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Start > Ship and Module Modifications > Rigs > Projectile Weapon Rigs > Capital Projectile Weapon Rigs > Capital Projectile Collision Accelerator II
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Capital Projectile Collision Accelerator II

Description

This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Projectile Weapon Rigging skill.
ESI order prices (updated: )
Type Average Max Min Median
sell81,253,127.49222,222,222.0372,689,784.2174,250,257.50
buy47,711,460.5147,900,000.0047,500,000.4147,650,314.30
ESI average price data (updated: )
Adjusted Price Average Price
112,478,304.33120,200,304.97
External price checks
» Check on evemarketer.com
SkillRequired level
Industry5
Projectile Weapon Rigging1
Materials
ME: TE:
Meta types
Capital Projectile Collision Accelerator I
Capital Projectile Collision Accelerator II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=31690
ESI https://esi.evetech.net/inventory/types/31690/
Attributes
Mass:200 kg
Volume (unpacked):40 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
40
Damage Modifier
1.1499999761581
rate of fire bonus
1
Tracking Speed Multiplier
0
CPU Need Bonus
0
Falloff Bonus
0
Optimal Range Bonus
0
Tech Level
2
Meta Level
5
Drawback
10
Calibration cost
300
Rig Size
4
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