Logged in as: guest
--:--

Item Database
Start > Drones > Fighters > Structure-based Fighters > Standup Heavy Fighters > Standup Termite I
Show info

Standup Termite I

Description

Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Outpost Construction1
Materials
ME: TE:
Meta types
Standup Termite I
Standup Termite II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=47125
ESI https://esi.evetech.net/inventory/types/47125/
Attributes
Mass:2,000 kg
Volume (unpacked):4,000 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
1004 m/s
Inertia Modifier
500
Maximum Targeting Range
90000
Maximum Locked Targets
6
RADAR Sensor Strength
0
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
11
Shield Capacity
6019
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
0.0%
Shield Kinetic Damage Resistance
0.0%
Shield Thermal Damage Resistance
0.0%
Tech Level
1
Shield recharge time
1000 s
Signature Radius
120
Scan Resolution
430
Warp Speed Multiplier
1.50 AU/s
Meta Level
0
Remote Logistics Impedance
0
Explosion Radius
0
Explosion Velocity
0 m/s
Damage Multiplier
0
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Remote Electronic Assistance Impedance
0
Optimal Range
0
Maximum Velocity Bonus
0
Maximum Velocity Bonus
0
Signature Radius Bonus
0
Jump Range
100000
Duration
10 s
Signature Radius Bonus
150
Duration
0 s
Duration
0 s
Rate of fire
0 s
Squadron Size
6
Orbit Range
31500
Damage Multiplier
1
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
921
Explosive Damage (Per Fighter)
0
Rate of fire
8 s
Explosion Radius
495
Explosion Velocity
110 m/s
Optimal range
37500
Accuracy Falloff
12000
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Duration
60 s
Refueling Duration
2 s
About