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Start > Ship Equipment > Fleet Assistance Modules > Command Bursts > Skirmish Command Burst I
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Skirmish Command Burst I

Description

This module can be loaded with a variety of Skirmish Command Burst Charges to project a field of beneficial nanites over fleet members, improving their hit-and-run capabilities.
ESI average price data (updated: )
Adjusted Price Average Price
583,372.06459,962.67
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Materials
ME: TE:
Meta types
Skirmish Command Burst I
Skirmish Command Burst II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=42530
ESI https://esi.evetech.net/inventory/types/42530/
Attributes
Mass:0 kg
Volume (unpacked):60 m3
Cargohold:3.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Activation Cost
25
Structure Hitpoints
40
Powergrid Usage
100 MW
CPU usage
50 tf
Optimal Range
15000
Charges Per Cycle
1
Activation time / duration
60 s
Primary Skill required
Leadership
Secondary Skill required
Skirmish Command
Tech Level
1
Used with (Charge Group)
1772
Meta Level
0
Can be fitted to
Command Destroyer
Can be fitted to
Strategic Cruiser
Can be fitted to
Combat Battlecruiser
Can be fitted to
Command Ship
Reload Time
60000
Can be fitted to
Industrial Command Ship
Can be fitted to
Capital Industrial Ship
Can be fitted to
Carrier
Can be fitted to
Force Auxiliary
Disallow activation in forcefield
1
Can be fitted to
Supercarrier
Disallow Tethering
1
Disallow Docking
1
Can be fitted to
Titan
Modifier duration
60 s
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