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Capital Emergency Hull Energizer II |
Description
Specialized damage control module that utilizes a combination of containment field emitters and electromagnetic molecular hull reinforcers to resist damage to the core structure of your ship. Burns out after a single use.
Note: Only one Damage Control can be fit at a given time. May only be fitted to capital ships. |
ESI average price data (updated: ) |
Adjusted Price
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Average Price
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128,602,968.19 | 138,581,158.10 |
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Mass: | 5,000 kg | Volume (unpacked): | 8,000 m3 | Cargohold: | 0.00 m3 | Baseprice: | 0.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 12000 | Structure Hitpoints
| 40 | Powergrid Usage
| 120000 MW | CPU usage
| 80 tf | Activation time / duration
| 16 s | Primary Skill required
| Hull Upgrades | Tech Level
| 2 | Meta Level
| 5 | Structure EM Damage Resistance
| 95.0% | Structure Explosive Damage Resistance
| 95.0% | Structure Kinetic Damage Resistance
| 95.0% | Structure Thermal Damage Resistance
| 95.0% | Cannot Auto Repeat
| 1 | Can be fitted to
| Carrier | Can be fitted to
| Force Auxiliary | Can be fitted to
| Dreadnought | Can be fitted to
| Titan | Max Modules Of This Group Allowed
| 1 | Can be fitted to
| Supercarrier | Can be fitted to
| Capital Industrial Ship | Can be fitted to
| Lancer Dreadnought |
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