EDIT: For winter 2012 expansion, visit this post.
It seems that the words of the CEO of CCP are slowly taking shape in the form of the new Winter Expansion. Dev blogs and video dev blogs are being released almost every day, and so are the updates on Singularity. Let’s sum up what was said and what is already there:
|
Current Status
dev blogs/video dev blogs/sisi |
Hybrid weapons balancing
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Less CPU, less PG, less cap, 20% tracking to blasters, 10% damage to railguns, 5 seconds reload instead of 10 seconds. See dev blog here, feedback thread here |
Factional warfare
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LP can be used to buy Customs Office Gantry BPC, There is a discussion in the playerbase about removing Faction NPCs from high sec. |
Assault ships
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re-scheduled until after Crucible |
Capital ship balancing
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See dev blog here, feedback thread here |
New T2 modules
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Siege module II, Triage module II, Bomb Launcher II, Warp Disruption Field Generator II, Warfare links II, Expanded/Core Probe Launcher II, MAPC II, Drone upgrades II – see screenshot and a feedback thread here |
Starbase logistics management
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- Fuel Blocks – four racial type of Fuel pellets instead of the current model. See dev-blog here.
- Decreased anchor/unanchor and online/offline times for most structures.
- Removed the need to enter password when using Jump Bridges.
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New EWAR-Drones
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no info yet |
T2 Rigs manufacturing
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Magnetometric sites value incresed, will now spawn T2 rig BPCs and more rig components |
Ship spinning
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New font
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already on Singularity. See my post here and dev blog here. |
More captains quarters
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already on Singularity. See dev blog here. |
Time dilation
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See dev blogs here and here. |
CCP_Soundwave video dev blog
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- Logistic ships (Oneiros +200 PG, -1 med +1 low)
- Destroyers (10% to HP/25% to cap, signature reduced by 25%, RoF penalty removed)
- Dramiel nerf – reduced scan resolution, velocity, CPU and powergrid output, gaining mass.
“and if you fly Dramiel… train something else”
- Bumped up value of exploration sites (but not their distribution)
- Corp bookmarks (and possible alliance bookmarks in future)
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“This is not a final list”
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- New warp tunnel effect – cinematic grade sci-fi effect!
“full screen procedural chromatic and geometric distortion”
- Tier 3 ships now have shaders (Tornado is still not ready yet)
- Nearby stars are visible on the sky now + jump gates have been aligned so they face the destination star.
- Naga has lost its Siege Launchers – it has become a Rokh-like gunboat
NEW:
- Booster Changes Slightly weaker than before, but without the side effects.
- Increased Player Ship Salvage
- More Bandwidth for PI links
- Log Off Timer Change – logoffski is not a valid survival tactic anymore
- Per-Ship Orbit – Orbit distances will now be stored based on ship types. Game will remember your default orbit range for each ship type!
- Autopan on Hover Removed – Accidentally hovering over a target no longer causes the camera to automatically pan over to it.
- Remote Unrent Office – No need to fly to a station to close a corp office.
- Fitting List Limit Raised – Store up to 100 personal/200 corporation ship fittings
- Blueprint type in Killmails – killmails now contain information if the destroyed blueprint was original or not.
- Click and drag to select multiple items in inventory containers.
- Neocom Blink Toggle – You can now disable the blinking NeoCom icons
- Corp Chat MotD – Corp, Alliance and Fleet channels can now have a Message of the Day.
- Scan Signature Filter – Cosmic signatures can now be filtered by type, allowing players to easily sort cosmic signatures in the scanner results.
- Skill Training Highlight – The skill currently in training will be highlighted light blue in the Skill Queue
- Re-arranging targets – it is now possible to rearrange the targeted items
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The new ship shaders remind me of the Trinity expansion back in 2007. As long as the poly models haven’t been touched (except for Raven and Phobos), the texture quality has been improved greatly. In one of the video dev blogs, CCP Basement Ben said that ships are now being “vee-threed”, which I understand as another iteration upon Trinity (which would be the V2) and original artwork (V1 in this example). First visible difference is the detail level (thanks to new PGS shaders – textures are the same size, but their map composition is different – see my post about PGS shaders and Scorpion model evolution here). Additional effect of the new shader is the ability to place custom decals on ships – most Gallente and Caldari models now bear either a faction logo (for T1) or R&D corporation logo (T2). Screenshots say it all:
The new nebulae look really cool and much more detailed, but some regions still need some work: for example Essence looks unfinished – there is only one cloud taking a quarter of the sky, and the rest is basically empty (black). Genesis is much better though:
There is some cosmetic changes as well: turret icons have been reverted to the custom drawn ones, which are much easier to distinguish (and take less time to load). Another change has been done to the Phobos, which now has visible large Warp Disruption Field Generators (they spin!). When we talk about HIC’s, it’s worth to mention, that WDFG has received a Tech II counterpart, which has 36km range.
I have almost forgotten about the BPOs for the new tier-3 battlecruisers: these are already available on SiSi, so all industry moguls can already start planning their mineral supply chains.
Overall impression of the development is rather good. CCP is doing lots of necessary improvements, but in a very tight timeframe (most of these changes should have been done during the past two years, not months). I am a bit afraid that pushing so many things at once will most likely result in a higher amount of bugs. Also the balance changes will surely cause a lot of discussion, especially the Supercarrier nerf.
PS. I think CCP_Soundwave summed it all up perfectly: Winter Expansion “is gonna be exciting for spaceships… If you like spaceships. If you don’t like spaceships, you’re gonna be a little disappointed”
EDIT: I have calculated the tier-3 battlecruisers build price at ME 0 (for researched BPOs it will be about 10% less). Clearly, the Talos is out of line, being almost as expensive to build as the Dominix.
BPO |
Build Price |
Talos (ME 0) |
52 747 405,11 |
Tornado (ME 0) |
41 597 934,74 |
Naga (ME 0) |
47 949 742,59 |
Oracle (ME 0) |
47 386 315,47 |
EDIT 2: The Winter Expansion name is “Crucible” source: evenews24.com