Logged in as: guest
--:--

Item Database
Start > Ships > Capital Ships > Dreadnoughts > Faction Dreadnoughts > Navy Faction > Moros Navy Issue
Show info

Moros Navy Issue

Traits
Bonuses
Description

The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors.

"The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor
Ship SKINs
Moros Navy Issue Heartsurge
External price checks
» Check on evemarketer.com
SkillRequired level
Capital Ship Construction3
Materials
ME: TE:
Meta types
Hubris
Moros
Moros Navy Issue
Vehement
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=73792
ESI https://esi.evetech.net/inventory/types/73792/
Attributes
Mass:1,250,000,000 kg
Volume (unpacked):17,550,000 m3
Cargohold:2,550.00 m3
Baseprice:4,219,100,000.00 ISK
Portion size:1 item
Blueprint: look up
Item Damage
0
Structure Hitpoints
182250
Powergrid Output
680000
Low Slots
8
Medium Slots
5
High Slots
5
Power Load
0
Maximum Velocity
75 m/s
CPU Output
800
CPU Load
0
Capacitor Recharge time
4000 s
Inertia Modifier
0.045000001788139
Maximum Targeting Range
105000
Launcher Hardpoints
0
Turret Hardpoints
3
Structure Kinetic Damage Resistance
33.0%
Structure Thermal Damage Resistance
33.0%
Structure Explosive Damage Resistance
33.0%
Structure EM Damage Resistance
33.0%
Primary Skill required
Capital Ships
Secondary Skill required
Gallente Dreadnought
Tertiary Skill required
Jump Drive Operation
Cargo Scan Resistance
100.0%
Maximum Locked Targets
7
RADAR Sensor Strength
0
Ladar Sensor Strength
0
Magnetometric Sensor Strength
45
Gravimetric Sensor Strength
0
Shield Capacity
130200
Armor Hitpoints
156300
Armor EM Damage Resistance
50.0%
Armor Explosive Damage Resistance
10.0%
Armor Kinetic Damage Resistance
35.0%
Armor Thermal Damage Resistance
35.0%
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
50.0%
Shield Kinetic Damage Resistance
40.0%
Shield Thermal Damage Resistance
20.0%
Drone Capacity
0 m3
Tech Level
1
Shield recharge time
15000 s
Capacitor Capacity
54500
Signature Radius
11300
Scan Resolution
80
Warp Speed Multiplier
1.50 AU/s
Meta Level
0
Maximum Operational Distance
5000
Onboard Jump Drive
1
Jump Drive Fuel Need
Oxygen Isotopes
Maximum Jump Range
3.5
Jump Drive Consumption Amount
3000
Jump Drive Capacitor Need
0.94999998807907
Ship Maintenance Bay Capacity
1,000,000 m3
Fleet Hangar Capacity
10,000 m3
Calibration
400
Rig Slots
3
Rig Slots
3
Heat Attenuation
0.70999997854233
Drone Bandwidth
0 MB/s
Ship Warp Speed
1
Rig Size
4
Fuel Bay Capacity
8,000 m3
Capital Sized Vessel
1
Banned in High Sec Space
1
Gate Scramble Status
0
Capacitor Warfare Resistance
0.0%
Sensor Warfare Resistance
0.0%
Weapon Disruption Resistance
0.0%
Target Painter Resistance
0.0%
Stasis Webifier Resistance
0.0%
Remote Logistics Impedance
1
Remote Electronic Assistance Impedance
1
Entosis Assistance Impedance
9.9999997473788E-6
About