Easter Egg change in Retribution 1.1

CCP has changed an existing easter egg in Retribution 1.1. It was seeded as a gift for capsuleers during the holiday season:

Key Pass to Open The Door
Name:
Key Pass to Open the Door
Description:
A very special and valuable key pass that uses some of the rarest elements known to humankind in order to create the most secure access card possible.

These passes are so rare and valuable, they are only ever used by capsuleers, to protect their quarters on board stations where they are docked. Without one of these keys one would likely not have a chance of getting in, or out, of a capsuleer’s private quarters.

The description now reads:

Key Pass to Open The Door
Name:
Deactivated Station Key Pass
Description:
At the end of YC114, station managers across New Eden were surprised and shocked by the accidental delivery of station key passes to large numbers of pilots due to an inventory error in the InterBus central database. With recall next to impossible, the recommendation of veteran station manager Scotty, now consulting with the SCC, was to simply send out a general deactivation order and replace the master key passes used by station staff. The mistakenly delivered passes are now nothing more than souvenirs of an odd but ultimately harmless incident.

So, all my rambling in this post about possible opening of the door was… Well… Pure, baseless, unfounded speculation. By the way, it seems that our Docking Manager friend Scotty has got himself a new job.

What players (really) want

Pattern Clarc has written an excellent post on EVE Online forums regarding how players would like to see the solution for the current issues in EVE. It is a “fake” dev-blog, which adresses all of the below issues players see in EVE:

  • Players know that CCP is currently developing two other games: Dust 514 and World of Darkness,
  • Thus, the amount of manpower available to develop EVE has been reduced,
  • Players also see lots of known issues, which are not being addressed (hybrids, dreadnoughts, COSMOS, etc.),
  • Instead, players see new, mostly unwanted content (100+ pieces of clothing, aka space-barbie),
  • CCP not being transparent to the playerbase – resulted in the ‘monoclegate’

Post is really insightful, and the general feedback in the forum thread is rather positive. My opinion is no different – Dear CCP, listen to this guy; or even better: hire him to write dev blogs for you. By the way, the Tick-Tock approach mentioned in Clarc’s post has really worked well for Intel.

The Door.
The Door.

Personally I think we should listen to Zulu’s statement for now, and see if CCP keeps their word. CQ/WiS is not bad in itself, it just lacks the usability of the ship spinning interface (takes time to load, no context menu on ships, no way to open Ore bay/Fuel bay/Corp Hangar/Ship Hangar without opening “Ships” window first; no drag and drop from hangar to ship; no doubleclick on the ship to open cargohold). Another thing is lack of environment: instead of Walking in Stations we’ve got Walking in One Rusty Room. I’ve got a paddle, and a bucket but there is no sandbox to play in – there is only a big mysterious door instead.

Seismic Stan's hat by Rixx Javix
Seismic Stan's hat by Rixx Javix

PS. Dear CCP, we want a new ship for christmas; snowballs and launchers will work, too. AUR and clothing is a no-no, unless it’s a classy, black pirate hat: