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22Oct/180

EVE: Echoes unvelied during EVE Vegas (formerly Project Galaxy)

On October 19th CCP has unveiled their second mobile game coming to iOS and Android in 2019 - EVE: Echoes.

The name of the upcoming title was known two days prior to EVE Vegas thanks to some smart EVE players, who found out that CCP has registered the trademark for Echoes, but it was unknown at this time for which game this new name will be used.

 

EVE: Echoes (formerly known as Project Galaxy) is supposed to be a scaled down version of actual EVE Online, with all core gameplay elements intact. The game promises an "authentic EVE Online experience for mobile devices". According to the Apple Keynote earlier this year, the game will also feature AR capabilties on compatible Apple devices.

It isn't easy to port a game as big and as broad as EVE Online into mobile world, but if CCP and NetEase stuck to the core gameplay elements, it should be possible. I was rambling about a mobile game in New Eden at least since 2013, which was the first time I had to cut back on my PC gaming. Then in 2014 I started playing World of Tanks Blitz, which is an awesome mobile game, ideally fitting those short bursts of free time you have when waiting for something, be it a doc appointment or during your daily commute. Mobile devices at the time already had enough juice (i nterms of GPU power) to run original EVE from 2003.

EVE: Echoes will feature an expansive map with thousands of star systems (judging by the video shown at EVE Vegas it seems to be a copy of the New Eden cluster from EVE Online, at least system names look familiar). Core gameplay elements such as exploration, combat, mining and trading are said to now fit inside your pocket. Players will be able to form corporations and wage wars over territories just like in it's bigger brother. Developers even expect the same huge fleet battles happening from time to time.

From the technical side, the game will be running on NetEase's proprietary engine called NeoX (why not Unreal 4? CCP has recently chosen to use Unreal Engine for all their upcoming projects). EVE: Echoes will be released on iOS and Android in 2019, but no information about minimum requirements regarding CPU/GPU or screen size have been announced yet. From Apple perspective, AR mode will require at least an iPad Pro or iPhone 6s.

Speculation and hints for CCP

  • I hope it will be possible to link EVE: Echoes to EVE Online in some way, namely use the same name and avatar we had for EVE Online.
  • Speaking of which, I hope for cross-game promotions
  • I hope it will be free to play with similar Alpha-Omega modes as EVE Online
  • I hope there will be an API for the new game, so I can use it with LMeve
  • I hope there will be data dumps, so we can make fansites 🙂
  • It would be awesome if the game was eventually released for touch-enabled x86/x64 devices like Microsoft Surface or my Asus Transformer 2 in 1 tablet.

 

 

4Oct/180

EVE Project Galaxy – ARkit 2 enabled game for iOS

This morning I was reading information about iOS 12 on the official polish Apple site.

To my surprise, I've noticed some EVE Online assets on an iPad in one of the photos. When I clicked on the photo, my jaw dropped so hard on the floor, I'm still looking for it.

Here's what I saw:

When I bought my first iPad in 2011, one of my dreams was to play EVE Online or at least a mobile game set in New Eden. Fast forward 7 years, I bought an Intel-based Windows 10 tablet, which can just play EVE Online (or any other PC game). But for Project Galaxy, I guess I should've chosen a new iPad Pro instead.

In June, at Apple’s WWDC18 event, CCP Games and NetEase announced their coooperation in making a mobile game codenamed EVE: Project Galaxy. The game is scheduled to be released in 2019. It is said to be released for all major mobile platforms (so we can speculate iOS will not be the only one). Contrary to Project Aurora, which I have covered in this post about EVE: War of Ascension, Project Galaxy will be a scaled down version of EVE Online, with all core gameplay experiences like combat, mining, industrial manufacturing, trade and exploration. The game is also said to use the ARkit2.0 library, revealed by Apple at WWDC2018, which brings several new features to AR-enabled phones and tablets, such as persistent and multiuser virtual space which can now be shared across time and fixed to real-world locations, 3D object recognition, face tracking or scene reflection (ability to reflect real environment by virtual objects).

More information is in the official press release on ccpgames.com.

Ready to blow up some spaceships in your living room?

EVE Hype is real.

Apple spilled the beans! @CCPGames is making an iOS game for AR-kit called PROJECT GALAXY! I've noticed it on the polish IOS 12 description page: https://t.co/ehpCqTu5Zn I look and see EVE graphics on iPad and I'm like WTF?! #tweetfleet #eveonline #AR #iOS12 pic.twitter.com/qe6kYTz1z0— Lukas Rox (@rox_lukas) October 3, 2018