E 100 now features the Balkenkreuz insignias—emblems of the Wehrmacht. Along with PBR, HD textures, and environmental effects, the IS-7 and the E 100 have received completely redesigned 3D models with improved detail and the corresponding collision (server) models. The overall armor profile of both vehicles remained the same.
One premium tank will also receive the PBR treatment – the american heavy VIII T54E2.
Withdrawing premium vehicles from the tech tree
In Update 8.3, WARGAMING will remove the majority of premium tank offers from the tech tree UI—except for the Dicker Max, IS-6, and T23E3. There has been no demand for the other vehicles according to WG stats, so they decided there’s no more need to keep them in the tech tree.
Those tanks had been added to the tech tree long ago, when the in-game store lacked diversity of offers for those who wanted to get a premium vehicle. Now, the ingame store provides great variety of bundles which are more beneficial than just buying tanks via tech tree, and some deals are even better than the ones on the tech tree.
In early 2018, a sci-fi MMORPG with mechanics very similar to EVE Online, was officially shut down. But the developers at Avatar Creations did not abandon their community: Perpetuum Online server code has become open source and a community server was spun up at https://openperpetuum.com/ . The client was made available cheaply on Steam, and sold for a mere $9.99.
On August 5th 2021 the devs finally made the game completely free to play. Just head over to Steam and you can download the client for free. Game Server can also be downloaded as an optional tool for the game. You will need MS SQL Server Express installed prior to installing the server. If you just want to play the game and are not interested in running your own server, just connect to the community one running at openperpetuum.com
For those unfamiliar with the game, Perpetuum Online offers a persistent sandbox experience where players take control of huge mechs on an alien planet Nia with a complex industrial system, player-driven economy, and player-built settlements and infrastructure. The game was heavily inspired by EVE Online, and at some point in the past, in 2012 part of the EVE community, during a backlash over Incarna update, has joined Perpetuum Online.
“Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet’s resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.”
Some Reddit user has just recently realized he’s been gaming on an integrated GPU instead of his nVidia GTX 1050 Ti.
Integrated GPUs, while not nearly as robust as dedicated cards, are getting increasingly more powerful. Alternative_Essay880 only realized he’s been using iGPU because he read about a similar issue on Reddit. So just in case he has checked behind his PC, and voila! He found out that his HDMI cable has been plugged into motherboard instead of his nVidia GPU.
How come he did not realized he’s been playing on iGPU all along? Well, most likely due to his budget setup:
While GTX 1050 Ti is way faster than RX Vega 11, the gamer did not know what exactly to expect from his nVidia card, so he’s been blaming poor performance on his budget GPU. He even added more RAM and replaced his HDD with a SSD.
The unlucky gamer played many games like Call of Duty: Warzone, GTA V, DOTA 2 or Civilization 6. And to be really honest, the performance was not so bad for an iGPU. On low and medium settings he often got up to 100 FPS. After connecting his Display connector to the proper card, his PC has gained a second life. Free upgrade? 😉
Many seasoned veterans of World of Tanks Blitz well know a tool created by lltwox, which displays more information than WARGAMING’s own API: the Blitz Hangar.
The tool is based on the game’s own internal XML files, rather than the open API that WG offers to 3rd party developers. This gives it one advantage: it can show the differences between the current version of the game client and the upcoming one (from Opentest). You should also know that game files are now compressed with a WG proprietary algorithm (based on LZMA), and it isn’t so easy to access them without some additional hacking.
Based on the 8.1 preview changelog on Blitz Hangar, the new update 8.1 of World of Tanks Blitz will bring a huge wave of balance changes.
Yesterday WARGAMING has posted a new video with ‘leaks’ which shows what to expect from World of Tanks Blitz in the coming months.
Let’s have a look at the folders presented in the video:
T110E3 “Worthy” Legendary Camo
First thing we can see on the video is T110E3 with a Legendary Camo. The new paintjob is typically american, with a very light olive hue and a white star, along with the “Worthy” name painted on the side of the upper hull.
UPDATE: Wargaming said on Twitter this camo will be coming to the game in patch 8.1
New event Enigma
The next is a new event with the top prize being a german VK168.01 Premium Heavy tank. The theme of the event strongly suggests to be related to Enigma – german mechanical encryption machine used during WWII.
New Models Quality
WG has recently introduced new PBR textures in World of Tanks Blitz 8.0. Initially only the new American Heavy line and the Kunze Panzer had the new textures. In this “Coming soon” video WG promises more tanks with the new textures coming to the game. However, some of the tanks presented are totally new premium tanks rather than any of the existing ones.
New Battle Pass
Battle Passes are here to stay (in so many games now), because they offer a multitude of rewards for a really modest price. So here’s a glimpse of the upcoming one. Looks like we will be getting a VK 30.01 (D) based submarine tank.
However this time completing the Battle Pass will grant a special container, which may contain a very unusual american heavy – the Tier IX AE Phase 1, which sports four tracks instead of two.
New Industry Map
This summer will also bring a new map to Blitz, one set in an industrial area. There is little details regarding the new map, but Blitz veterans will quickly notice it bears some resemblence to Falls Creek, Faust and Yukon.
Lorraine Fearless for Rating
One of the rewards for Rating Battles in summer will be Lorraine Fearless, which is very much similar to Lorraine 40t (so at this point it’s hard to tell if this is a whole new tank or just Legendary camo for existing one). What we know for sure however is that it’s really beautiful, and of course has the new PBR textures:
Last but not least – polish Heavy Tank line
Update 8.0 has brought new “Yoh” american Heavy line. We can expect another heavy line in the nearest future – the polish line. These tanks are based on blueprints developed in cold war Poland. WG has presented the Tier X 60TP Lewandowskiego, which will be waiting at the top of the tree.
On 25th of June, 2014 WARGAMING has released its blockbuster tank battler on iOS and Android: World of Tanks: Blitz.
World of Tanks: Blitz started small, with only 3 playable nations, only one game mode (Random) and only two supported platforms. But over the years a lot of content was added, and the most recent version 8.0 of Blitz has introduced a new line of American heavy tanks, Physical Based Rendering for tanks (with mud, water and snow which can cover the tank), realistically animated tank suspensions and many UI improvmenets. Plus there is currently 454 playable tanks across 9 nations, which you can play on iOS, Android, PC, Mac and Nintendo Switch (and you can use controllers!).
WARGAMING says thank you to it’s playerbase every year by giving away lots of goodies in the game.
And as usual, the longer you’ve played, the more gifts you will get:
One year or less
1 – 2 years
2 – 3 years
3 – 4 years
4 – 5 years
5 – 6 years
6 – 7 years
If your account was registered before June 25, 2016 will receive A Lucky V Container with guaranteed premium or collector tank drop. If it drops a tank you already have, it will drop A Lucky VI Container.
If your account was registered before June 25, 2015, you’ll receive A Lucky VII Container with guaranteed premium or collector tank drop. If it drops a tank you already have, it will drop 2500 gold.
In EVE Online, the original PC version of the game scanning uses Scanning Probes: special modules and ammo, which, when deployed into space can pinpoint the location of interesting deadspace pockets, player structures and ships. The process takes a few iterations, where the first scan shows the rough location, and further scans increase the accuracy to a point where you can warp to it. This mechanic opened up a whole new profession of Exploration.
When EVE Echoes was finally deployed on August 13th, 2020, it came out without scanning. The in-game explanation was that some kind of supernova event caused the whole universe to mirror itself, and EVE Echoes happens in this “echo” universe, where certain quantum phenomena caused probe scanners to stop working. Empire Factions and Sisters of EVE have been researching it, and finally, almost ten months later a discovery was made: special neutrinos caused by the supernova explosion can be used to scan things in space.
Two new types of modules starting at Tier 7 were added to the game:
These two modules are counterparts of Core Probe Launcher, which launches Core Scanner Probe and Expanded Probe Launcher which can launch Combat Scanner Probes, respectively. Instead of probes, these new modules require fuel, which is mined on planets using Planetery Interaction. When activated, the module will sweep the system and if any signatures are found, a special minigame will appear, where the player is presented with the detected signals and interfering stellar body signals in that system. The players task is to filter out all interference from the detected signal, and if the player manged to do that, the signature becomes warpable.
Resonance Scanner used for PVE can datect many different signals, including Deadspace anomalies and Nihilus Space gateways. You will need to have the Wide Resonance Scanner fitted, and by activating it in space, you will receive list of signals from the current starsystem. Once the scan is complete, player can tap the information check the scan report and begin the analysis minigame.
The Resonance Scanner can be used for PVP, just like Combat Probes were used in EVE Online. You have to fit the Narrow Resonance Scanner and activate it in space to receive different signals that show the ships in the current solarsystem. Then you can tap the information and begin the analysis minigame.
Resonance Scanners need 200GJ worth of fuel to be present in the ships cargohold for each scan. Different fuels can be used, but each fuel type has different amount of energy in it, so different amount of fuel will be used each time you scan.
Fuel can be mined on planets like any other planetary material, and has to be one of the following:
– Added Decryptors to Tech II and III invention
– Decryptor configuration is stored per typeID, so you can choose best decryptor for each item.
– Beautiful LMeve links – added “media” directives for Open Graph and Twitter
– Added Killboard button on login page, if killboard is opened in public mode
– Added print.css for printing pages from LMeve
– View is now rendered to HTML as the last thing, so LMeve pages can now modify title and other header attributes, including media tags.
– fixed JSON output of LMeve Northbound API – numbers are now presented as numbers, not strings (without ” quotes)
Speaking of Decryptors. Invention previously assumed no decryptors used (and ME=2 and TE=2 were hardcoded). Now for each item you can choose if and which Decryptor to use.
It will be used everywhere in LMeve – in Profit Chart, in Database and in Logistic Kits. While you choose Decryptors in Database, ME, PE and material lists are updated on the fly, cost calculation requires clicking “Save”. This will be fixed in a future release.
Update is already available on LMeve project page.
This morning I was reading information about iOS 12 on the official polish Apple site.
To my surprise, I’ve noticed some EVE Online assets on an iPad in one of the photos. When I clicked on the photo, my jaw dropped so hard on the floor, I’m still looking for it.
Here’s what I saw:
When I bought my first iPad in 2011, one of my dreams was to play EVE Online or at least a mobile game set in New Eden. Fast forward 7 years, I bought an Intel-based Windows 10 tablet, which can just play EVE Online (or any other PC game). But for Project Galaxy, I guess I should’ve chosen a new iPad Pro instead.
In June, at Apple’s WWDC18 event, CCP Games and NetEase announced their coooperation in making a mobile game codenamed EVE: Project Galaxy. The game is scheduled to be released in 2019. It is said to be released for all major mobile platforms (so we can speculate iOS will not be the only one). Contrary to Project Aurora, which I have covered in this post about EVE: War of Ascension, Project Galaxy will be a scaled down version of EVE Online, with all core gameplay experiences like combat, mining, industrial manufacturing, trade and exploration. The game is also said to use the ARkit2.0 library, revealed by Apple at WWDC2018, which brings several new features to AR-enabled phones and tablets, such as persistent and multiuser virtual space which can now be shared across time and fixed to real-world locations, 3D object recognition, face tracking or scene reflection (ability to reflect real environment by virtual objects).
More information is in the official press release on ccpgames.com.
Apple spilled the beans! @CCPGames is making an iOS game for AR-kit called PROJECT GALAXY! I’ve noticed it on the polish IOS 12 description page: https://t.co/ehpCqTu5Zn I look and see EVE graphics on iPad and I’m like WTF?! #tweetfleet #eveonline #AR #iOS12 pic.twitter.com/qe6kYTz1z0— Lukas Rox (@rox_lukas) October 3, 2018