Heads up – a short break

I have been more less absent in the last couple of weeks, mainly due to amount of tasks in RL that kept piling up over time. Unfortunately this will not change much over the next week or two.  I haven’t been writing much, but I keep playing EVE (not as much as I’d like to, now that Retribution is out). I also have a few posts in the draft state, but they need much more work before they can be released.

Stay tuned. I’ll be back soon!

In the meantime I have published a very early db dump of Retribution 1.0.2, still without proper market groups (these are coming soon though, because CCP has published the SQL Data Dump this morning). Current dump has proper Market Groups, courtesy of CCP who released the data dump today.

Download the SQLite conversions of the DB Dump, or explore it in my Static Data Explorer.

Humanity has always dreamed of venturing to the stars

This post is a reply to Blog Banter 41: Director’s Cut

The universe of EVE is not without its drama and epic stories, both in and out of game. Imagine a publisher, movie studio or television network asked you to prepare a pitch for a new brand of EVE-flavoured entertainment. This could be your big break, what would be your synopsis to bring New Eden to the wider audience?


I could have written a traditional synopsis, just like TV magazines describe saturday night movies. But do you remember any of them? Most likely you do not. I don’t, either. But I do remember a couple of movie trailers I’ve seen (including EVE trailers). So instead, I’d go with a screenplay for yet another trailer in New Eden:

[ Camera is showing stars and nebulas. Imagine something like Star Trek: TNG intro, but done with EVE graphics. A deep male voice says: ]

Humanity has always dreamed of venturing to the heavens. [pause] But they have never imagined it can be such a cold and dark place.

[ Camera is showing a Temperate planet, slowly zooming outwards. A stargate slowly enters the view ]

Imagine a place so far away in space and time, where people can roam the stars. Where a man could pilot a spaceship with thought alone. How would they use such freedom? What kind of power would it grant them? How would they use this power?

[ as camera continues to move, a couple of frigates and cruisers is shown waiting near that stargate. As lector finishes “how would they use this power”, gate activates and a ship jumps in ]

[ the ship turns out to be a freighter. It is immediately tackled and the fleet starts firing upon it ]

One could wonder, if humanity has its most barbaric times behind, buried deep in middle ages, or still awaiting on the horizon of the future?

[ another fleet warps in, and it clearly outnumbers the freighter’s attackers. Newcomers engage them immediately ]

A future scarred by war and destruction, where four empires and countless alliances vie for power and dominance.

[ Camera shows DUST mercs fighting over a compund. A group of soldiers is running towards a structure; one of them falls to the ground – killed by a sniper ]

A future where negotiations are done with guns and missiles.

[ Camera is back at the stargate. The attacker group have been obliterated and there are wrecks everywhere. Freighter is on fire, but no one is shooting it anymore. The hulking ship turns around, trying to warp away. The moment later the second fleet tackles the freighter and blows it up ]

A future, where only the strongest can survive.

[ Camera is on the surface again, there are only two mercenaries left, one for each faction. They hide behind obstacles and try to shoot each other. But they run out of ammo. At the same instant they jump out of their cover running unto each other and clash in a melee ]

Will you survive?

See for yourself in [insert cinematic EVE movie title here. Also works if you fill this bracket simply with “EVE Online” ]


Other bloggers entries:

Dominix Navy Issue has finally found a new hangar!

This morning Chribba’s dice have chosen another winner in my 100.000 visits giveaway!

The lucky ticket number 17. has been posted by:

Alstevar Eastern

Alstevar Eastern will be taking home:

Dominix Navy Issue

Dominix Navy Issue

Congratulations!

Alstevar Eastern has partaken in one of the live Incursions back in 2011 and is one of the pilots, who laid their blow on Slave Nakri’s Chimera-class carrier in New Caldari.

I’m pretty sure Dominix Navy Issue will be a great tool to help Alstevar against endless hordes of Sansha’s ships!

Tickets | Dice ]

Panem et circenes!

Bread and circuses in their literal meaning.

This post is a reply to Blog Banter 40: Interstellar Blood Sports

Fresh from publishing the community spotlight on the EVE blogosphere and Blog Banters, CCP Phantom has suggested a banter focus on competitive tournaments.

There is no finer spectacle in the universe of EVE Online than the explosive dance of weapon-laden spaceships in combat. The yearly Alliance Tournament is the jewel in EVE Online’s eSports crown and the upcoming New Eden Open should deliver the same gladiatorial entertainment showcase.

Given the scope of the sandbox, what part should eSports play in EVE Online and what other formats could provide internet spaceship entertainment for spectators and participants alike?

eSports is not a new concept

I’ve used to be a hardcore Quake 3 Arena player back in 2001-2003. The term “eSports” was born back then, and “normal” people had no clue what it means. Ten years later, eSports is nearly everywhere: there are Real Time Strategy Tournaments and there are First Person Shooter Competitions, not to mention Sports games imitating real football. People perception has changed as well: not only (almost) everyone knows what eSports is, but when watching a Call of Duty match, one can clearly tell what’s going on in the game (at least who is winning, more less).

Sport needs spectators

Granted, Alliance Tournaments have been there for as long as EVE exists, but it has not been viewed as an eSport until recently. But this isn’t surprising at all. EVE is so different from let’s say, a footbal game or Quake deathmatch. Last couple of ATs had commentators, live video streams and spectators – just like real sports have. But real sports have much higher stakes bacause of RL cash prizes. Prizes is what drives emotions of players and spectators high. So we have a competition platform, we have players, and we have spectators (and spectators love games, because all they need is bread and circuses; literally, because some beer is made from bread). Is this enough to call EVE a sport?

Sport needs rules

Sport is an environment where everyone has the same initial conditions and the same chances to win. In a normal day-to-day EVE this would be impossible, because there are no rules that would enforce that. A lonely pilot wanting to fight a 1 vs 1 can quickly end up outnumbered and dead. In FPS games everyone has the same shitty gun and no armor and in RTSs one starts up with one structure and 5 peons. No one can interfere in a 1 vs 1, because it is built in the game rules. Alliance Tournaments is what adds additional rules to the vast sandbox of EVE; rules that enforce the same initial conditions (like maximum number of ships, their types, etc.) and give everyone equal chances to win. Sport is fair, EVE is not.

Rules have to be enforced

Tournaments are organized in an empty system fully controlled by the CCP, who enforces the rules (let’s call them referee in this example). Other games have it in their design. I’ve already mentioned RTS and FPS. But how do you do that in an MMO? Is it possible to make computer the referee?

Yes, you can create a special area (an Arena) where there are additional rules compared to the rest of the sandbox. Rules that allow fair play clash between teams or individuals. There is no such area in EVE currently, but other MMOs already have them. Introducing such concept to New Eden would have a lot of impact on the game. The famous unforgiving and often non-consensual PVP would be reduced substantially, because instead of roaming for targets, players would simply head to the nearest arena. There they could find equally blood-thirsty group and beat the shit out of them.

Is Arena PVP the only solution?

Apart from a protein-based referee? Yes. Open sandbox is too open to become a fair sport. Unless of course you take “no rules” as your only rule 😉

Intaki Syndicate Catalyst has a new owner!

The dice have been cast, and we have the first winner in the 100.000 visits giveaway!

The lucky pilot is: [tududududum!]

MARK726 has won:

Intaki Syndicate Catalyst

Intaki Syndicate Catalyst

Congratulations!

It’s worth mentioning that Mark writes an excellent blog: EVE Travel, make sure to drop by. I’m certain you will be amazed by the amount of special places in New Eden that you can visit. Mark is also the author of EVE Lore Guide on Freebooted, which is a very good read if you are into roleplaying.

PS. Dominix Navy Issue is still looking for a new home, so stay tuned!

Tickets | Dice ]

AchiEVEment unlocked: 100.000 visits. Win a rare Intaki Catalyst or a Navy Domi!

I have noticed yesterday, that I have just broken the 100.000 visits* count, since July 2011.

* The number is a bit inaccurate though, because I’ve started this blog on March 5th, 2010. I did not care about Analytics much for more than a year, because I thought the amount of traffic I was getting was low anyway. A simple linear approximation gives the number of 21.640 visits before turning the Analytics on. Traffic profile for a start-up website is rarely linear, so this estimation is most likely higher than the actual number would be.

Celebration is in order!

I guess this achievement needs another ship raffle 🙂 You have most likely already noticed the new Catalyst variants. Some of them sell in Jita for 165M, some sell for up to 500M ISK.

You can win two ships in this contest, one of which is a limited edition Intaki Syndicate Catalyst:

Intaki Syndicate Catalyst

The ship is currently quite rare and is worth around 300M ISK.

The other one is a ship well known for its resilience and exceptional drone DPS: Dominix Navy Issue

Dominix Navy Issue

How to win these shiny ships?

1. Write a comment under this post about what keeps you attached to EVE Online.

2. The comment must be at least 10 (ten) words long.

3. Use your character name or Twitter login so I know who to contract the ship to.

A plaintext file with nicknames will be created in the order the comments have arrived, i.e. first valid comment is ticket number one, second valid comment is ticket number two, and so on. Then the Chribba dice will be used to pick the winner.

The first draw has taken place on 21st of November. I have randomly chosen the winner from all valid comments posted under this post saved before 00:00 21.11.2012 EVE Time. The winner of this draw has received the Intaki Syndicate Catalyst. [tickets | dice]

The second draw has been held on 23rd of November. I have again randomly chosen the winner from all valid comments posted under this post saved before 00:00 23.11.2012 EVE Time. This time the winner has received a Navy Domi. [tickets | dice]

New ships, new easter eggs, new music, collectible New Eden Open cards… lot’s of new stuff.

CCP sprint is as fast as ever, meaning that the test version (currently available on Buckingham) is changing really fast now. A lot more stuff is coming this winter than the official information say.

First off, there is all the changes from the Retribution Status Post. But that’s not all. Yesterday a mass test run by CCP Habakuk took place on the test server Buckingham. I could probably complain a little bit about the “moveme” command moving to 6-C, whereas test fleet meeting point was in D2-HOS, several jumps away. While getting there, I occupied myself with the market window. What good did I found there? A lot.

  • Let’s start with new market groups. All Special Edition items and ships have dedicated market groups now:

  • Yes, you see it right. Four new Special Edition frigates have been added:

This should bring a smile to collectors, such as Entity, or market speculators, who trade in Special Edition items (wink wink, hint hint).

  • Remember Snowballs? CCP has melted them, because they have been used for griefing purposes (hey, this is New Eden, what would you expect? Capsuleers playing nice? Forget it 😉 ). Snowballs are quite likely to make a comeback this year:

  • The new targeting brackets have been iterated upon and has changed:

From this »»» To this

As usual, I have updated the Data Dump Explorer (plain SQLite is available as well) with the current Retribution build (449071). Please remember that market groups in this dump are from an earlier build and does not contain new market groups. invItems table is however up to date.

Good, fresh easter-eggs from the DB

Collectible New Eden Open cards

New Eden Open will have an in-game collectible cards. Like baseball cards, but these are about Internet Spaceships instead.

You can read about ideas for the collectible cards in this forum thread.

[UPDATE] Another short report from Duality

Retribution login screen

  • Without doubt, the last couple of login screens were beautiful, and so is the Retribution one.
  • All unnamed ships have now received their name:
    • ORE Frigate – Dasher Venture
    • New Amarr Destroyer – Dragoon
    • New Caldari Destroyer – Corax
    • New Gallente Destroyer – Algos
    • New Minmatar Destroyer – Talwar
  • The new Stabber and Vagabond models look closer to the release version, but still are not ready yet. The current Buckingham build contains new fully textured models of Vagabond, Stabber and Stabber Fleet Issue:

New Stabber in Retribution New Stabber Fleet Issue in Retribution New Vagabond in Retribution

 

The Retribution Status Post has been updated as well.

PS. Build 443330 446218 SQLite Data Dump is available for viewing: http://pozniak.pl/explorer/

UPDATE

Duality has been closed for player use, and all Retribution testing has been moved to Buckingham. Dasher has been now renamed to Venture.

The little Skiff, that could…

SkiffWith the changes to Mining Barges and Exhumers introduced in Inferno, Skiff has become a valid PVP platform. Devs have boosted the EHP and fitting capabilities, but seem to have forgot about the exceptional agility and speed (250m/s on a mining barge!), which come from it’s pre-Inferno role of the “ninja” Mercoxit miner. High sensor resolution of 825mm makes it an excellent tackler, in line with most frigates and interceptors.

Drone bay of 50 cubic meters fits 5 medium drones, or 10 small ones. They would not pack a lot of punch, but with the Drone Damage Amplifier II, 5 medium drones can pump up to 216 DPS – I would say quite a lot for a mining ship. Retribution will further improve this, because Drone damage mods will receive a further buff (19% -> 23%).

With 5 med slots, Skiff has enough space to fit a propulsion mod and tackling mods, leaving room for two tank mods. Two low slots give a little choice really: Damage Control II and damage mod, or two damage mods for all-gank setup. High slot is really optional: you can fit a Nos/Neut, or drone range mod, and that’s about it.

  

How well does it perform?

Not as good as a dedicated combat vessel, but not bad either. The EHP is in the HAC – BS levels, while damage output is closer to Tech I cruisers. Of course drones can be killed, and Skiff can quickly end up with no guns. Using small drones allows to hold two full flights of them, but it reduces the DPS by half, reducing Skiff potential to a frigate killer.

http://eve-kill.net/?a=kill_detail&kll_id=14330271

http://eve-kill.net/?a=kill_detail&kll_id=14320342

[UPDATE] In the meantime, on Duality…

EVE Online has several active test servers right now, mainly because of DUST 514 development, Inferno development and Retribution development.

Singularity, the most famous EVE test server is currently hosting DUST bunnies. From EVE Online point of view, it allows testing the EVE-DUST integration and interaction with DUST 514 players.

Buckingham was just recently used to test the current Inferno 1.3.2 build that brought Districts to Temperate planets, as well as Faction Warfare changes.

As you already have guessed, Duality is the place to test the new winter expansion Retribution and all the features connected to it.

Retribution login screen

A lot of ships will get a model redesign in Retribution, including Megathron, Stabber and Vagabond. Tempest model has been resculpted as well.

New Tempest model in Retribution New Tempest model in Retribution New Megathron model in Retribution New Kronos model in Retribution

Four new destroyers will be added to the game, and this is how they look “live”. I really like the animated forcefields protecting the Gallente destroyer’s drone bays. This is something that IMHO should make its way to Thanatos when cap ships get V3.

   
Outer Ring Excavations, a corp that designed Hulk and Noctis (in game) is presenting you the new ORE frigate:

 
The Sansha Nation ships shader looks even better than before (remember the chameleon shader mentione in the status post?). Now its become an oily shader – it looks as if the hulls have been engulfed in some kind of fuel (or nanites!).

The UI has been improved as well. First off, the new Inventory UI has been iterated upon. To switch between the new and old hangar view, just click this small button:

To prevent new players from accidently becoming criminals, a safety switch has been added. Please note this is not a PVP flag switch! It only prevents YOU from firing. You are still a valid target for everyone else, despite this setting. Think of it like a weapon safety switch.

New targeting brackets look like this. Also note the new damage notifications.

All hardeners and resistance amplifiers will have specific damage type icons:

 

Micro Jump Drive and Micro Jump Drive Operation skillbook have been seeded. The new Micro Jump Drive takes 12 seconds to charge, and once it does, it catapults the ship exactly 100km forward. It grants +1 warp strength when activated, but is still affected by 2 or more Warp Disruptors, Warp Scramblers, and of course Warp Disruption bubbles. It can only be fitted to Tech I and Tech II Battleships.

Videos (by JonnyPew)

Last week our trusty #tweetfleet test pilot @JonnyPew had a peek on Duality to show you all the new stuff, so besides my screenshots, there is also some video footage of his:

    

All videos are © and courtesy of JonnyPew.

Wait, there is more!

CCP is opening the Duality this weekend to allow more features to be tested, including, but not limited to:

  • Bounty Hunting. ASB (Ancillary Shield Booster) changes. Salvage Drones. Micro Jump Drive. Reactive Armor Hardener changes.
  • AI Changes & More.
  • HUD changes
  • Changes to module tooltips
    (Also note that the HUD changes include a work-in-progress new in space damage notifications)
  • Unified Inventory changes
  • Attack Cruisers
  • Combat Cruisers
  • Fleet Hangar changes
  • Mass Testing AI

The mass test will take place next Monday, October 29th, at 14:00 EVE time. Details are available in this forum thread.

To connect to duality, follow this simple procedure:

  • Copy your main EVE installtion to a different folder, for example “EVE TEST”,
  • Make a shortcut to eve.exe from this new copy on your desktop,
  • Right click the shortcut, go to properties.
  • In the “target” field, add ” /server:duality”, save the shortcut
  • Launch the new shortcut and let it patch.