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Locust I

Description

Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
ESI average price data (updated: )
Adjusted Price Average Price
2,243,199.902,301,641.71
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
Meta types
Locust I
Locust II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=40359
ESI https://esi.evetech.net/inventory/types/40359/
Attributes
Mass:1,000 kg
Volume (unpacked):800 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
905 m/s
Inertia Modifier
500
Maximum Targeting Range
50000
Primary Skill required
Light Fighters
Secondary Skill required
Fighters
Maximum Locked Targets
6
RADAR Sensor Strength
0
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
6
Shield Capacity
1600
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
0.0%
Shield Kinetic Damage Resistance
0.0%
Shield Thermal Damage Resistance
0.0%
Tech Level
1
Shield recharge time
500 s
Signature Radius
88
Scan Resolution
850
Warp Speed Multiplier
1.50 AU/s
Meta Level
0
Remote Logistics Impedance
0
Shield EM Damage Resistance
50.0%
Shield Thermal Damage Resistance
50.0%
Shield Kinetic Damage Resistance
50.0%
Shield Explosive Damage Resistance
50.0%
Duration
10 s
Explosion Radius
15
Explosion Velocity
300 m/s
Damage Multiplier
1
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
40
Explosive Damage (Per Fighter)
0
Remote Electronic Assistance Impedance
0
Optimal Range
18000
Rate of fire
3 s
Squadron Size
12
Orbit Range
10000
Maximum Velocity Bonus
200
Signature Radius Reduction
-80
Duration
10 s
Range
18000
Maximum Velocity Bonus (Per Fighter)
-4
Warp Disruption Strength
1
Refueling Duration
3 s
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