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Start > Drones > Fighters > Structure-based Fighters > Standup Light Fighters > Standup Gram II
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Standup Gram II

Description

Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
External price checks
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SkillRequired level
Industry1
Outpost Construction1
Materials
ME: TE:
Meta types
Standup Gram I
Standup Gram II
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=47151
ESI https://esi.evetech.net/inventory/types/47151/
Attributes
Mass:1,000 kg
Volume (unpacked):1,600 m3
Cargohold:0.00 m3
Baseprice:0.00 ISK
Portion size:1 item
Blueprint: look up
Structure Hitpoints
100
Maximum Velocity
2725 m/s
Inertia Modifier
500
Maximum Targeting Range
60000
Maximum Locked Targets
6
RADAR Sensor Strength
0
Ladar Sensor Strength
12
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
0
Shield Capacity
2816
Shield EM Damage Resistance
30.0%
Shield Explosive Damage Resistance
0.0%
Shield Kinetic Damage Resistance
0.0%
Shield Thermal Damage Resistance
15.0%
Tech Level
2
Shield recharge time
500 s
Signature Radius
88
Scan Resolution
950
Warp Speed Multiplier
1.50 AU/s
Meta Level
5
Remote Logistics Impedance
0
Shield EM Damage Resistance
50.0%
Shield Thermal Damage Resistance
50.0%
Shield Kinetic Damage Resistance
50.0%
Shield Explosive Damage Resistance
50.0%
Duration
10 s
Explosion Radius
15
Explosion Velocity
300 m/s
Damage Multiplier
1
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
104
Remote Electronic Assistance Impedance
0
Optimal Range
25000
Maximum Velocity Bonus
0
Signature Radius Bonus
0
Duration
0 s
Rate of fire
3 s
Squadron Size
12
Orbit Range
10000
Maximum Velocity Bonus
200
Signature Radius Reduction
-80
Damage Multiplier
0
EM Damage (Per Fighter)
0
Thermal Damage (Per Fighter)
0
Kinetic Damage (Per Fighter)
0
Explosive Damage (Per Fighter)
0
Rate of fire
0 s
Explosion Radius
0
Explosion Velocity
0 m/s
Optimal range
0
Accuracy Falloff
0
Duration
10 s
Range
20000
Maximum Velocity Bonus (Per Fighter)
-6
Warp Disruption Strength
1
Refueling Duration
3 s
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