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Heavy Stasis Grappler II |
Description
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships. |
ESI average price data (updated: ) |
Adjusted Price
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Average Price
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6,006,130.83 | 4,732,074.85 |
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Mass: | 0 kg | Volume (unpacked): | 50 m3 | Cargohold: | 0.00 m3 | Baseprice: | 0.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 5 | Structure Hitpoints
| 40 | Maximum Velocity Bonus
| -85 | Powergrid Usage
| 220 MW | CPU usage
| 30 tf | Optimal Range
| 1000 | Activation time / duration
| 2 s | Accuracy falloff
| 0 | Primary Skill required
| Evasive Maneuvering | Tech Level
| 2 | Meta Level
| 5 | Heat Damage
| 5 | Required Thermodynamics Level
| 1 | Overload optimal range bonus
| 300 | Can be fitted to
| Battleship | Can be fitted to
| Black Ops | Can be fitted to
| Marauder | Can be fitted to
| Carrier | Max Modules Of This Group Allowed
| 1 | Can be fitted to
| Force Auxiliary | Can be fitted to
| Dreadnought | Can be fitted to
| Supercarrier | Can be fitted to
| Titan | Effectiveness Falloff
| 10000 | Can be fitted to
| Capital Industrial Ship | Can be fitted to
| Lancer Dreadnought |
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