Thousand more free AUR coming your way

If you are an EVE Online player that is. When logging on this evening I have noticed my account now has 1000 more AUR than it had yesterday, meaning another share milestone has been reached on and CCP rewarded players with free currency to buy clothes for avatars. Two sharing stages have been unlocked so far, yielding a total of 2000 AUR per account (1 PLEX equals 3500 AUR, so CCP gave away an equivalent of half a PLEX so far).

Congratulations, EVE community!

PS. The next step will unlock 1500 AUR, so if you want some premium stuff for your avatar for free, keep sharing.

More apparel for EVE Online avatars

Many players have noticed, that CCP has recently released a second batch of items, that can be bought from the Noble Exchange (one of the items included in the second release is GDN-9 “Nightstalker” Combat Goggles). Those curious about what will be coming in future batches can check themselves. In order to do so, open the Market, go to Apparel group and uncheck “Show only available”. There is several kinds of monocles coming to the NeX near you!

EDIT: as to confirm my post, two days later CCP has released a third batch of items, more affordable this time.

Free Aurum as ‘thanks’ to the EVE community

All EVE Online players who shared their media in the player museum have contributed towards the whole community. CCP will deliver 1000 AUR to every active account on Friday, 29th of July. Another batch of 1000 AUR awaits to be claimed, if players upload enough media. Want a free monocle? SHARE!

EDIT: because some people asked: Engine trails were removed from EVE Online in the Apocrypha expansion. Previously this feature was toggleable in “ESC” menu and produced trails which can be seen on the screenshot above. Engine trails looked great when ships were warping away, or when ceptors were orbiting larger ships.

About Noble Exchange and market PVP

Doen’t matter if one is completely new to EVE or if one is a vet, almost every player knows that EVE Online is a PVP focused game. Large majority of people will however limit this PVP to pure combat, which is not exactly true.

The Noble Exchange have gained lots of attention when it was first introduced, but now that things calmed down, people started using it. And just like in PVP combat, some players just aren’t good at market PVP.

First off, let’s do some maths, because EVE’s second nickname is ‘Excel in space’.

Typical sell price of a PLEX is today 368 million ISK (Essence region). One PLEX can be converted to 3500 AUR, so the exchange ratio would be:

1 AUR = 105 143 ISK

That means, that if for example Men’s ‘Precision’ Boots cost 1000 Aurum, they should not be sold below 105 million ISK. If the same applies to Women’s ‘Executor’ Coat, I should pay at least 368 million for it.

Luckily for me, some people decided that math sucks, and it’s better to sell some clothing below these thresholds ‘because why the hell not’. So I bought said boots for my main for 59 million and the Coat for my female alt for 30 million ISK.

Wanna proof? Look below 😉

PS. I also bought a Fenrir freighter for 680 thousand ISK in the past, so this kind of things really happen.

How much would you pay for ship skins?

How much would you pay for ship skins?

Roden Shipyards Megathron
CSM said in their statment, that vanity items means clothing and ship skins. So, how much would you pay for a Roden Megathron skin, or lets say an EOM Apocalypse? If these paintjobs were to be one run items, I would personally pay for such a skin a maximum of 1000 AUR, which is halfway to the price of a Navy Mega (skinned Megathron is still just a regular Megathron). For cruisers, the acceptable price for me would be max 500 AUR. What do YOU think? How much would YOU pay?

EoM Apocalypse (Death Lord)The more expensive skins get, people are less likely to fly them (and loose them), so CCP should make the price low enough so that people buy the skin again, if they lost their skinned ship.

@rox_lukas well simply put they better be MICRO. I have no problem buying things but they beter be 1 or 2 dollors max.

[poll id=”2″]

Non vanity MT will break the EVE economy

Non vanity MT will break the EVE economy

I disagree with the above statement. But I don’t support non-vanity microtransactions. If possible, I would love to see EVE free from MT at all.

However, I do know that non-vanity stuff could be introduced in a way that would have minimal impact on industry and economy. NeX can be compared to just another LP store where you pay with $ instead of LPs. Why no one is ragequitting over LP store? Because besides LP you need to trade in Tags (which encourages PVE interaction) or a Tech I item (ships, mods, which encourages manufacturing).

I do support playerbase’s concern about PLEX prices. Increasing the demand will increase the price, and that can’t be avoided. Fixing the exchange ratio between ISK and PLEX is possible by capping the maximum price with NPC buy orders, but this would create a huge ISK sink and in turn result in some serious deflation. So the forseeable effect of introducing non-vanity MT will force switching people who pay for gametime with ISK to a paid sub instead (or make them quit). But then again EVE was never meant to be free to play

Now let’s look at it from RL economy point of view.

CCP would like to increase ARPU (to combat crisis, to increase salaries, to make new games, etc). Lets assume, that ARPU is 14,95 EUR (1.0x) per 1 account. Before Incarna, there was no PLEX sink in the game (except for PLEXes being accidently destroyed).

But why is ARPU around 1.0x? All additional payments made by people buying GTC and converting them to PLEX are eventually consumed by people who pay for playing with ISK. This is a 1 to 1 relation, so effectively everyone is paying the same amount and ARPU equals 1.0x.

Allowing players to undock with PLEXes was not only simpifying the code. It was the first time where a small PLEX sink was introduced. With another sink introduced (NeX), ARPU will increase above said 1.0x per account, and it doesn’t matter if this is vanity or non-vanity items.

If you disagree and see any flaws in my logic, please convince me otherwise in this thread.

EVE Community backlash in pictures

EVE Community backlash in pictures

I’ve planned to write a short post about the status of the backlash, but instead, I have “stolen”* some pictures, so instead of me telling you how people react, you can see yourself. I just hope this “emergency” CSM summit brings some really good news.

Mytzso (Private Nuisance)
Mytzso (Private Nuisance)
Portmanteau (CTRL-Q)
Portmanteau (CTRL-Q)

*) all images are property of their respective owners and have been used for information purposes only

Psychology of change and gossip

Psychology of change and gossip

What happened to EVE Community in the past week can be quickly summed up with one word: Psychology. It was holidays in Poland last week, so fortunately/unfortunately I was away and only read some ragequit posts on twitter and forums. This break is what let me look at this whole thing from a cool perspective.

To understand what happened

We need to know a few things about how humans react to change:

Step 1. Disbelief/passive denial
Step 2. Opposition/active denial
Step 3. Testing
Step 4. Accepting change

We should also know, that in environment with not enough information, people are going to fill in the gaps themselves by making up gossip information, which contains lots of not-necessarily-true conclusions. This information will further support and reinforce their behavior. Eventually it will be repeated and distributed as certain/confirmed information. It is said, that gossip repeated enough times becomes truth.

How it all started

The negative response started, when CCP released a dev-blog about licensing third party applications, which caused lots of negative replies from players (including mine here). Another issue was raised about introducing paid non-vanity items, which according to a very good dev-blog by CCP Zulu was just a gossip. A gossip created from limited information, which allegedly leaked from CCP. I do agree with the EVE community, that introducing Pay2win will kill EVE Online as we know it. Microtransactions is a modern model for charging players and many companies successfully do it, but most of them only sell vanity items, that have no impact on the gameplay. World of Warcraft offers some paid non-combat pets and mounts (mounts scale with the character, so they give no advantage over the other mounts). Delay and lack of official comment from developers created a crisis stiuation, where almost entire EVE community jumped straight into Step 2: Active denial.

Active denial is a normal human response, which is very easy to provoke, even easier to reinforce and requires much caution when dealing with. In this case, the uproar in playerbase was further reinforced by a dev-blog, which says nothing at all, and then an e-mail supposedly sent by the CEO of CCP, Hilmar Veigar. In return, players created #evenge channel on twitter and Julianus Soter formed a first ever player union to oppose said changes. Fortunately, CCP has finally reacted to the issue, calling an extraordinary CSM meeting, and releasing a statement, that there were none, and there is no plans of introducing paid non-vanity items to EVE.


Some people believed that last blog by CCP Zulu, and calmed down (@eclipticrift). Some people still actively resist (@HelicityBoson) and they have the right to do so.  Some people have unsubscribed, so this uproar will surely have some financial impact. Some experienced players have unsubscribed from the game, so it is possible that there might be also some impact on EVE economy itself (mainly on T2/T3 production). But one thing I’ve learned in EVE is that people can adapt rapidly. The remaining players will adapt and fill in the gaps left by those who unsubscribed. It will never be the same though, and a mark is going to stay. On twitter, on player blogs, and in our minds (like the infamous  ‘t20 incident’).

HOW TO: prevent shit from hitting the fan

Dear CCP: Please communicate. Cut speculation. Is DUST 514 PS3 only because Sony is buying CCP? No – XBOX 360 is a closed platform, much like the Apple App Store. Why there is no dev-blog about this? Why are players left to speculate? If You value the trust that Your community gives You, You have to act in a way that lets them trust You. What caused this current crisis was lack of official information and delay in response. Dear CCP, your community loves Your product. Care for both, and You will have a growing playerbase, like You had for the past 8 years.

PS. Good job to CCP Zulu for his dev blog – this situation was not just another ordinary brushfire.

PS 2. Who to blame for the last week trust crisis? I say human nature.