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Start > Drones > Fighters > Structure-based Fighters > Standup Heavy Fighters > Standup Malleus II
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Standup Malleus II

Description

Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
External price checks
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SkillRequired level
Industry1
Outpost Construction1
Materials
ME: TE:
Meta types
Standup Malleus I
Standup Malleus II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=47119
ESI https://esi.evetech.net/inventory/types/47119/
Attributes
Mass:2,000 kg
Volume (unpacked):3,600 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
1800 m/s
Inertia Modifier
500
Maximum Targeting Range
54000
Maximum Locked Targets
6
RADAR Sensor Strength
12
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
0
Shield Capacity
7093
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
30.0%
Shield Kinetic Damage Resistance
15.0%
Shield Thermal Damage Resistance
0.0%
Tech Level
2
Shield recharge time
1000 s
Signature Radius
110
Scan Resolution
520
Warp Speed Multiplier
1.50 AU/s
Meta Level
5
Remote Logistics Impedance
0
Explosion Radius
5000
Explosion Velocity
50 m/s
Damage Multiplier
1
EM Damage (Per Fighter)
9217
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Remote Electronic Assistance Impedance
0
Optimal Range
15000
Maximum Velocity Bonus
0
Maximum Velocity Bonus
500
Signature Radius Bonus
500
Jump Range
0
Duration
0 s
Signature Radius Bonus
0
Duration
20 s
Duration
0 s
Rate of fire
40 s
Squadron Size
6
Orbit Range
7300
Damage Multiplier
1
EM Damage (Per Fighter)
1152
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Rate of fire
5 s
Explosion Radius
3000
Explosion Velocity
40 m/s
Optimal range
12000
Accuracy Falloff
5000
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Duration
0 s
Refueling Duration
10 s
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