. player owned structures « Torchwood Archives
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LMeve dev blog: POCO details page and client list!

In November 2013 CCP has allowed high sec NPC Customs Offices owned by Interbus to be destroyed and then replaced with player owned ones. Previously only low-sec Customs Offices were vulnerable. Of course having POCOs makes a very nice passive source of ISK (you don't have to do anything, apart from an occassional call to arms to defend them). But have you ever wondered how much you earn through your POCO network or who is using them?

In a previous update of LMeve I have added the ability to visualize which POCOs earn the most ISK, and in this iteration I continue the trend to show even more details. You can now choose a specific POCO and see a Details page for it. This page shows how much this specific Customs Office earned in the last 30 days - counting between 30 days ago and today, income in the last calendar month, and in the current one, so you can see trends).

What's another new thing is the list of your customers. Corp Wallet Journal entries for planetary taxes show the client's name and planets ID, so by running an aggregate query on that you can see:

  • who is using a specific POCO
  • how often they use it
  • how much they pay in taxes (so you can approach them and offer a discount in exchange for let's say blue status)

Note: due to this information being obtained from corp Wallet Journal, it won't show characters who have 0% tax rate, as these people will only pay the NPC tax, and no taxes to your corp at all (so no records are added to corporation Wallet Journal).

PI new planet detail screen

If you have ideas for more features in LMeve, please feel free to contact me. The best way is to raise an Issue on project's Github page: https://github.com/roxlukas/lmeve. Choose an appropriate category (bug fix, enhacement or question) and write down what you need, or what needs fixing. I can't guarantee that all requests will result in that feature being added to LMeve, but if the feature looks useful, won't take forever to code and most importantly, the information required to make it is in the EVE API, it has a high chance of being included in one of the future releases.

Tweetfleet Slack

Just one more thing. Ashterothi, ex-member of Aideron Robotics and well-known host of podcasts such as High Drag and Hydrostatic Podcast, has recently created a Slack team for Tweetfleet. Slack is generally a communications platform aimed at companies, but it has a very nice real time chat (plus a dedicated app for iOS & Android). It is very useful, and a dedicated #devfleet channel also exists, so feel free to drop by and chat with fellow players, CCP devs and third party devs. It's really fun!

To get invited, simply head to https://www.aideronrobotics.com/tweetfleet/ and fill in the form.

Tweetfleet Slack itself is here: https://tweetfleet.slack.com/


Home in the stars

This post is a reply to Blog Banter 39: Home

Welcome to the 39th Blog Banter - the community discussion that stretches across the many communities of EVE Online through the use of arcane bloggery. The conversation is open to all and readers are encouraged to visit all of the entries that will be listed below as the discussion progresses. Be sure to leave your thoughts there when you do.

For enquiring minds who would like to know more about the Blog Banters, check out this short explanation or read this overview of the subjects covered in the last year.

After a some heavy topics in the last few editions, this time we'll be taking a more relaxed trip through the thoughts of the blogosphere. The origins of this month's concept come from a suggestion from EON Magazine editor Richie "Zapatero" Shoemaker.

"Some say a man's home is his castle. For others it is wherever they lay their hat. The concept is just as nebulous in the New Eden sandbox. 

In EVE Online, what does the concept of "home" mean to you?"

The definitions of home

Many players will reply that they consider home their current base of operations, be it a system or region. In that sense I've had several homes in my EVE career. At times when I was in null, "home" was just a POS: a large  Tower with several other structures floating nearby. When my alliance had been pushed from our space, home has become nothing more than just a hangar, in a station, somewhere in low or high security space.

IRL people will call home the place where the loved ones are. In EVE you can find good friends of course, but it usually gets down to a common base of operations.

But over the years I have accumulated a sizable amount of ships: I tried to get at least one of every ship I can fly, including tech I through III and pirate variants as well. It would be stupid waste of time to haul it everywhere I go, so they stay safely docked in one of the stations in Gallente space. I could say this is my true home in EVE now: the place where my ship hangar count is in hundreds (until Inferno and its awesome features I had absolutely no idea how much they are actually worth).

But I would like something more

So we have two definitions now. To be honest, I'm not happy with either one, because neither of these places which I mentioned is really yours; only the assets are. I would like something more: a real home in EVE. A station perhaps, or a small hangar array, something I own, something more personal.  I could have anchored a POS, but POSs burn fuel. It's a waste of ISK if the POS does not do anything more than storing ships and assets. Space would also quickly get crowded, if everyone could put their space house anywhere.

EVE lore also states, that ships made of Tritanium are not fitted for atmospheric flight, because Trit quickly destabilizes in higher temperatures. So player owned "home" should be either in space (there is plenty of room in empty space, you know), or... on the surface of moons. Majority of these large space rocks don't have an atmosphere, plus they are pretty easy to find in space. It would also be very cool to undock from an underground hangar (your own hangar!) straight into space.

The idea I have outlined above raises plenty of questions:

  1. Should this home be destructible?
  2. Could someone just hack the door and rob my hosue of ships and goodies
  3. Could it be placed anywhere, or just in high sec?
    (it would be pretty annoying in null, because when someone jumped into your system you could simply dock in your "space home".)
  4. How would I call my neighbor players on the same moon? space homies?
  5. How much cargo space should it have?
  6. How much should it cost?
  7. Should it be a one time expense or some kind of monthly fee (like rent or fuel, for example Starbase Charters in high sec)?

While I think about it, it would be even better than working "walking in stations".

What about walking in stations?

Establishments in fully working Incarna environment could also be considered our own home in EVE. Unfortunately since CCP is busy with launching DUST 514, I really doubt we'll get functional walking in stations before 2014. And even then, customizable or not, Captains Quarters are not yours. They are more like a hotel room, a property of the station's owner.

I'd really like that underground hangar 😀

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