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Start > Ship Equipment > Turrets & Launchers > Weapon Upgrades > Siege Modules > Triage Module I
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Triage Module I

Description

An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Force Auxiliary Ships.
ESI average price data (updated: )
Adjusted Price Average Price
65,863,285.4665,283,968.31
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
Meta types
Triage Module I
Triage Module II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=27951
ESI https://esi.evetech.net/inventory/types/27951/
Attributes
Mass:1 kg
Volume (unpacked):4,000 m3
Cargohold:0.00 m3
Baseprice:47,022,756.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
0
Structure Hitpoints
999999
Maximum Velocity Bonus
-100
Powergrid Usage
100000 MW
CPU usage
100 tf
Activation time / duration
300 s
Primary Skill required
Tactical Logistics Reconfiguration
Maximum Locked Targets Bonus
4
Tech Level
1
Scan Resolution Bonus
10
Meta Level
0
Consumption Type
Strontium Clathrates
Consumption Quantity
250
EW Capacitor Need Bonus
900000000
Disallow Activation In Warp
1
Drone Damage Bonus
-100
Can be fitted to
Force Auxiliary
Mass multiplier
10
Max Modules Of This Group Allowed
1
ECM Resistance
100.0%
Remote Repair Impedance Bonus
-99.999900817871
Disallow Tethering
1
Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy)
-75
Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy)
400
Armor Repairer / Shield Booster Duration Bonus
-50
Armor Repairer / Shield Booster Amount Bonus
100
Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy)
200
Sensor Dampener Resistance Bonus
-60
Remote Assistance Impedance Bonus
-80
Disallow Docking
1
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