EVE Online: Incarna is closer than one might expect. CCP released a statement, that Incarna will be deployed in June 2011, so there is about a month until the final build is going to be deployed on a server near you. It seems that the developers took the croudsourcing ideas very seriously, because most of the features mentioned in the forums after the first public Incarna test made it to the current build.
- Movement: left+right button makes your character walk
- Ship fitting: there is now a holo of your ship in the CQ and on the balcony console
- Gfx: lighting has been adjusted, most of the textures is already there
- Protein Delicacies + Quafe!! Dear CCP: Please make it possible to eat and drink those 😀 Quafe would have some meaning other than just trading commodity
- The big three monitors got some overhaul, they don’t look so useless now and display some useful information
- Animations are much smoother and the collision models have been updated – character doesn’t get stuck anymore
- Whole performance (FPS) is much better than the previous build. Loading times are still longer than the current station environment.
- Micropayment interface has been added – it will be possible to convert PLEX to a special currency
The GUIs are still incomplete. Developers have posted a screenshot with the proposed solution in a recent dev blog – you can see it on the right (current Duality build requires you to right click an object and select options from menu).
As usual, I have posted a couple of screenshots from the current work-in-progress version: