It’s one of the changes I wanted to do much earlier on, but didn’t have time to properly prepare LMeve for this. Yes, this is the first part of our project that goes public.
Since the day when I learned that CCP has open-sourced their WebGL library, I wanted to use it right away in our little tool. Even though some time has passed since the tech went public, I have only seen it running on one public website: http://www.eohgames.com/labs Back in summer I had a chat with one of the creators of that site, T’Amber (@PaulOosterman). We have discussed the possibilities of CCP webGL and I have shown him my work on it in LMeve Database module. But to show him this one feature I had to create an account and a new role with just this one module allowed. Lots of work to share it with just one person, eh?
So today I would like to share with all of you the “lite” version of LMeve, which replaces the dirty old Static Data Explorer. It is running the same code that powers our closed-beta Industry app, but it has been stripped down to just have this one module. Say hello to LMeve Item Database!
TL;DR
Check out the new Item Database with 3D ship preview (ship spinning works too):
PS. Some things still need work, for example weapons, munitions and structures do not load properly (there is no code that understands that they are not ships and a different loading method should be used). All ships should display properly though.