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Start > Ships > Capital Ships > Dreadnoughts > Faction Dreadnoughts > Navy Faction > Phoenix Navy Issue
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Phoenix Navy Issue

Traits
Bonuses
Description

Caldari doctrine focuses on distributed fleets with well-equipped and independently operating squadrons of agile strikeforces, nevertheless the State has always maintained a powerful capital fleet capability. Military reforms in the wake of losses suffered by the State during the Triglavian Invasions included significant programs aimed at improving the core dreadnought fleets of the Caldari Navy. The result is the Phoenix Navy Issue: a vessel equipped with heavier shields, significantly upgraded capital missile systems, and enhanced with target-painting technology to improve the application of its powerful weapons against any target this heavily-fanged monster cares to destroy.

"Let the stars be the target of your arrows, that you may strike all your foes under them." – Analects of the Raata Empire
Ship SKINs
Phoenix Navy Issue Heartsurge
External price checks
» Check on evemarketer.com
SkillRequired level
Capital Ship Construction3
Materials
ME: TE:
Meta types
Caiman
Karura
Phoenix
Phoenix Navy Issue
API invTypes URLs
LMeve API api.php?key=TESTAPIKEY99TESTAPIKEY&endpoint=INVTYPES&typeID=73793
ESI https://esi.evetech.net/inventory/types/73793/
Attributes
Mass:1,270,000,000 kg
Volume (unpacked):16,250,000 m3
Cargohold:2,750.00 m3
Baseprice:4,318,900,000.00 ISK
Portion size:1 item
Blueprint: look up
Item Damage
0
Structure Hitpoints
156300
Powergrid Output
575000
Low Slots
5
Medium Slots
8
High Slots
5
Power Load
0
Maximum Velocity
70 m/s
CPU Output
1010
CPU Load
0
Capacitor Recharge time
3850 s
Inertia Modifier
0.045000001788139
Maximum Targeting Range
115000
Launcher Hardpoints
3
Turret Hardpoints
0
Structure Kinetic Damage Resistance
33.0%
Structure Thermal Damage Resistance
33.0%
Structure Explosive Damage Resistance
33.0%
Structure EM Damage Resistance
33.0%
Primary Skill required
Capital Ships
Secondary Skill required
Caldari Dreadnought
Tertiary Skill required
Jump Drive Operation
Cargo Scan Resistance
100.0%
Maximum Locked Targets
7
RADAR Sensor Strength
0
Ladar Sensor Strength
0
Magnetometric Sensor Strength
0
Gravimetric Sensor Strength
49
Shield Capacity
156300
Armor Hitpoints
130200
Armor EM Damage Resistance
50.0%
Armor Explosive Damage Resistance
10.0%
Armor Kinetic Damage Resistance
25.0%
Armor Thermal Damage Resistance
45.0%
Shield EM Damage Resistance
0.0%
Shield Explosive Damage Resistance
50.0%
Shield Kinetic Damage Resistance
40.0%
Shield Thermal Damage Resistance
20.0%
Drone Capacity
0 m3
Tech Level
1
Shield recharge time
15000 s
Capacitor Capacity
52500
Signature Radius
11200
Scan Resolution
75
Warp Speed Multiplier
1.50 AU/s
Meta Level
0
Maximum Operational Distance
5000
Onboard Jump Drive
1
Jump Drive Fuel Need
Nitrogen Isotopes
Maximum Jump Range
3.5
Jump Drive Consumption Amount
3000
Jump Drive Capacitor Need
0.94999998807907
Ship Maintenance Bay Capacity
1,000,000 m3
Fleet Hangar Capacity
10,000 m3
Calibration
400
Rig Slots
3
Rig Slots
3
Heat Attenuation
0.70999997854233
Drone Bandwidth
0 MB/s
Ship Warp Speed
1
Rig Size
4
Fuel Bay Capacity
8,000 m3
Capital Sized Vessel
1
Banned in High Sec Space
1
Gate Scramble Status
0
Capacitor Warfare Resistance
0.0%
Sensor Warfare Resistance
0.0%
Weapon Disruption Resistance
0.0%
Target Painter Resistance
0.0%
Stasis Webifier Resistance
0.0%
Remote Logistics Impedance
1
Remote Electronic Assistance Impedance
1
Entosis Assistance Impedance
9.9999997473788E-6
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