Luminaire situation still dire. UPDATE: Titan destroyed

Live events is something that EVE probably could do without: capsuleers create their own history without scripts or devs telling them what to do. But since capsuleers are not alone in the EVE universe, live events are what makes the game world alive and are the only way to advance the storyline of the factions in New Eden cluster. Such dev-controlled events have re-emerged just before Incursion expansion, when devs brought huge Sansha fleets to besiege planets and abduct their citizens. Players could choose a side back then, and either fight against the Sansha forces, or could join the Sansha and help them abduct the citizens.

With the introduction of DUST 514 into New Eden, CCP brought the live events back. Let’s switch to in-character perspective, to witness the last and most likely one of the biggest live events in EVE history:


After a week of escalating conflict in the capital system of Gallente Federation – Luminaire, Federation Navy has mobilized their capital fleet and moved it to the system. The event has caused cynosural system jammers on one of the stargates to fail, allowing Caldari Navy to bring more reinforcements to their Leviathan-class titan as well. The titan has been there since the invasion three years ago to discourage Federation Navy attempts at re-taking the planet. Four Wyvern-class supercarriers have joined Caldari Navy Leviathan Shiigeru in low orbit of Caldari Prime in Luminaire system. A sizable amount of capsuleers supporting either side of the conflict is also present on site. Leviathan has ran a test spool up of it’s Oblivion doomsday weapon, likely as a show of force.

Federation forces have not intervened so far.

Shiigeru Titan in low orbit of Caldari Prime
Shiigeru Titan in low orbit of Caldari Prime

There are reports of a Caldari losing contact with their outposts on the planet surface.

UPDATE

Caldari Titan is powering up it’s weapons, awaiting authorization to bombard the surface.

[14:40:30] Visera Yanala > STATUS – FIRE POSITION CONFIRMED – AWAITING AUTHORIZATION

[14:46:00] Visera Yanala > 37TH SQUADRON – STATUS – STAND DOWN – FIRE ORDER SUPPRESSED – ALL WEAPONS ON STANDBY

UPDATE2

((OOC: unfortunately at this time my client has disconnected and I was unable to enter Luminaire on login))

A CONCORD battleship warped to the scene and tried surveying the planet surface. Navy Admiral Visera Yanala ordered the CONCORD ship to withdraw. When CONCORD general refused to comply, Admiral Yanala ordered the ship destroyed.

UPDATE 3

Gallente Navy fleet consisting of Moros-class Dreadnoughts and Nyx supercarriers have warped to the location. In the meantime, a fight broke between isolated groups of capsuleers. After short negotiations Gallente and Caldari Navy fleets engaged in battle. More Capsuleers have joined the fight. More than six hundred ships was involved in the fight.

Untitled-0 Untitled-1 Untitled-2 Untitled-3 Untitled-9 Untitled-8 Untitled-6 Untitled-5 Untitled-10

 

FINAL UPDATE

Shiigeru has been destroyed by the Federation Navy. The aft section of the titan has exploded, while the bow section has entered atmosphere. The superstructure has landed about 700 km to the west from the city of Arcurio, bombarding the surface with debris. A total of over three thousand ships (including capsuleers) have been destroyed during the fight.

Polish Alliance lost four Titans. Call the police?

Erebus Titan-class ship
Erebus Titan-class ship

Disclaimer: I am not affiliated with C0ven in any way, so this entire post is written from an outsiders point of view.

Normally I wouldn’t post information such as this, because in EVE Online people loose ships to explosions, scams or theft every day. And most of them don’t make into headlines. This one however seems more than just a corporation theft. According to EN24, one of the accounts in holding corporation of C0ven Alliance have seemingly been compromised and accessed by a third party. The original owner of the account was able to obtain IP information and most likely the matter will be handed over to the police (CCP saves the last couple of IP addresses, which were used to access an account – you can check your own log on secure.eveonline.com/LoginHistory.aspx)

While losing a ship to a corp theft or a scam in game is completely legal from the EULA point of view (and police will laugh if you tell them someone has stolen your internet spaceships), hacking another account is not. It’s not only a breach of EULA, but in most countries is also illegal to do so:

EVE Online EULA 2.B

You may not obtain, attempt to obtain, use or attempt to use the password of anyone else.

This however can not be treated as a theft, because according to EULA, the only owner of all in-game items is CCP Games:

EVE Online EULA 10.B

Your Account, and all attributes of your Account, including all corporations, actions, groups, titles and characters, and all objects, currency and items acquired, developed or delivered by or to characters as a result of play through your Accounts, are the sole and exclusive property of CCP.

In polish law the most appropriate one seems to be “unauthorized access to information stored in a computer system“, because internet spaceships is actually a kind of information – its a couple of bytes stored in EVE Online relational database:

art. 267 of Penalty Code

§ 1. Whoever accesses the information not intended for them, by opening a closed document, tapping to a wire used to transmit the information or by breaking electronic, magentic or other specific means of security

shall be punished by a fine, restriction of liberty or imprisonment for up to 2 years.

§ 2. The same penalty shall be applied to a person who uses eavesdropping, visual or other similar device.

§ 3. The same penalty shall be applied to a person who shares the information obtained by the means described in  § 1 or 2 with another person.

§ 4. The offense specified in § 1-3 shall be prosecuted at the request of the victim.

Some of the players, who commented under the EN24 news mentioned up to 5 years of imprisonment, which would be correct for interference, such as a DoS attack, but cannot be used for unauthorized login:

Art. 269a of Penalty Code

Whoever, while not being not authorized, by the means of transfer, destruction, removal, damage, access handicap or modification of computer data, significantly interferes with a computer system or network data communications

shall be punished by imprisonment from 3 months to 5 years

What if?

What if the account information was actually shared among the directorship of C0ven Alliance? EVE News 24 suggests it has been a renegade director, who self destructed four Titan class ships + capsules.

From EULA point of view this is a breach and might result in a swift ban.

EVE Online EULA 2.A

You may not share your Account with anyone, or allow anyone other than you personally (or your minor child, if you have registered an Account on behalf of your minor child) to access or use your Account. Joint or shared ownership or use of an Account by more than one user is prohibited.

Now from polish law view point of view this case might be easily defended (or lost) depending on the evidence provided to the court. If the perpetrator is able to provide evidence that he has been given the login information by the original owner, he can’t be proven guilty of unauthorized access (as the access has been authorized by the original account owner).

In any case, involving RL authorities over a metagame misconduct in online game sounds childish at best.

PS. Please excuse my translation of polish law, I’m not a lawyer myself and my legal english is nearly non-existent…

EDIT

News went viral, one of the polish public TV networks TVN24 has already put it on their website: http://www.tvn24.pl/internet-hi-tech-media,40/ktos-okradl-kosmiczny-sojusz-polakow-zniknely-statki-warte-dziesiatki-tysiecy-zlotych,312916.html

Afterwards, some other major news websites have published the same information.

EDIT 2

Rumour has it that the Titans haven’t actually been destroyed. Instead, NCdot is said to have scooped the Titans, after they have been removed from a POS bubble by a renegade C0ven director, who was angry at his fellow directors.

Earning trust of the Thukkers

viator-warpEngines of the Viator-class transport were humming quietly. You could still hear them, even inside the capsule. Lukas Rox was just passing Deltole system in Algintal constellation. Enterprising capsuleers could find some lucrative deals here in Algintal, because it’s one of those places in New Eden where several different factions vie for control. One could also find some Yan-Jung relics in the constellation, provided that the ship was equipped for archeological survey. But Lukas was one of the pilots who always have something else to do, so he was simply passing through.

* * *

Being a capsuleer for a long time can eventually become tedious and boring. After a while, all contracts seem to be the same: invent this amount of that module, kill this pirate, rescue that damsel, and bring her somewhere where she can breathe. One could however never tell if this was the reason which made Lukas decide to take a detour to Nickel & Dime Store in Augnais system.

To an outsider all Minmatars look similar, most is wearing weird hair and have multitude of tattoos and piercings. Lukas wouldn’t be able to recognize these people as members of the Thukker tribe, even though he used to work with other tribes in the past, namely Krusual and Brutor. “Welcome to the Nickel & Dime Store” said a skinny minmatar with a welcoming gesture, “I’m Pattok Nortul, with whom do I have the pleasure of speaking?” he asked when . “My name is Lukas Rox and I’m looking for work.” said the capsuleer, looking around the shop. The enterprise was run in a hangar array, where piles of salvaged materials have been arranged in rows: drone components, shield components and so on. “It’s a pleasure mister Rox. We run a humble little shop owned and operated by the Thukker tribe, catering to the needy souls in this beautiful constellation.” said the skinny agent.

He judged the pilot with his gaze and added “Hm, something tells me you can be of some assistance to us ― perhaps you’ve worked for the Thukkers in the past?”

“I did work with the other tribes, but I haven’t had the pleasure with Thukkers yet.” – replied Lukas. “So you said you could find some use for an experienced capsuleer?” asked Rox.

“Yes, we could.” said the agent, “But you must know we are unlike the other tribes. Your standing record with Krusual might be impressive for the Republic, but we are not part of it.” explained Pattok.

“I hope you understand why the first task will be nothing complicated or risky? It should let me gauge your talents. Deliver a few crates of goods to a nearby station for me. The rewards are modest, since this is such an easy task, but it’s only a start.”

“Sure, I’ll do that. But it better be worth it.” said Lukas. “I am sure you will find our other deals worth your time.” replied the agent.

* * *

The job was a really easy one. It reminded Rox how he’d run courier missions for Sisters of EVE just after becoming capsule pilot. In half an hour Lukas was back at the Nickel & Dime Shop.

“Not bad, not bad at all. Good work on your first assignment. Despite it being a tedious one, you pulled it off without any qualms. As promised, I’m offering you something a little more interesting.” said the Thukker agent.

“You see, things have not been easy around here lately. The Caldari mega-corp Wiyrkomi is intent on tapping into the vast natural resources found in the constellation, much to the dismay of the many environmentalists here in the Federation.” explained Pattok.

“Yeah, I’ve noticed that.” replied Rox.

“The struggle between the two sides draws unwanted attention to our little enterprise here and is making our operation difficult. Down the road, I might be tempted to have you help us with this unpleasant situation. But not just yet. First, we have to take care of another small problem that just came up.” said the Thukker.

“I’ve had a look at your dossier, and you seem to be a perfect person for the job. The Serpentis drug lords are out in force here in Algintal, overseeing traffic between Federation and Republic space. We Thukkers are not into the drug scene, so we generally leave them alone.” said the agent with a little smile. “The same applies for them, for the most part. Live and let live, huh?” his smile widened. Lukas could swear the agent winked at him as well.

“Thing is, many of the Serpentis have grown too fond of their own goods and can get a little wild at times. One such incident occurred the other night when a gang of renegade Serpentis junkies stole some goods we were receiving from our associates in the Republic. The goods aren’t all that valuable, but we must send a clear sign to the Serpentis that our goods are to be left alone.” explained Pattok.

“Here is where I come in, right?” asked Rox.

“Exactly. I know that the fools who stole our goods are relaxing at the Skeleton Comet complex over in Deltole. If you’re willing to go over there and teach them a lesson, a hard lesson ― a permanent lesson, get me?” – Rox was certain now, because the agent did wink ― “Then I would be much obliged. And if you could return with some of the goods they stole, I’d be even happier.” said the Thukker.

“How about a little motivation this time?” said the capsuleer.

“I am quite sure you will find some use for this little print.” said the Thukker, and gave Rox a rusty datapad with some schematics displayed on it.

“Yup, it looks like a nice module. We’ve got a deal then.” said Rox and after a brief handshake turned around to his ship.

* * *

The Skeleton Comet complex was a well known place, so it even had a beacon in the Neocom. After Rox ordered the warp destination, Aura immediately offered a brief history of the site. Rox didn’t mind and allowed the AI to continue her monologue.

The Skeleton Comet, a comet that was picked clean during the early stages of Federation space exploration, is one of the many landmarks in Algintal that makes the constellation known as one of the most beautiful places in the whole Federation. While not as spectacular as its more renown cousin the Canyon of Rust the Skeleton Comet still attracted tourists from all over. But in recent years the smuggling cartels operating in the constellation have made the place their own. Driven from their other pirate havens by activists or, more recently, foreign corporations, they have convened here to make the Skeleton Comet their last great bastion of smuggling activity in the constellation. Needless to say, the only tourists now visiting the place are those in search of smuggled goods or illicit affairs.

Yet the Skeleton Comet holds one little-known secret unlocked by those early miners. While drilling in a remote corner of the complex they found ancient relics and definite signs that humans had tread here before, thousands of years earlier. Only recently this startling evidence was analyzed further to corroborate what had until then only existed as rumors whispered in shady mining bars around the Federation. A fascinating story of early settlers in the world of EVE was uncovered, a nation calling itself Yan Jung.

But the intrusion of the smuggling cartels halted further arcaeological diggings, though it is said that the smugglers themselves have been poking around in the old ruins. Some say fabulous discoveries have been made, but the smugglers keep silent on the subject.

The remains of the mining equipment are long since gone, used as material in the construction of the safety guardrails running through the comet to make navigation of tourist yachts easier. But the tourist activity has dwindled to almost nothing in recent years, due to the local smugglers using it as their main pirate haven in the constellation.

“A very nice place indeed.” thought Lukas, and ordered his Myrmidon battlecruiser to approach the acceleration gate. In deadspace pockets like this one, the amount of insterstellar dust and asteroids makes warp travel extremely risky. Instead, acceleration gates are used to propel the ships deeper into the pocket.

Upon arrival, Rox has quickly surveyed the pocket. Serpentis had several ships here, mainly frigates and cruisers. Nothing a Myrmidon couldn’t handle. Lukas didn’t bother to ask the Serpentis to return the stolen goods. They were rather unlikely to comply, and all of them were tagged as kill-on-sight and with a CONCORD bounty. Five Hammerhead II drones have cleared the Myrmidon’s drone bay and immediately aligned toward their frigate prey. The ship engines lit with bright blue arcs, and the ship began moving forward, slowly following the drones.

Serpentis pilots must have been busy with something else, because it took them a good while to notice the incoming threat. Before the frigates started their engines, one of them was already destroyed. Four others quickly followed, leaving a small field of wreckage. The other Serpentis ships didn’t seem interested in joining the fight. Rox ordered his drones back to the drone bay, while his ship slowly approached frigate remains. With a little luck there was a chance that some of the stolen goods have survived the explosion.

* * *

Just an hour later Rox was back in the Thukker shop. Pattok was almost running towards him. He looked nervous, but also relieved a little “Oh, Lukas Rox, you’ve come at an opportune moment.” he said. “And thank you for dealing with the Serpentis. Unfortunately things are progressing as I feared they would. The continuous struggle between Wiyrkomi and the activists have cast a spotlight on the constellation. While we here are the Nickel & Dime Store are running a perfectly legal business, our associates and clients like to operate in the dark. Already, I’ve lost several important clients, and some employees are getting restless. So much so that I’m having difficulties making my more demanding deliveries.” – said the Thukker agent.

“Unfortunately, I do not have the means or the knowledge to do much about the situation, but my business associate Iliere Angetyn is a most resourceful Gallentean, and I’m sure he’s already contemplating how to put things right. But Angetyn doesn’t deal with just anyone. Only those clearly in favor with the Trust Partners company get his attention.” explained Pattok. “So I have a proposal for you. Run an errand for me that one of my just-departed couriers was supposed to, and I’ll give you a Trust Partners Business Card. Show this to Angetyn and he’s certain to offer you something lucrative.” – proposed the agent with a grin.

“You say it will be worth my time, eh?” – Rox asked.

“You can count on it” replied Pattok. “Now back to the errand in question, it is a simple delivery over the border into the Republic. It has a very small chance of getting you in trouble with the customs, but I’m sure a resourceful pilot such as yourself can pick the right route to avoid any unwanted attention.”

“I have never smuggled anything, but that thing over there” – Lukas gestured towards his docked Viator – “should have no problem with being unseen.” Empires have recently retrofitted Blockade Runner class with a sensor scrambler, which makes it impossible to scan the cargohold of the ship. This and the ability to fit a Covert Ops Cloaking Device made the ship ideal tool for moving valuable cargo.

“Does that mean you are in?” – asked the agent.

“Tell your people to move the containers aboard, and I’ll see that it goes where it belongs” – replied capsuleer.

* * *

Becoming friendly with the Thukker tribe has opened a lot of business opportunities. Rox was quite sure that he will exploit this new chance to the fullest. Who knows, maybe Great Wildlands is not so far after all.

Propaganda (n.) a marketing tool

This post is a reply to the Blog Banter #45.

In a socially-driven game environment such as EVE Online’s, everyone has an agenda. CCP promotes its products and has an army of volunteers to do the same; corporations and alliances deliver entertaining recruitment drives, CSM election candidates solicit for voter favour, bloggers and podcasters opine to their audiences.

In this intricate web of communication, influence and control, what part does propaganda play in your game?

In a game as emergent as EVE, metagame is often just as important as using  actual game mechanics. Propaganda is influencing the community point of view. Did you ever wonder why being a miner is so bad in EVE? Or why the word “carebear” has such pejorative meaning? Or why should one join the Goonswarm instead of being one of the pubbies (and why real men don’t play with pubbies)?

What is it?

Propaganda is a marketing tool. It can make others join your cause, and it can makes your cause sound cool (or at least better than the others). It makes YOU the one who has influence on what other people think. It is often this influence that makes you good friends (or bitter enemies). And this can in turn:

  • turn the tides of war,
  • make your event bigger,
  • make people hate miners,
  • make griefing a fun thing to do.

How to do it?

In an era of social media it is just a matter of using these media. It usually helps to have some creative skills: wordsmiths and Photoshop warriors will have something to do (GIMP works too). Propaganda can be simply words, because words repeated enough times become the truth. Also notice that a catchy phrase with some catchy piece of graphics is three times* as much catchy – just a friendly tip. By the way, rumour is simply propaganda fitted with a Covert Ops Cloak.

* – an engineer approximation

Propaganda makes you recognized

If you hear “Lukas Rox”, most likely you don’t know who the hell it is. But you probably immediately recognize The Mittani. You most likely heard of Helicity Boson or Roc Wieler. If you read EVE related blogs, the name of Poetic Stanziel should sound familiar. And if you have an Android phone, you most likely know Marcel Devereux. Metagame and propaganda is the way to the top in EVE.

Examples of successful propaganda actions

  • First off, Goonswarm. With some creative talents and attitude of their leader, they use propaganda tools to make themselves heard, plus they usually do it quite loud. Let’s take Burn Jita for example:

68458-227206-5WUAyjpg-620x z11634795Q,Burn-Jita WeVYt mittani_____jita_will_burn___wallpaper_by_foxgguy2001-d4uxyi0

jita4-4 burnjita-advisory 19537174

Did you notice that some of these have not been actually made by the Goons? This is another side effect of propaganda. It seems to have an effect on creative minds, so if you make your marketing cool enough, other people will surely respond (and possibly follow).

  • Another successful propaganda action is/was Hulkageddon. Even though the Hulk ganking operation is periodic, people still do it in the wake of Helicity Boson.

fancyhats_hulkv_01 goonswarm_hulkageddon hulkageddon-opt3-dark_250x450 propaganda

  • Faction Warfare militias uses propaganda as well – to bolster the numbers mainly – and to rally people together

Dave_Pryor_KermitTheGorf_sm

As you can see, propaganda is an important tool for EVE Online players, and moreover, they eagerly use it.

What part does propaganda take in my game?

Propaganda? Me? Are you kidding me?

See what other Banterers have to say

Which ships are worth manufacturing?

big_drake_blueprint_iconFreedom and open-endedness are EVE’s greatest virtues. You can choose to blow up ships, or to build new ones. Or do both. It’s all up to you. If you’ve chosen to build ships, this post is for you.

Making ships is just part of the big picture of Industry as a whole, but it seems to be one of the most important branches of it. After all, EVE is a game about spaceships. While many people claim EVE is no longer an Excel-in-space (me included), I have used my trusty spreadsheet to calculate the build price of several ships and tried to answer the question which ships are actually worth manufacturing?

Tech I ships

First off, let’s start with easiest ships – Tech I. The initial investment is low, because a BPO only costs about 10 times as much as the ship itself. For a few million ISK you can start your own production line. I have assumed ME 10 BPO for the calculations below.

Catalyst, Venture, Drake

Table for Tech I ships

As you can see, Tech I ships are not the golden-egg laying goose: some of them offer substantial profit, and it’s always better to use freshly mined minerals to build ships, rather than just sell these minerals on open market. Also before you start mass-making Ventures, please mind these ships are given away to noobs for free by career agents. Catalyst and it’s new counterpart Algos however (not in the table) seem to be in constant demand.

Tech II ships

Let’s have a look at Tech II. Invention and multiple components make it much more expensive to start, but is it really worth it?

Kronos

Invention materials:

  • 32x Datacore – Gallentean Starship Engineering
  • 32x Datacore – Mechanical Engineering
  • 1x Megathron BPC (1 run – without decryptors

Kronos invention

* I have forgotten to put in the R.A.M.s into the table, but it doesn’t change the final price much.

At the time of writing this post, Kronos sells for 873,499,000, which means 138,440,180 ISK of profit (or 15,8%)

As you can see, the potential for profit is higher, but it requires much more initial investment and is more time consuming, because of multiple production stages. It is great for corporations however, because many players can be involved in different steps of the production chain: one group of players copy the Megathron BPO (ME 0 BPO is good), abother group makes Tech I Megathrons (high ME BPO required), Tech II components and R.A.M.s. Finally the last group makes the finished product.

Capital Ships

Capital Ships are the biggest behemoths roaming the stars of New Eden. The amount of minerals required to build them is equally huge. While logistics remains the key burden when manufacturing Capital Ships, is the potential profit worth the hassle?

Capital ship manufacturing is simplier than Tech II, with only two stages (minerals -> capital components; cap components -> ship). I am assuming ME 100 on components and ME 6 on the ship BPO.

Capital_ship_manufacturing

Pirate ships

These are technically tech I ships, but some of them drop as BPC from low and null-sec anomalies. Their value does not simply equal their mineral value like it does for regular Tech I counterparts, but partly from their limited nature. The difference between BPC and material price and final ship value is the potential profit to be made, so it’s worth having a look.

Pirate battleships manufacturing

As it turns out, Pirate battleships are far from worth the effort of manufacturing them for sale, but it is still better to buy a BPC rather than a ship already built.

By the way, have you noticed, that all pirate battleships with the exception of Bhaalgorn take the same amount of minerals to produce?

Conclusion

Making ships is a good business. Each ship class offers different profit margin, but also requires different amount of work and initial investment. It’s up to you to choose how much work you’re willing to invest in your shipwright business. Amount of ISK you get out of it is not only related to the biggest profit margin, but it also depends on the scale of the enterprise. Running a production line which makes a hundred of ships with 15% margin a week will yield more ISK than a Tech II line which only gives 5 advanced frigates with 50% margin in the same timeframe. Therefore, you should treat the analysis above as a starting point for your own business plan.

Easter Egg change in Retribution 1.1

CCP has changed an existing easter egg in Retribution 1.1. It was seeded as a gift for capsuleers during the holiday season:

Key Pass to Open The Door
Name:
Key Pass to Open the Door
Description:
A very special and valuable key pass that uses some of the rarest elements known to humankind in order to create the most secure access card possible.

These passes are so rare and valuable, they are only ever used by capsuleers, to protect their quarters on board stations where they are docked. Without one of these keys one would likely not have a chance of getting in, or out, of a capsuleer’s private quarters.

The description now reads:

Key Pass to Open The Door
Name:
Deactivated Station Key Pass
Description:
At the end of YC114, station managers across New Eden were surprised and shocked by the accidental delivery of station key passes to large numbers of pilots due to an inventory error in the InterBus central database. With recall next to impossible, the recommendation of veteran station manager Scotty, now consulting with the SCC, was to simply send out a general deactivation order and replace the master key passes used by station staff. The mistakenly delivered passes are now nothing more than souvenirs of an odd but ultimately harmless incident.

So, all my rambling in this post about possible opening of the door was… Well… Pure, baseless, unfounded speculation. By the way, it seems that our Docking Manager friend Scotty has got himself a new job.

Retribution 1.1 Point Release status post

Expansion name: Retribution 1.1 Point Release
Release date: February 19th, 2013
Expansion theme: Battlecruiser rebalancing, Black Ops boost, Cloaking Device boost, Ancillary Armor Repairer, Armor Plate boost, in-space route map
Last update of this post: 19.02.2013
Patch notes: available
SQLite Database dump: build 473478

Battlecruiser rebalancing

The Spaceship Command skill tree will not be changed until the new Summer Expansion Source: Fozzie’s forum post. Battlecruisers will however get their tiericide treatment very soon. Some ships are getting boosted (former tier one), some are getting nerfed (former tier two) and some are getting adjusted (vide: Myrmidon). Source: yet another Fozzie’s forum post.

PROPHECY:

5% bonus to all Armor Resistances

10% bonus to drone damage and hitpoints

Can fit Warfare Link modules

Slot layout: 5/4/7,
4 turrets, 4 launchers
Fittings: 1100MW, 415tf
Shields: 3000
Armor: 5500
Hull: 4000
Capacitor: 2850
Cap Recharge: 750s
Max Velocity: 150 m/s
Drone bandwidth: 75
Drone bay: 225
Targeting range: 50km
Scan Resolution: 210
Max Locked targets: 6
Sensor strength: 17
Signature radius: 270
Cargo capacity: 400

FEROX:

5% bonus to all Shield Resistances

10% bonus to Medium Hybrid Turret optimal range

Can fit Warfare Link modules

Slot layout: 8/5/4,
7 turrets
Fittings: 1250MW, 510tf
Shields: 5000
Armor: 3500
Hull: 4000
Capacitor: 2750
Cap Recharge: 723s
Max Velocity: 140 m/s
Drone bandwidth: 25
Drone bay: 25
Targeting range: 65km
Scan Resolution: 195
Max Locked targets: 8
Sensor strength: 19
Signature radius: 295
Cargo capacity: 475

BRUTIX:

10% bonus to Medium Hybrid Turret damage

7.5% bonus to Armor Repairer effectiveness

Can fit Warfare Link modules

Slot layout: 7/4/6,
6 turrets
Fittings: 1125MW, 435tf
Shields: 3500
Armor: 4500
Hull: 4750
Capacitor: 3000
Cap Recharge: 789s
Max Velocity: 155 m/s
Drone bandwidth: 50
Drone bay: 50
Targeting range: 55km
Scan Resolution: 200
Max Locked targets: 7
Sensor strength: 18
Signature radius: 305
Cargo capacity: 475

CYCLONE:

5% to Heavy and Heavy Assault Missile rate of fire

7.5% bonus to shield boosting amount

Can fit Warfare Link modules

Slot layout: 7/5/5,
2 turrets, 5 launchers
Fittings: 1100MW, 525tf
Shields: 5000
Armor: 3750
Hull: 3750
Capacitor: 2850
Cap Recharge: 750s
Max Velocity: 165 m/s
Drone bandwidth: 50
Drone bay: 50
Targeting range: 45km
Scan Resolution: 220
Max Locked targets: 6
Sensor strength: 17
Signature radius: 250
Cargo capacity: 450

HARBINGER:

10% bonus to Medium Energy Turret Damage

10% bonus Medium Energy Turret capacitor use

Can fit Warfare Link modules

Slot layout: 7/4/6,
6 turrets
Fittings: 1425MW, 375tf
Shields: 3000
Armor: 5000
Hull: 4500
Capacitor: 3125
Cap Recharge: 822s
Max Velocity: 150 m/s
Drone bandwidth: 50
Drone bay: 75
Targeting range: 55km
Scan Resolution: 210
Max Locked targets: 6
Sensor strength: 17
Signature radius: 270
Cargo capacity: 375

DRAKE:

5% bonus to all Shield Resistances

10% bonus to heavy and heavy assault missile kinetic damage

Can fit Warfare Link modules

Slot layout: 7/6/4,
6 launchers
Fittings: 800MW, 500tf
Shields: 5250
Armor: 3250
Hull: 3750
Capacitor: 2500
Cap Recharge: 658s
Max Velocity: 140 m/s
Drone bandwidth: 25
Drone bay: 25
Targeting range: 60km
Scan Resolution: 195
Max Locked targets: 8
Sensor strength: 19
Signature radius: 295
Cargo capacity: 450

MYRMIDON:

7.5% bonus to Armor Repairer effectiveness

10% bonus to drone damage and hitpoints

Can fit Warfare Link modules

Slot layout: 5/5/6,
5 turrets
Fittings: 1050MW, 400tf
Shields: 3500
Armor: 4500
Hull: 4750
Capacitor: 2850
Cap Recharge: 750s
Max Velocity: 145 m/s
Drone bandwidth: 100
Drone bay: 200
Targeting range: 55km
Scan Resolution: 200
Max Locked targets: 7
Sensor strength: 18
Signature radius: 305
Cargo capacity: 400

HURRICANE:

5% bonus to Medium Projectile Turret damage

5% bonus to Medium Projectile Turret rate of fire

Can fit Warfare Link modules

Slot layout: 7/4/6,
6 turrets, 3 launchers
Fittings: 1125MW, 400tf
Shields: 4250
Armor: 4500
Hull: 3500
Capacitor: 2250
Cap Recharge: 592s
Max Velocity: 165 m/s
Drone bandwidth: 30
Drone bay: 30
Targeting range: 50km
Scan Resolution: 220
Max Locked targets: 6
Sensor strength: 16
Signature radius: 250
Cargo capacity: 425

From patch notes: “As a part of these changes, extra materials have been added to the build requirements of several Battlecruisers. These extra materials do not return when the ships are reprocessed.”

Similar change hit Mining Barges during their rebalancing. Minerals are simply added as “additional materials”. This is CCPs prefered solution to combat possible speculation as covered in this post about barges. If CCP added the minerals as normal materials, people would simply buy off entire supply of battlecruisers from market now, and then reprocess them post patch to multiply the minerals. Yes, dear players, this is because we are a bunch of smartass opportunists 😉

Black ops boost

Source: Fozzie’s forum post.

All Black Ops battleships will get a boost to jump range, which base will be 3.5 ly (+75% range boost to current 2.0 ly). Fuel bay has been increased to 1250m3 (+25% increase), whereas Jump Portal fuel need has been reduced by 25%. These changes will certainly make Black Ops quite a bit more useful (I was however arguing that black ops were useful already – in this post).

Cloaking device boost

  • CPU need of Covops cloak have been reduced to 100, while coverts, recons and blockade runners get their bonus adjusted to “-20% CPU needed for cloaks per level”.
  • Covert Cynosural Field can now be fitted to any ship that can fit Covert Ops Cloaking Device

Armor tanking changes

Source: Fozzie’s forum post.

Armor Rigs

  • Change the penalty on all active armor rigs (Aux Nano Pump, Nanobot Accelerator, and the new Nanobot Overcharger) to increase the powergrid use of local armor reps by 10% instead of reducing ship velocity. Note this is increasing the PG use of the reps by 10% (or 5% at Armor Rigging V) not decreasing the total PG of the ship.

Plates

  • New skill: Armor Upgrades. This skill reduces the mass penalty of all armor plates by 5% per level. (Int/Mem, rank 3, requires Mechanics 3) This skill affects all plates (including 1600mm)
  • All 800mm, 200mm and 50mm plates mass penalty is reduced by 20%

Armor Reps:

  • Reduce the PG need of all Medium Armor Repair units by 20%
  • Reduce the PG need of all Large Armor Repair units by 10%

Ancillary Armor Repairer

  • When not loaded with Nanite Repair Paste, has 75% repair amount as a T1 Armor Repairer
  • When loaded with Nanite Repair Paste triples rep amount (so reps for a total of  225% a T1 repairer when loaded)
  • Same cycle time and fittings as T1 reps
  • Always uses the same cap as a normal (T1/T2/Named) Armor Repper
  • Small reps use 1 paste per cycle, mediums 5, larges 10. Each holds 8 cycles of paste. Reload time is 1 minute just like an ASB
  • Can only fit one such mod per ship
  • Incursus gets its rep bonus reduced from 10% to 7.5%

Crimewatch 2.1

With the introduction of the new Crimewatch it is now impossible to start a consentful 1 vs 1 by stealing from each others containers. Doing so after the release of Retribution will result in a global Suspect flag, so anyone in the system can legally attack you. To rememdy this, Team Five O has introduced a way to start a consentful duel in high security space by giving you a limited engagement flag against each other. Source: dev-blog.

New limited edition ships

A bunch of new ship makes their way to New Eden. First of them is Society’s of Conscious Thought (Jovian) Gnosissee this post for more details about it.

gnosis gnosis-fitting

Ship stats are available in Data Dump Explorer:

Pirate rookie ships & Faction Destroyers

Ship collectors and market speculators get another set of new toys to play with: pirate rookie ships. It seems that all the ship skins which art departament made during the V3 process will eventually make their way to the game.

violator echo hematos immolator
taipan nefantar-thrasher

Ship stats are available in Data Dump Explorer:

UI changes

  • New Information Panels now show all the system information in a consistent way. Source: dev blog.
    Each panel has three modes: normal, compact and collapsed. Normal mode is the one we are used to and is the most verbose one. Compact mode shows the most important information and the collapsed mode hides the panel completely. Information is still accessible by hovering the mouse cursor above the top row of icons. It is also possible to re-arrange the panels by dragging the icons in the top row.
    It is worth noting, that a Notification Panel will join the existing ones in a further release. It will work in a similar way to Notification Center in Android and iOS, by aggregating all notifications into one configurable list.
    info panels
  • Route displayed on the background stars.
    There is a new autopilot setting “Show route path in space”. When enabled, it will draw the route in space, connecting the stars in the space scene nebula. When you click the screen below you will also notice that the stargate actually connects the system you’re in to the rest of the path.
    heaven-map
  • You can now click Alliance logos to zoom in on them.
  • Skill Points will now be displayed in Medical Window, so you no longer have to open the Character Sheet to know which clone upgrade to buy.
  • Corporation Recruitment process has been further streamlined (source: dev-blog)
  • Applying character has to confirm that they still want to join once their application has been accepted
  • Welcome mail can now be customized, for example to contain TeamSpeak and Corp Wiki addresses.

War changes

  • War history in Corporations and Alliances will be divided into groups
    • Active Wars
    • Factional Wars (active)
    • Pending Wars
    • Finished Wars
  • Allies will not have to wait 24 hours before joining the war – this cooldown will be reduced to 4 hours.
  • Inactive characters are not taken into account when calculating war cost – remember to log on all alts when you get a war dec!
  • Peace after surrender – when one entity surrenders to another, both corporations are forced into 14 days of peace, when no war can be started against each other.

Source: dev-blog by Punkturis

PS. If you find any information inaccurate or out of date, feel free to contact me. This post is meant to be a “by players – for players” source of information.

 

Old Jovian ship makes its way to New Eden space lanes

GnosisOur story begins about six years ago people have been speculating if Jove space or Jove ships will ever be unlocked by the CCP:

http://www.eve-search.com/thread/457817-0/page/all#48

As you can see, the ship on the right is as old as EVE itself. Only NPCs have been flying it until now (vide Sister Alitura Epic Arc). Players from the thread above were not far from the truth, actually. One year later CCP has released a Jovian Shuttle, the Apotheosis for the fifth anniversary of EVE Online. Back in the day CCP seeded the gifts directly to hangars of each active character, so I have immediately collected 5 of these little buggers (had 5 chars at the time).

fozzie_on_gnosisThis year marks the tenth anniversary of EVE and guess what – Nicholas Barker and Gogela will be happy (granted Nicholas is still playing; by the way, an excellent Crystal Ball speculation there, Gogela!). CCP is looking to release the ship that used to be called “Generic SOCT Cruiser”, possibly as the Tenth Anniversary gift. The new name has also changed: it is now known as Gnosis.

The devil is in the details, so let’s have a peek:

gnosis-descriptionFirst off, this ship actually looks to be a useful one to fly. While the Apotheosis or Primae look cool, their stats make them pretty much useless hangar spinning toys. Gnosis is different.

Many players will immediately voice their concerns about this ship being almost too versatile, giving bonus to every weapon type. And probes, too. And Gang Links as well.

I will however remain a sceptical: while the list of damage bonuses indeed looks nice, they don’t make the Gnosis king of the hill immediately. While the slot layout of 6H/6M/6L makes it extremely versatile, the firepower will be reduced by only 6 high slots, which divide into 5 turrets and 5 launchers.

To make a lethal weapon, Railguns need a tracking or optimal range bonus to be really useful, while Blasters and ACs would benefit from a falloff bonus. Lasers on the other hand would be much easier on the capacitor with a reduced  capacitor need bonus. As you can see, that means the Gnosis will be useful, but it won’t make other BCs obsolete. It also does not sport any tank bonus, while many other ships of this class do (even after the proposed battlecruiser rebalancing).

Gnosis will primarily be useful as a PVE toy for high and low sec exploration. Limited edition of the ship will affect the price no doubt, so only players with tons of ISK will be flying this for PVP.

It could potentially be useful for PVP because the exploration bonus will work on combat probes as well. Unfortunately the high CPU requirement of the Expanded Probe Lanucher counts as a limiting factor, so we are unlikely to see such fittings in use.

gnosis gnosis-fitting

What ain’t broken, can’t be fixed.

This post is a reply to the Blog Banter #44.

Is There Anybody Out There?

“The local chat channel provides EVE players with an instant source of intel of who is in the system. With a quick glance you can tell who is in system and what your standings are to them. War targets, hated enemies, friends and corp mates all stand out clearly. Is this right? Should we have access to this intel for free with no work or effort? Should the Local chat channel even exist? Should normal space be more like wormhole space where the Local channel appears empty until someone speaks?”

Local works just fine.

localPeople wanted EVE with system-wide effects. Players wanted EVE without local. Guess what? CCP listened and gave us 2000+ such systems in Apocrypha. It’s called wormhole space. I’ve heard hundreds of “remove local” voices since I’ve started playing EVE. It’s not going to happen, and here is why.

First off, “me” is me, and “you” is all those people who want to get rid of local. Everyone else read on as if this was a chat log or meeting minutes 😉

EVE is not just a game of shooting spaceships. As long as an average Joe is simply shooting spaceships, that average Joe is flying under an FC. And those FC’s are playing a different game, called EVE RTS (have you ever been playing as FC? You think it’s simply about target calling?). When roaming, FCs need eyes. Not only one system ahead. The more systems around FC has eyes on, the better. Some of that is achieved by creating intel chat channels, where information about spotted neutrals/reds in an area of space (constellation, region) is exchanged, some of that is achieved by having scouts ahead, and some by reading map stats. Now, let’s assume local has been removed (or changed to a delayed mode like in WH space) and either an improved d-scan or new probing mechanism has been introduced. Of course map statistics about number of pilots docked, in space and number of ships recently destroyed is still available. Now, let’s have a look at the effects of this change: Besides creating a new mini-profession (“eyes”), you are only giving players a new burden to bear. The end result will be the same: FCs will have eyes, the more, the merrier. This will not stop gangs from dropping on top of you. This will not stop people from finding fights when they really want to. This will not stop people from sitting cloaked in your system, opening a cyno and calling a fleet in when they spot a target.

The unintended result will be however killing solo roamers. Since they work solo, they don’t have dedicated eyes in every system along the path of their roam. With local removed, finding a fight will be much harder (whereas sometimes it will be even too easy, when solo hunter becomes the hunted). Yes, with all the blob warfare going around in EVE, solo PVPers still exist.

Hence my question, why change something that works just fine?

One of the ideas from other Banterers that I liked somehow was introducing a delayed local in nullsec and adding a system upgrade or anchorable module that grants the owning alliance the ability to see local in immediate mode. This would give players yet another reason to claim and hold space, which is good and can be a potential driver for conflict.

In closing

I am against changing local, but not because I am afraid of the new. I see the mechanic of local well balanced and working as intended. In case you don’t like local, do yourself a favour and go to WH space, where it works the way you want.

Battlecruiser changes proposed by CCP Fozzie

As stated in the previous year, CCP is continuing their rebalancing efforts and is now looking into Battlecruiser rebalancing (see frigate and cruiser changes in this post). Namely devs are going to remove Tiers and bring much-needed love to some underutilized BC hulls. The rebalanced battlecruisers will have their EHP levelled, former Tier 1 versions receiving a slight boost, while Tier 2 are going to get a slight nerf.

It’s worth mentioning, that the changes to Prophecy and Cyclone are giving them a new role. Prophecy is now becoming a drone boat, while keeping it’s tanking potential. The Cyclone is getting a missile launcher RoF bonus, resulting in a bonus to all damage types.

The original post by Fozzie is here on the forums, and all the changes have been summed up in the tables below:

Up to date tables are available in Retribution Point Release post.

PS. One more thing. Hans Jagerblitzen has replied to Fozzie’s original post in a way that suggests possible changes to active armor tanking:

Hans Jagerblitzen
But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma…..

I wouldn’t say my triple-armor-rep Myrmidon sucks. I haven’t lost it even once yet 😉