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Skirmish Command Burst I |
Description
This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities. |
ESI average price data (updated: ) |
Adjusted Price
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Average Price
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583,372.06 | 459,962.67 |
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Mass: | 0 kg | Volume (unpacked): | 60 m3 | Cargohold: | 3.00 m3 | Baseprice: | 0.00 ISK | Portion size: | 1 item | Blueprint: | look up | Activation Cost
| 25 | Structure Hitpoints
| 40 | Powergrid Usage
| 100 MW | CPU usage
| 50 tf | Optimal Range
| 15000 | Charges Per Cycle
| 1 | Activation time / duration
| 60 s | Primary Skill required
| Leadership | Secondary Skill required
| Skirmish Command | Tech Level
| 1 | Used with (Charge Group)
| 1772 | Meta Level
| 0 | Can be fitted to
| Command Destroyer | Can be fitted to
| Strategic Cruiser | Can be fitted to
| Combat Battlecruiser | Can be fitted to
| Command Ship | Reload Time
| 60000 | Can be fitted to
| Industrial Command Ship | Can be fitted to
| Capital Industrial Ship | Can be fitted to
| Carrier | Can be fitted to
| Force Auxiliary | Disallow activation in forcefield
| 1 | Can be fitted to
| Supercarrier | Disallow Tethering
| 1 | Disallow Docking
| 1 | Can be fitted to
| Titan | Modifier duration
| 60 s |
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