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Start > Drones > Fighters > Carrier-based Fighters > Heavy Fighters > Mantis I
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Mantis I

Description

Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
ESI average price data (updated: )
Adjusted Price Average Price
7,999,369.369,777,178.47
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
Meta types
Mantis I
Mantis II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=32344
ESI https://esi.evetech.net/inventory/types/32344/
Attributes
Mass:2,000 kg
Volume (unpacked):1,800 m3
Cargohold:0.00 m3
Baseprice:20,336,332.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
781 m/s
Inertia Modifier
500
Maximum Targeting Range
45000
Primary Skill required
Heavy Fighters
Secondary Skill required
Fighters
Maximum Locked Targets
6
RADAR Sensor Strength
0
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
7
Shield Capacity
4015
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
0.0%
Shield Kinetic Damage Resistance
0.0%
Shield Thermal Damage Resistance
0.0%
Tech Level
1
Shield recharge time
1000 s
Signature Radius
110
Scan Resolution
500
Warp Speed Multiplier
1.50 AU/s
Meta Level
0
Remote Logistics Impedance
0
Explosion Radius
5000
Explosion Velocity
50 m/s
Damage Multiplier
1
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
2793
Explosive Damage (Per Fighter)
0
Remote Electronic Assistance Impedance
0
Optimal Range
10000
Maximum Velocity Bonus
500
Signature Radius Bonus
500
Duration
20 s
Rate of fire
40 s
Squadron Size
6
Orbit Range
4500
Damage Multiplier
1
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
349
Explosive Damage (Per Fighter)
0
Rate of fire
5 s
Explosion Radius
3000
Explosion Velocity
40 m/s
Optimal range
4000
Accuracy Falloff
5000
Refueling Duration
10 s
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