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Start > Ship Equipment > Turrets & Launchers > Weapon Upgrades > Siege Modules > Siege Module I
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Siege Module I

Description

An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
ESI average price data (updated: )
Adjusted Price Average Price
50,271,799.8058,005,056.19
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
Meta types
Siege Module I
Siege Module II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=20280
ESI https://esi.evetech.net/inventory/types/20280/
Attributes
Mass:1 kg
Volume (unpacked):4,000 m3
Cargohold:0.00 m3
Baseprice:47,022,756.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
999999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Activation time / duration
300 s
Primary Skill required
Tactical Weapon Reconfiguration
Tech Level
1
Meta Level
0
Consumption Type
Strontium Clathrates
Consumption Quantity
250
Disallow Activation In Warp
1
Can be fitted to
Dreadnought
Can be fitted to
Lancer Dreadnought
Mass multiplier
10
Max Modules Of This Group Allowed
1
ECM Resistance
100.0%
Torpedo Velocity Bonus
150
XL Launcher ROF Bonus
-80
Siege Missile Damage Bonus
165
Turret Damage Bonus
700
Remote Repair Impedance Bonus
-99.999900817871
Disallow Tethering
1
Armor Repairer / Shield Booster Duration Bonus
-50
Armor Repairer / Shield Booster Amount Bonus
100
Sensor Dampener Resistance Bonus
-60
Remote Assistance Impedance Bonus
-80
Weapon Disruption Resistance Bonus
-60
Disallow Docking
1
Rapid Torpedo Launcher Bonus
-80
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