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Start > Ships > Destroyers > Precursor Destroyers > Triglavian > Kikimora
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Kikimora

Traits
Bonuses
Description

A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
Ship SKINs
Kikimora Blackfire Steel
Kikimora Hadean Horror
Kikimora Metamateria Exotica
Kikimora Nether
Kikimora Red Meatgrinder
Kikimora Eden's Hunters
Kikimora Kybernaut Clade
Kikimora Copper Lightning
External price checks
» Check on evemarketer.com
SkillRequired level
Industry1
Materials
ME: TE:
Meta types
Draugur
Kikimora
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=49710
ESI https://esi.evetech.net/inventory/types/49710/
Attributes
Mass:1,560,000 kg
Volume (unpacked):43,000 m3
Cargohold:360.00 m3
Baseprice:22,600,000.00 ISK
Portion size:1 item
Blueprint: look up
Item Damage
0
Structure Hitpoints
900
Powergrid Output
55
Low Slots
4
Medium Slots
3
High Slots
2
Power Load
0
Maximum Velocity
320 m/s
CPU Output
174
CPU Load
0
Capacitor Recharge time
340 s
Inertia Modifier
2.9200000762939
Maximum Targeting Range
50000
Launcher Hardpoints
0
Turret Hardpoints
1
Structure Kinetic Damage Resistance
33.0%
Structure Thermal Damage Resistance
33.0%
Structure Explosive Damage Resistance
33.0%
Structure EM Damage Resistance
33.0%
Primary Skill required
Precursor Destroyer
Cargo Scan Resistance
100.0%
Maximum Locked Targets
7
RADAR Sensor Strength
12
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
0
Shield Capacity
450
Armor Hitpoints
1150
Armor EM Damage Resistance
50.0%
Armor Explosive Damage Resistance
20.0%
Armor Kinetic Damage Resistance
25.0%
Armor Thermal Damage Resistance
35.0%
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
50.0%
Shield Kinetic Damage Resistance
40.0%
Shield Thermal Damage Resistance
20.0%
Drone Capacity
0 m3
Optimal Range Bonus
50
Tech Level
1
Shield recharge time
625 s
Capacitor Capacity
750
Signature Radius
58
Scan Resolution
525
Warp Speed Multiplier
4.50 AU/s
Meta Level
0
Calibration
400
Rig Slots
3
Rig Slots
3
Heat Attenuation
0.5
Drone Bandwidth
0 MB/s
Ship Warp Speed
1
Rig Size
1
Capacitor Warfare Resistance
0.0%
Weapon Disruption Resistance
0.0%
Stasis Webifier Resistance
0.0%
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