Leopard, a Speedy Gonzales variation of Minmatar shuttle

I spent some time today browsing the Static Data Dump (aka Crystal Ball). I was looking for clues about Nestor, the Sisters of EVE unique battleship (CCP has shown two images of it on their Facebook profile).

I found something else entirely:

Leopard-shuttleLooks like a Minmatar Shuttle, right? Well, yeah, almost. It’s slightly darker, but apart from that, it looks just like a regular shuttle.

Description does not shed much light either:

Rumor has it the Leopard originated as a secret project in the Minmatar Republic. In their endless battle against enslavement by the Amarr Empire, the Minmatar have had to develop ways not only to liberate large masses of their people, but also to sneak in and capture individuals of high strategic importance.

These kinds of black ops search-and-rescue missions might be executed for key people who were held by the enemy and possessed either special qualities the resistance needed, or information the Republic couldn’t afford having tortured out of them. It’s notable that these individuals might not all have been Minmatar, and that the resistance movement is unlikely to have restrained itself from using the same methods on key Amarr people they’d captured with the help of the Leopard.

It is an extremely fast ship, meant for quick and stealthy getaways, and while its origins are covered in rumors, chances are the Minmatar leaked it to the capsuleers in order to curry favor with them.

Still following me? At this point I thought there is nothing special about this ship, besides it’s darker skin. And then I looked at the statistics, and I was literally blown away:

Ship warp speed: 20.00 AU/s

 

Damn, that thing is lightning fast! Tech II rigged interceptors (w/o implants) can reach 12,5 AU/s top speed, and this incredibly fast already. This shuttle is still another 50% faster!

I don’t know about you guys, but I definitely want one!

More reading:

The Sanctuary has reached a breakthrough

This post is a fan-fic lore oriented article written from in-character perspective ((IC)).

Last week the scientific community of New Eden cluster has been surprised by the uncommon design of newly unveiled, capsule-fitted ships designed by The Sanctuary (Sisters of EVE), which allows said ships to enter faster-than-light speeds while cloaked, without the need for sophisticated quantum computer hardware.

Crielere Cloaking technology vs. warp drives

Classic Sotiyo-Urbaata based warp drive uses two polar dishes inside of the ship’s warp core to compress the vacuum and create a depleted vacuum bubble around the vessel. This is the simplest and most efficient design, and is used by all starships currently in operation, both capsule fitted or not. Hundreds of years have proven this is the best possible approach, because:

  1. Warp core is hid deep inside the ship, making it well shielded from damage and unwanted interference
  2. Placing the warp core in the geometric center of the ship allows creation of the smallest possible depleted vacuum bubble, which makes it energy efficient.

Graviton Pulse GeneratorEngineers at Project Crielere have proven, that this warp drive design creates too much interference for cloaking devices to operate properly at FTL speeds. First stealth generators used meta-materials to make the ship invisible in a specific band of electromagnetic spectrum (usually infrared or visible light). The ship was however still visible in other EM bands, for example microwave or gamma. Historically the second and currently used approach relies on a series of graviton pulse generators in order to create a gravity lens around the ship. This causes all electromagnetic radiation to be bent around the vessel, making it undetectable in any and all EM bands. The effect of the lens also shields the ship emissions by containing them inside the graviton bubble (using complete internal reflection). In order to keep the graviton generators synchronised and create a stable lens around the ship, ship’s computer must calculate the model of the gravity lens in real time. While the model is rather simple when the ship is stationary, it becomes increasingly difficult when the vessel begins to move. All matter that comes through the graviton bubble, including space dust and the ship thruster emissions causes unwanted interference, which ship’s computer needs to take into account when calculating the bubble model. However, when the ship enters the depleted vacuum bubble,  the equations in the model change in an non-linear way, making it impossible for classic and photonic electronics to provide a solution.

Quantum MicroprocessorEngineers at Project Crielere eventually came up with an elegant quantum algorithm that can still provide a solution at FTL speeds, but it means a quantum computer hardware is required to solve the equations. This specialized hardware has been successfully installed into several classes of ships, including Recon cruisers and Blockade Runner industrials, but is generally unsuitable for most vessels, because it requires substantial customization. It also makes it nearly impossible to use on bigger ships, such as Black Ops battleships.

The Sanctuary has reached a technological breakthrough

Stratios CruiserBy moving the warp drive polar dishes outside of the hull into a circular ring-like structure, Sanctuary engineers have removed the effect of depleted vacuum from the graviton bubble equations, making it possible to be calculated without specialized hardware. It is still unknown how exactly this circular structure actually creates depleted vacuum, because the electronics which does all the calculations is protected by advanced tamper-proof chips. Sisters of EVE also forbid the owners from tampering with the technology, voiding the warranty if external tampering is detected, and stating it that using the drive after it was modified will cause fatal injuries to those on board. I however believe it is only a matter of time until some intrepid hacker jailbreaks the electronic systems in the ring polar dishes, and reverse engineers the mathematics that make it work. This lets me believe that by applying this technology to a battleship-class hull could allow even the biggest of vessels to use cloaking technology at FTL speeds. It opens the possibility for The Sanctuary to develop a covert battleship vessel as well, which is currently unconfirmed, but theoretically possible.

One of the downsides of The Sanctuary approach is that the use of a quantum computer would also allow a rapid restart of a cloaking device, which is currently impossible with classic electronics. It means that the Sisters ships are forced to go through a complete startup procedure of a cloaking device, which takes up to 30 seconds, rendering the ship vulnerable during that period.

More reading:

Author
Lukas Rox is a veteran capsuleer with PhD in Graviton Physics, currently working in Aideron Technologies as a Director, also an Expert in Cloaking Technology and a GalNet Software Architect.
More information is available in the CONCORD dossier.

How to revert a broken Launcher update

Today’s patch is going smoothly – at least on CCP side. For players the first available Windows version of EVE Lanucher build was broken (probably missing some files). If your launcher update failed, and you can’t start it now, getting this message instead:

launcher-errors

Don’t worry, there is a simple fix:

  1. Go to your EVE folder, enter “launcher” directory.
  2. Once there, you’ll find “launcher.exe” and “launcher.old.exe”
  3. Remove launcher.exe
  4. Rename launcher.old.exe to launcher.exe
  5. Then go to “appdata” directory.
  6. Remove “EVE_Online_Launcher-2.1.643940.win32”
  7. Keep the “EVE_Online_Launcher-2.1.613956.win32” one

Now don’t run the update again until CCP fixes the Launcher. Patiently watch #tweetfleet for an update from CCP_Goliath or other CCPers.

UPDATE: the Windows Launcher has been fixed. It’s safe to update now!

Mac users will be happy to know their version works just fine.

More reading:

Giveaway winners announced!

Three weeks ago my site has hit another visit milestone, and I’ve started this giveaway to celebrate with you!

Today Rubicon goes live on Tranquility, but three pilots will have one more reason to be happy 😉

The winners are

*** FANFARE ***

Maximus Aerelius

1st prize – Megathron Navy Issue

1st_767215551_1024 navy-mega

DoStuffz

2nd prize – Rattlesnake

2nd_1191844552_1024 rattlesnake

Ziffallo

3rd prize – Sacrilege

3rd_1972446352_1024 sacrilege

Congratulations!

Contracts will be up shortly. Thank you everyone for taking part in the giveaway!

tickets | chribba dice ]

Rubicon 1.0 Static Data Dump conversions available

DevFleet

This post is entirely for the #DevFleet out there. CCP have outdone themselves by publishing static data dump for a new expansion 4 days before actually deploying it on Tranqulity! It was already available on the Toolkit page last friday.

It means that we – the third party developers – had even more time to convert and adapt the data to our projects. Unfortunately it was not so easy to convert the data this time. As most of you know, CCP has recently switched from SQL Server 2008 to SQL Server 2012, which means the official Static Data Dump has now SQL Server’s 2012 media format. To make the ride even more rough, SQL Server 2012 only runs on Windows Vista and above, and Windows Server 2008 R2 and above. In order to make my development VM compatible with the new Static Data Dump, I had to set up a clean new VM with Windows Server 2008 R2 and the new database version. Fortunately it is possible to do all that legally, because Windows Server 2008 R2 is available as a 180 day trial (which can then be rearmed twice to extend the trial even further), and you can use the Express version of SQL Server without paying a dime.

Now the results!

SQL Server -> MySQL & SQLite:

YAML -> MySQL:

YAML Certificates schema
YAML Certificates schema

I have also updated the LMeve Database to use this new dump, feel free to have a look.

Type Icons

CCP has only published a data dump, with icons and renders (probably) coming soon. Don’t worry, I have prepared a “delta” Rubicon icon pack. Simply copy it on top of your existing Odyssey icons:

Icons and renders have now been updated by CCP. Go to the Toolkit page to fetch it.

Feedback

If you find any issues with these dumps, please let me know. This is the first dump from SQL Server 2012, so it is possible some things can be different either in schema or in the data itself. LMeve works just fine, but that’s just me.

 

What to build in Rubicon? [UPDATE]

If you play an industrialist in EVE and await Rubicon eagerly, here is a short list of what new things will be available to be built in the upcoming Winter Expansion. Make sure to prepare the materials ahead of time, and schedule a rush for the blueprints on the 19th!

Why is it worth to join the rush? Because countless expansions before have shown that people are willing to pay extra just to be one of the first players to use/access new features. Rubicon brings several manufacturable items, and each of them is a chance for a potential quick buck.

UPDATE: Added estimated manufacturing costs for each item.

UPDATE: It seems the sudden demand for some PI components has made their price skyrocket. I have updated the material lists (they changed from Singularity a little bit) and the estimated costs. As you can see, Cynosural Inhibitor manufacturing price has already doubled!

Mobile Depot

mobile-depot-bpoOne of the first steps towards space colonization, and the only one that will have a reinforcement timer, Mobile Depot is the cheapest one to build. According to the Rubicon Patch Notes, the BPO will only cost 1,000,000 ISK and will be available from any of the four Empire factions.

Extra Material Quantity dmg per job
Smartfab Units 3 100%
Nuclear Reactors 1 100%
Guidance Systems 3 100%
High-Tech Transmitters 1 100%
Material Quantity
Tritanium 5500 (perfect: 5000)
Pyerite 220 (perfect: 200)
Zydrine 220 (perfect: 200)

As you can see, the materials list contains both minerals and PI components, and it should be realtively cheap to build.

Estimated manufacturing cost: 1,053,898.46 ISK

Mobile Tractor Unit

tractor-unit-bpoThis one will have a bit more expensive blueprint than the Depot – BPO will cost 30,000,000 ISK. Just like the previous one it will be seeded by the four major Empire factions.

Extra Material Quantity dmg per job
Organic Mortar Applicators 2 100%
Wetware Mainframe 1 100%
Ukomi Superconductors 2 100%
Small Tractor Beam I 1 100%
Material Quantity
Tritanium 11000 (perfect: 10000)
Pyerite 550 (perfect: 500)
Isogen 550 (perfect: 500)
Zydrine 550 (perfect: 500)

Estimated manufacturing cost: 12,500,442.59 ISK

Small Mobile Siphon Unit

siphon-bpoMobile Siphon Unit, the most controversial deployable introduced in Rubicon has a BPO that costs 100,000,000 ISK. Just like the previous two, it will be available in Empire space.

Extra Material Quantity dmg per job
Guidance Systems 100 100%
Miniature Electronics 100 100%
Data Chips 12 100%
Material Quantity
Tritanium 236425 (perfect: 214932)
Pyerite 34181 (perfect: 31074)
Mexallon 20747 (perfect: 18861)
Isogen 6545 (perfect: 5950)
Nocxium 1900 (perfect: 1727)
Zydrine 624 (perfect: 567)
Megacyte 189 (perfect: 172)

While the material list simply consists of Minerals, to build a Siphon Unit your character will need to have some Tech II related skills trained, namely Electronic Engineering 4 and Graviton Physics 4.

Estimated manufacturing cost: 12,715,469.64 ISK

Mobile Cynosural Inhibitor

cyno-inhibitor-bpoThis one will be a bit tricky to get. Not only the BPO costs 150,000,000 ISK, but it will only be seeded in nullsec regions! But with the changes to interceptors (namely their bubble immunity) getting these blueprints should not pose any problems.

Extra Material Quantity dmg per job
Broadcast Node 4 100%
Organic Mortar Applicators 8 100%
Self-Harmonizing Power Core 2 100%
Sterile Conduits 4 100%
Wetware Mainframe 2 100%
Guidance Systems 20 100%
Material Quantity
Tritanium 275000 (perfect: 250000)
Pyerite 11000 (perfect: 10000)
Isogen 5500 (perfect: 5000)
Zydrine 5500 (perfect: 5000)
Megacyte 550 (perfect: 500)

Estimated manufacturing cost: 61,843,391.28 ISK

Bastion Module I

bastion-module-bpoThe blueprint will cost 50,000,000 ISK and will be available on the market (CCP did not specifically say “in Empire”, but that’s my educated guess). The module cannot be invented at the moment (only Tech I version will be available).

Material Quantity
Tritanium 385000 (perfect: 350000)
Pyerite 82500 (perfect: 75000)
Mexallon 33000 (perfect: 30000)
Isogen 5500 (perfect: 5000)
Nocxium 1100 (perfect: 1000)
Zydrine 220 (perfect: 200)
Megacyte 110 (perfect: 100)

Estimated manufacturing cost: 6,089,465.80 ISK

Rapid Heavy Missile Launcher I

rapid-hml-bpoPatch notes don’t say anything about the availability of the BPO, but I again guess it will be empire space (so it is consistent with other missile launcher BPOs). Blueprint price in Static Data Dump is 750K ISK. This one will have Tech II version, which means it will be inventable.

Material Quantity
Tritanium 105 (perfect: 95)
Pyerite 1155 (perfect: 1050)
Nocxium 8 (perfect: 7)
Zydrine 2 (perfect: 2)
Megacyte 10 (perfect: 9)

Estimated manufacturing cost: Tech I 36,342.49 ISK; Tech II (including invention) 1,759,950.43 ISK

Customs Office Gantries

While this is not a new structure, it’s use will spike in the first couple of days after Rubicon deployment. Also if you plan to bash some ICOs yourself, make sure to have Gantries already built and prepared. I’m pretty sure the land rush will lead to some funny events where someone will erect a ninja POCO after someone else had cleared the ICO. Just a thought 😉

What’s the difference between a Live Event and a regular Kitchen Sink op?

Yesterday CCP has run a Live Event. For those who never saw a Live Event before, it is a staged, lore oriented event run in game by the devs. First incursions were such events, and the battle over Caldari Prime (operation Highlander) was another example. Live Events are usually accompanied with the risk of losing ship (in first incursions due to a huge amount of NPCs present on the battlefield, and during operation Highlander – because it  essentially becoma an FFA where Gallente loyalists would duke it out with the Caldari). With that thought in mind, I have picked up a cheap, expandable ship (plated Brutix) and a cheap “combat” clone (didn’t have a blank at the time).

There were two rally points, conventiently placed next to mission hubs: Meves and Sarum Prime. I’ve chosen the first one and have arrived way before the event. I met some friendly faces there, namely Ashterothi from Aideron Robotics and Akrasjel Lanate from Naquatech. Both are experienced PVPers. I have also noticed two CSM 8 members in our group: Mike Azariah and Ali Aras. We have formed a roughly 220 people armor fleet under an FCORD FC known as Super General.

2013.11.07.17.31.21 2013.11.07.17.29.01 2013.11.07.18.36.19
 

Shortly after, a CCP actor has arrived:

[ 2013.11.07 18:34:04 ] Heder Elislar > The Caldari Navy and Imperial Navy will be working independant of our effort.
[ 2013.11.07 18:34:14 ] Heder Elislar > We have no business with them.
[ 2013.11.07 18:39:35 ] Heder Elislar > Well, that's a lot of capsuleers.
[ 2013.11.07 18:40:01 ] Ashterothi > Heder Elislar When the call comes out, Federation loyalists answer
[ 2013.11.07 18:40:18 ] Buppas > glad to be here Heder Elislar, the republic can always count on my assistance
[ 2013.11.07 18:41:56 ] Heder Elislar > YOUR FLEETS MAY ADVANCE TO BOTANE, AND HOLD ON THE OURAPHEH

Jump jump jump, and off we went to Botane.

2013.11.07.18.55.54
 

The Republic general was right, that’s indeed quite a lot of capsuleers. “Enough mass to bend the time” so to speak. But we will get to that.

[ 2013.11.07 18:48:31 ] Heder Elislar > FLEET WILL BE DEPARTING IN THE DIRECTION OF LOW SECURITY PLACID IN 10 MINUTES.

Low sec – good! We will be shooting stuff! But then everybody jumped… and a giant TiDi wave crushed upon us.

2013.11.07.19.00.34
 

Dear CCP! I’d love a screensaver with this TiDi slowed down mid-system jump animation! Pretty please! It’s really lovely (no pun intended).

Unfortunately 10% TiDi quickly led to the fleet being disorganized. Fortunately it didn’t matter much as we were still in high sec.

It took some time to arrive in Stacmon (exactly fourty-two minutes). In the meantime we’ve learned that the next waypoint is…

[19:19:24] Heder Elislar > OUR NEXT RALLY POINT IS THE SYSTEM OF VESTOUVE.

Okay, that’s close to… Syndicate. So we are going to null after all. I smiled to myself, “good that I took a cheap clone with me, too bad I didn’t have a blank”. Flying what you can afford to loose has one big advantage: you are not focused on the fear of losing your bling ship, but on  the combat itself, which means you are less likely to make any mistakes. That’s why many veterans often tell newbies to master frigates first. Of course some people love the adrenaline kick, and that’s where all those multi-billion ISK killmails come from.

Once the fleet started to jump, the TiDi wave came back, and everything again dilated to a slow-mo movie. Once we’ve entered low-sec, Super General started moving the fleet in an orderly fashion (commonly known as blob).

2013.11.07.19.52.29 2013.11.07.19.52.56
 

In the meantime we’ve got the final destination:

[19:26:03] Heder Elislar > copy that, 8V-SJJ is final destination for Fed-Matari forces.

Unfortunately, we were still on the way to Vestouve, surfing a TiDi wave. And then reports started flooding in: Squids hit a heavily bubbled gatecamp, and most of their fleet got destroyed there. And gallente-minmatar have supposedly already lost the battle in 8V-SJJ. The traps were organized by null residents, namely Goonswarm and RAZOR alliance. Well, our 200+ strong fleet was still on its way, so we still had a chance at kicking some random shooting some random Goons before dying in a big ball of fire. Fun to be had!

Before crossing the low-null border, the FC asked if anyone wants to turn around and go back to safety. This was a nice move! Of course no one came. Well, except for the new owner of Poetic Stanziel, who started shooting someone and went GCC.

Once we’ve arrived in 8V-SJJ, there was still a roughly 200 men group of Goonswarm & friends in the system. After I have reviewed the killmails it seems it was at least one armor and one shield fleet, plus a wing of bombers. Our fleet warped to one of the beacons prepared by CCP and started shooting Goons. We’ve managed to catch a Damnation and one or two cruisers.

kill: Maller

kill: Damnation

We’ve also killed a random Drake, who was unluckily caught in the crosshairs of our fleet:

kill: Drake

And then the bombs landed on top of us! Immediately after the first bombs shown on overview, the FC has ordered a regroup at planet II. Most of the fleet survived the bombing, but deep in hull and armor. Piece of advice: never turn your MWD on when bombs are inbound! Even if you have to clear a bubble.

My trusty Brutix survived the first encounter, but it catched some fire on the way!

2013.11.07.20.35.59
 

While friendly logis were patching us up, we’ve killed some stragglers who warped on top of us. Sorry guys! We are NPSI! (a variation of NBSI: Not purple? Shoot it).

kill: Vigilant

A minute later a Megathron pilot in our fleet went AWOX. So we’ve dispatched him, too:

kill: Megathron

Once our logi finished the repairs, we warped back into battle again. This time our FC has brought us to one of the wrecks, away from the main Goon fleet. Goons followed suit, dancing around with us so to speak… and then out of a sudden we have warped close enough to each other, and the fighting began. Unfortunately our nullsec friends had enough logis to keep the primaries alive. First we went after a Proteus, but as much as our 150 men fleet could do was scratch his paintjob. Then we went after tech I ships, which usually have lower resists, so it’s easier to kill them, even with logi support. It was a sound plan and paid us a couple of killmails, for example this one:

kill: another Maller

Unfortunately experienced and well organized doctrine fleet has beaten our kitchen sink (we knew it was going to happen eventually). I went after a Harpy that has been shooting me, and his friends primaried me. My Brutix went up in flames: loss: Brutix. There was a HIC bubble up, but somehow my pod managed to get away from it. I warped to a random moon at 50, and made a safespot on the way. The F-5 gate seemed clear, and there were reports on fleet comms that the other side is clear too. I warped to the gate and jumped on contact. On the other side I follwed suit, warped to a random celestial and made a safespot on the way. Unfortunately the next gate was bubbled and camped. There was an Intaki NPC station in the system, but it was outside of my directional. I made a mistake of warping to it loss: Capsule. Yup, there was a bubble waiting for me there.

All in all, I’ve done 1,4 billion in damage, and lost 200 million, which translates to 86% efficiency. But these numbers don’t show how much fun it really was. I’ve enjoyed it a lot! Kitchen Sink Fleet op success o7

An afterthought

Now as long as PVP goes that evening was fun. TiDi is just a game mechanic designed to keep server responsive even under extreme loads. I can’t blame the servers. The actual fighting saw no TiDi, everything was smooth and fun, just like it should be.

But wait a second, where was lore in all this? It was a regular player battle, inexperienced kitchen sink fleet vs. veterans of nullsec. Where did lore go? What was the story told by this event? All previous live events I took part in were a part of the New Eden storyline. Did someone forget this was supposed to be a lore event in the end?

Many people complained about the lag and TiDi. This could have been thought of and prevented. In my opinion sending a 1000+ people through not reinforced nodes was guaranteed to cause a massive lag. I know CCP didn’t want to hint the nullsec blocks where exactly the event will be, but:

1) it didn’t work anyway, nullseccers got a hint in a public message that was supposed to rally pirate loyalists, and they had enough time to learn of the final destination.

While I don’t know if they actually bridged or not, I would do that if I was them: rally in the general vincinity with a titan bridge at the ready, and then quickly bridge once the final destination was announced.

2) lots of players were stuck in 10% TiDi on a several jump trip

It could have been done better, I’m sure Federation Navy (or even CONCORD) could have lend the high sec fleet an Erebus Titan and simply bridge the entire fleet from Meves. It would give at least a minute or two for the actors to show players the story, before the nullsec fleets arrived.

The problem is, we’ve missed the whole story this time. It was just another Kitchen Sink Fleet op. Ever heard of RvB Ganked Nights? They’re actually better than this event was…

Unless… Unless it was all planned

Unless it was supposed to be a failure. It was staged to end in a disaster. Quoting the trailer: Empires are loosing their grasp on power. They are no match for capsuleer nullsec power blocks. And when we are at it, neither are the high sec capsuleer organizations. This event was a perfect sign of that.

Just one more thought

High sec pilots could have prevented some of this by preparing in advance. We could have tried to set up some doctrine fleets with proper amount of logis, same weapons range and the same tank. We could have get in touch well before the event, use forums, use Twitter. Get organized. And forming a recon/bomber/t3 wing with a black ops bridge wouldn’t be a bad idea either. It would remove the problem of TiDi for sure, not to mention that bombers could actually be quite successful against the enemy fleet.

More reading:

New Item Database on Torchwood Archives (with 3D ship spinning)

It’s one of the changes I wanted to do much earlier on, but didn’t have time to properly prepare LMeve for this. Yes, this is the first part of our project that goes public.

Since the day when I learned that CCP has open-sourced their WebGL library, I wanted to use it right away in our little tool. Even though some time has passed since the tech went public, I have only seen it running on one public website: http://www.eohgames.com/labs Back in summer I had a chat with one of the creators of that site, T’Amber (@PaulOosterman). We have discussed the possibilities of CCP webGL and I have shown him my work on it in LMeve Database module. But to show him this one feature I had to create an account and a new role with just this one module allowed. Lots of work to share it with just one person, eh?

So today I would like to share with all of you the “lite” version of LMeve, which replaces the dirty old Static Data Explorer. It is running the same code that powers our closed-beta Industry app, but it has been stripped down to just have this one module. Say hello to LMeve Item Database!

TL;DR

Check out the new Item Database with 3D ship preview (ship spinning works too):

new-item-database

PS. Some things still need work, for example weapons, munitions and structures do not load properly (there is no code that understands that they are not ships and a different loading method should be used). All ships should display properly though.

200.000 visits. One More Thing. And a Navy Mega Ship giveaway!

About a year ago I was celebrating 100.000 visits to my blog. It took about 1,5 year to get there. This year, even though I had a blogging break in summer due to external factors, my blog has doubled the number of visits in less than a year!

200000-visits

* Yes, I know the counter didn’t reach 200.000 yet, but it will by the end of the day 😉

Thank you guys!

Giveaway is in order

As a thank you I will be giving away 1x Megathron Navy Issue, 1x Rattlesnake and 1x Sacrilege. How do you enter the draw? Simply leave a comment using your in-game character name (this way I will know who to contract the prize to). The giveaway will end on November 18th, 23:59 eve time. After the extended downtime on the 19th, Chribba dice will determine the lucky winners.

[ tickets | chribba dice ] – winners announced in this post

navy-mega rattlesnake sacrilege

Update – One More Thing

When I wrote this post in the morning I had no idea how the day was going to end. I was on a train, and I was bored, so I started up Twitter to see what #tweetfleet is up to. Mornings are usually quiet, because majority of US just went to sleep and EU has just arrived at work. That time around you can only find some Aussies on Twitter. Well, not only. Some Guy, formerly known as Poetic Stanziel was having a chat with Ripard Teg:

twitter-fansites

I did apply as a fansite some time in summer, mainly to reach more people. Unfortunately there was no reply to my application, but I didn’t care much about it. After all I’ve created this blog for others to read, and not for publicity.

Nothing would have happened if CCP Guard didn’t reply that I should file a petition. So I did, but I didn’t hope for an “accept” response – there’s plenty of great Fansites and I don’t think Archives is even half as good. But to my surprise, I got a reply to my petition from CCP Eterne and I was really surprised:

fansite

Thank you, CCP!

I have to deserve my right to be in such a great company, so there will be changes and new things coming to Archives – stay tuned.

One more reason for celebration! Navy Mega gets one more Faction Battleship friend 😉 Plus something cruiser-sized for those, who prefer smaller ships.

Hearthstone: Heroes of Warcraft beta review

Initially I wanted to review Hearthstone the same boring way as I usually do. Instead, I will take you on a guided tour, so you can see for yourself. Ready? Let’s go!

Hearthstone loginOnce you’ve crossed that door, there is no coming back: the game is great and won’t let you go easily! The main menu is rather simplistic:

main-screen

 

The top window starts different game modes (Play against a random battle.net opponent, Practice against AI or enter The Arena). Just below the window there is a row of icons. Store allows you to spend in game gold (or RL money) to buy booster packs, Quests, that will pay you gold for completing them, booster opening table – this is where you go after you’ve got some boosters. The last button is your collection window, which allows you to browse through all your cards. Of course this is where you make custom decks as well. But we will get to that. Let’s start a game, shall we?

If you don’t like your starting hand, you can choose any of the cards to be mulliganned.

starting-handOnce you’ve accepted the starting hand, the game will start. Starting player is randomly chosen by “The Coin”. Coin becomes a single use source of 1 mana and is given to the second player (as a compenstation for not starting the game).

game-1

As you can see, the game is VERY simple. Each player has a hero, one of 9 available classes (yes, these are the same classes that are in World of Warcraft). In the center there is a battle zone. There is no grid or rows, which gives players a lot of freedom. To summon minions or play spells player needs mana. Each turn player is granted one mana crystal (up to ten), and all already existing crystals are recharged. This means you will not be starved for resources as you would in Magic, when you can’t get enough lands. As you’ve noticed, the playing board has some decorations – and you’ve guessed it, they contain some easter eggs. Click around and you shall find them 😉

Let’s have a closer look at the cards:

game-3In the top left corner there is the card mana cost. You need at least this much charged mana crystals to play that card. In the middle there is rules or abilities. Don’t worry, there is only a few of them to remember. Bottom right corner shows the attack strength: this is how much damage can this minion cause to enemy hero or his minions. The bottom right corner shows how much health that minion has. It can only take as much damage, and afterwards it will be destroyed. It’s also worth noting that minions don’t regenerate at the end of turn like they would in Magic for example. It’s not possible to block incoming attacks like in other CCGs, unless a minon has Taunt. If any minion has Taunt ability, it must be attacked first. Otherwise players can freely choose the target for their minions, be it enemy hero or his creatures.

Different Hero classes are unlocked by defeating them in Practice mode against AI.

After each match, Hero is granted some experience points. Leveling your hero grants some rewards (that means new cards):

rewardsSpeaking of new cards, there are two more ways to get them. As I’ve already mentioned, it’s possible to buy boosters for in-game currency or for real money from the in-game shop.

buy-cardsOnce you’ve got  some boosters, it’s time to open them and see the goodies inside. Each booster contains 5 cards, one of which is guaranteed to be a rare. Once opened, the cards will go to your collection:

open-pack

cards

 

This is also the place where decks are built. A deck in Hearthstone has 30 cards. It’s worth noting, that each card can be used in multiple decks, but identical cards are limited to only two per deck. What happens if you have more than two? You can disechant them! Hearthstone has a crafting system thatallows you to disenchant cards that you don’t need (or have more than two copies of), and create new cards that you’d like for your deck. Disenchatning cards grants you a resource – Arcane Dust – that will be used to create new cards. The better the card you’d like to create, the more Dust it costs.

craftingAs you can see, Hearthstone is one of the CCGs that are very easy to learn, and give players a lot of freedom. This also means they are inherently hard to master, because there instead of concentrating on the rules you have to focus on strategy. The game has beautiful artwork and is very well designed (but this is typical for Blizzard). It is certainly worth a try, especially that the final version is supposed to be free to play (and will be released for iPad as well).