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Start > Drones > Fighters > Structure-based Fighters > Standup Light Fighters > Standup Templar I
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Standup Templar I

Description

Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles.
External price checks
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SkillRequired level
Industry1
Outpost Construction1
Materials
ME: TE:
Meta types
Standup Templar I
Standup Templar II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=47035
ESI https://esi.evetech.net/inventory/types/47035/
Attributes
Mass:1,000 kg
Volume (unpacked):2,000 m3
Cargohold:0.00 m3
Baseprice:20,047,340.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
1667 m/s
Inertia Modifier
700
Maximum Targeting Range
60000
Maximum Locked Targets
6
RADAR Sensor Strength
8
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
0
Shield Capacity
3504
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
0.0%
Shield Kinetic Damage Resistance
0.0%
Shield Thermal Damage Resistance
0.0%
Tech Level
1
Shield recharge time
700 s
Signature Radius
110
Scan Resolution
700
Warp Speed Multiplier
1.50 AU/s
Meta Level
0
Remote Logistics Impedance
0
Shield EM Damage Resistance
100.0%
Shield Thermal Damage Resistance
100.0%
Shield Kinetic Damage Resistance
100.0%
Shield Explosive Damage Resistance
100.0%
Duration
0 s
Explosion Radius
350
Explosion Velocity
100 m/s
Damage Multiplier
1
EM Damage (Per Fighter)
309
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Remote Electronic Assistance Impedance
0
Optimal Range
12500
Maximum Velocity Bonus
500
Signature Radius Bonus
500
Duration
20 s
Rate of fire
14 s
Squadron Size
9
Orbit Range
6500
Maximum Velocity Bonus
0
Signature Radius Reduction
0
Damage Multiplier
1
EM Damage (Per Fighter)
169
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Rate of fire
5 s
Explosion Radius
160
Explosion Velocity
150 m/s
Optimal range
10000
Accuracy Falloff
5000
Duration
0 s
Range
0
Maximum Velocity Bonus (Per Fighter)
0
Warp Disruption Strength
0
Refueling Duration
5 s
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