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Start > Drones > Fighters > Carrier-based Fighters > Heavy Fighters > Cyclops II
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Cyclops II

Description

Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
ESI average price data (updated: )
Adjusted Price Average Price
7,375,797.1528,260,969.22
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Capital Ship Construction1
Materials
ME: TE:
Meta types
Cyclops I
Cyclops II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=40563
ESI https://esi.evetech.net/inventory/types/40563/
Attributes
Mass:2,000 kg
Volume (unpacked):1,800 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
771 m/s
Inertia Modifier
500
Maximum Targeting Range
54000
Primary Skill required
Heavy Fighters
Secondary Skill required
Fighters
Maximum Locked Targets
6
RADAR Sensor Strength
0
Ladar Sensor Strength
0
Magnetometric Sensor Strength
8
Gravimetric Sensor Strength
0
Shield Capacity
4433
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
0.0%
Shield Kinetic Damage Resistance
30.0%
Shield Thermal Damage Resistance
15.0%
Tech Level
2
Shield recharge time
1000 s
Signature Radius
110
Scan Resolution
520
Warp Speed Multiplier
1.50 AU/s
Meta Level
5
Remote Logistics Impedance
0
Explosion Radius
5000
Explosion Velocity
50 m/s
Damage Multiplier
1
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
3234
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Remote Electronic Assistance Impedance
0
Optimal Range
12000
Maximum Velocity Bonus
500
Signature Radius Bonus
500
Duration
20 s
Rate of fire
40 s
Squadron Size
6
Orbit Range
4900
Damage Multiplier
1
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
404
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Rate of fire
5 s
Explosion Radius
3000
Explosion Velocity
40 m/s
Optimal range
4800
Accuracy Falloff
5000
Refueling Duration
10 s
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