Exploration finally comes to EVE Echoes

Exploration finally comes to EVE Echoes

In EVE Online, the original PC version of the game scanning uses Scanning Probes: special modules and ammo, which, when deployed into space can pinpoint the location of interesting deadspace pockets, player structures and ships. The process takes a few iterations, where the first scan shows the rough location, and further scans increase the accuracy to a point where you can warp to it. This mechanic opened up a whole new profession of Exploration.

When EVE Echoes was finally deployed on August 13th, 2020, it came out without scanning. The in-game explanation was that some kind of supernova event caused the whole universe to mirror itself, and EVE Echoes happens in this “echo” universe, where certain quantum phenomena caused probe scanners to stop working. Empire Factions and Sisters of EVE have been researching it, and finally, almost ten months later a discovery was made: special neutrinos caused by the supernova explosion can be used to scan things in space.

Two new types of modules starting at Tier 7 were added to the game:

  • Wide Resonance Scanner
  • Narrow Resonance Scanner

These two modules are counterparts of Core Probe Launcher, which launches Core Scanner Probe and Expanded Probe Launcher which can launch Combat Scanner Probes, respectively. Instead of probes, these new modules require fuel, which is mined on planets using Planetery Interaction. When activated, the module will sweep the system and if any signatures are found, a special minigame will appear, where the player is presented with the detected signals and interfering stellar body signals in that system. The players task is to filter out all interference from the detected signal, and if the player manged to do that, the signature becomes warpable.

PVE

Resonance Scanner used for PVE can datect many different signals, including Deadspace anomalies and Nihilus Space gateways. You will need to have the Wide Resonance Scanner fitted, and by activating it in space, you will receive list of signals from the current starsystem. Once the scan is complete, player can tap the information check the scan report and begin the analysis minigame.

PVP

The Resonance Scanner can be used for PVP, just like Combat Probes were used in EVE Online. You have to fit the Narrow Resonance Scanner and activate it in space to receive different signals that show the ships in the current solarsystem. Then you can tap the information and begin the analysis minigame.

Fuel

Resonance Scanners need 200GJ worth of fuel to be present in the ships cargohold for each scan. Different fuels can be used, but each fuel type has different amount of energy in it, so different amount of fuel will be used each time you scan.

Fuel can be mined on planets like any other planetary material, and has to be one of the following:

  • Heavy Water (2GJ, 100 needed)
  • Suspended Plasma (5GJ, 20 needed)
  • Liquid Ozone (13GJ, 16 needed)
  • Ionic Solutions (37GJ, 6 needed)
  • Oxygen Isotopes (83GJ, 3 needed)
  • Plasmoids (196GJ, 2 needed)

LMeve GUI update – Decryptors!

LMeve GUI update – Decryptors!

I have recently made two commits to LMeve repository, that add some new functionality and fixed some bugs:

Added Decryptors to Tech II and III invention
– Decryptor configuration is stored per typeID, so you can choose best decryptor for each item.
Beautiful LMeve links – added “media” directives for Open Graph and Twitter
Added Killboard button on login page, if killboard is opened in public mode
– Added print.css for printing pages from LMeve
– View is now rendered to HTML as the last thing, so LMeve pages can now modify title and other header attributes, including media tags.
fixed JSON output of LMeve Northbound API – numbers are now presented as numbers, not strings (without ” quotes)

Speaking of Decryptors. Invention previously assumed no decryptors used (and ME=2 and TE=2 were hardcoded). Now for each item you can choose if and which Decryptor to use.
It will be used everywhere in LMeve – in Profit Chart, in Database and in Logistic Kits. While you choose Decryptors in Database, ME, PE and material lists are updated on the fly, cost calculation requires clicking “Save”. This will be fixed in a future release.

Enjoy!

Update is already available on LMeve project page.

EVE Project Galaxy – ARkit 2 enabled game for iOS

EVE Project Galaxy – ARkit 2 enabled game for iOS

This morning I was reading information about iOS 12 on the official polish Apple site.

To my surprise, I’ve noticed some EVE Online assets on an iPad in one of the photos. When I clicked on the photo, my jaw dropped so hard on the floor, I’m still looking for it.

Here’s what I saw:

When I bought my first iPad in 2011, one of my dreams was to play EVE Online or at least a mobile game set in New Eden. Fast forward 7 years, I bought an Intel-based Windows 10 tablet, which can just play EVE Online (or any other PC game). But for Project Galaxy, I guess I should’ve chosen a new iPad Pro instead.

In June, at Apple’s WWDC18 event, CCP Games and NetEase announced their coooperation in making a mobile game codenamed EVE: Project Galaxy. The game is scheduled to be released in 2019. It is said to be released for all major mobile platforms (so we can speculate iOS will not be the only one). Contrary to Project Aurora, which I have covered in this post about EVE: War of Ascension, Project Galaxy will be a scaled down version of EVE Online, with all core gameplay experiences like combat, mining, industrial manufacturing, trade and exploration. The game is also said to use the ARkit2.0 library, revealed by Apple at WWDC2018, which brings several new features to AR-enabled phones and tablets, such as persistent and multiuser virtual space which can now be shared across time and fixed to real-world locations, 3D object recognition, face tracking or scene reflection (ability to reflect real environment by virtual objects).

More information is in the official press release on ccpgames.com.

Ready to blow up some spaceships in your living room?
 

EVE Hype is real.

Apple spilled the beans! @CCPGames is making an iOS game for AR-kit called PROJECT GALAXY! I’ve noticed it on the polish IOS 12 description page: https://t.co/ehpCqTu5Zn I look and see EVE graphics on iPad and I’m like WTF?! #tweetfleet #eveonline #AR #iOS12 pic.twitter.com/qe6kYTz1z0— Lukas Rox (@rox_lukas) October 3, 2018

EVE: War of Ascension (aka Project Aurora)

EVE: War of Ascension (aka Project Aurora)

So on my 13th EVE Online anniversary (please mind I’ve been retired for the past 3 years) Kael Decadence informed me that Project Aurora is actually playable as open beta. So I’ve immediately downloaded the game to my Android phone and began playing (I don’t have enough free time to play games properly on PC, but generally can find time to play games on mobile – it’s why I focused on World of Tanks Blitz for the past four years).

After 48 hours of playing I am slowly reaching Command Module level 6 and already have some feedback to the Playraven/CCP teams.

Things that the Playraven team nailed:

  • Resource mechanics are nice. Corp moon mining <3
  • Citadel contesting mechanic is ok. Simplified, but similar to EVE.
  • Shield and armor ship setups <3
  • PVP is quite dynamic – you can help and defend your friends, too
  • Technology tree looks good
  • Spin counter <3

Things that the CCP team didn’t convince Playraven team to hard enough:

  • There is ship incosistency between EVE Online and EVE:WoA
    • Caldari Shuttle as Civilian Miner. Drop Shuttle from this line, make Venture as the entry level, and add Hulk on top of the tree.
    • Navitas and Heron are Logi and Ewar respectively – here are used as combat vessels
  • No in-game factions are present. Where are my Serpentis rats?!
  • Ships should be recyclable (can be at a reduced rate like in EVE), because right now I have to throw them at someone to destroy them
  • The same applies to Repair Bay – it should be possible to recycle ships from there
  • Ship descriptions are copied from EVE Online and don’t reflect the EVE:WoA specifics
  • Instant fleet Warp? As if there were no Jump Portals in EVE? Come on! Name the things appropriately please.
  • Fleet recall requires microtransactions? It’s free in most other games in the genre vide: Galaxy on fire Alliances, OGame, Supernova

Things that Playraven team could add:

  • Ability to link your EVE Online account and portrait with EVE:WoA (use SSO, download character image)
  • Cross-game promotions with EVE Online and EVE Valkyrie (unique SKINs, etc., unique items)

Update Open beta will go down on September 28th 2018. The game will go live somewhere in 2019. I will miss this little time-killer…

Taking a break

Hi,

I’m taking a break from EVE Online (possibly for good), so this blog will not be updated until further notice.

In the meantime, feel free to check out my other projects:

All the above are still supported and updated, so drop me a mail if you have any issues:
email

Yours,
Lukas Rox

LMeve dev-blog: Killboard with WebGL ship preview

It was quiet on the blog lately, but behind the scenes I was receiving tons of valuable feedback, and development was slowly but surely progressing through the past month.

There were two recurring questions in the feedback I was getting:

  • Corp API Keys editable in GUI
  • Killboard

So these two features have been made the top priorities. Here’s the results:

Killboard

Some people set up an instance of LMeve, and then on the same host they set up a killboard. How convenient would it be if one app contained both? Good idea. But there is so many killboards already available, that writing a new one which copies existing functionality made little sense. I had to do something new!

In the previous release, LMeve got ship fitting preview in Inventory, and it felt like a great way to display the fitting of destroyed ships as well. But first, I need the killmail data.

Killmails are available from two APIs: XML (with corp API Key) and CREST (you need to know certain information about the killmail to be able to fetch it). Item list in the XML API lacks specialized cargoholds, so I opted for a hybrid approach. First, I download Killmail.xml.aspx, based on this information I can calculate a killmail hash required by CREST, and finally download the CREST Killmail to fetch complete item list, including fittings and specialized cargoholds. This default behavior can however be changed in Settings, where you can choose to use plain XML API instead (it’s a little faster, but fittings of destroyed ships might be incomplete).

Right, but theres nothing new here, right? zKillboard does this out of the box. Well, true.

That’s where the second feature comes in. I changed the fitting display to include a 3D ship preview (rendered using CCP WebGL) instead of a static ship image (which, mind you, is a fallback for older PCs/browsers). Yup, you can spin and zoom the ship on the killmail! It works in Inventory, too!

Enough words, pics or it didn’t happen:

killboard webgl_killboard_4 webgl_killboard_3 webgl_killboard_2 webgl_killboard_1

Corp API Keys editable in GUI

This is a very simple, yet important feature. Previously, during LMeve installation procedure you had to input your API Keys in PhpMyAdmin, by directly inserting into a database. I’ve chosen not to expose API Keys in GUI, because they could potentially be abused. But this made already complicated installation procedure even worse, so after some deliberation I’ve decided to add a GUI for it.

corpapikey

And here’s the complete list of this month’s features, coming to LMeve in 0.1.55:

  • Fully functional Killboard
  • XML and CREST killmail support in API Poller
  • Can use either XML or CREST killmail endpoint (configurable in Settings)
  • CCP WebGL preview in Inventory and Killboard ship fitting window
  • You can now input Corp API Keys in GUI
  • Disabled accounts have existing sessions terminated immediately
  • Bug fixes

Anniversary Giveaway Winners!

Thank you everyone for your warm wishes!

I’m humbled and overwhelmed by the Community response. I really appreciate it! You guys are awesome!

This giveaway went much bigger than I initially expected, mainly due to CCP posting it on EVE Online facebook page. But enough rambling, I’m sure you’re curious who the winners are.

First I compiled a ticket list in order comments arrived – it’s available here (please mind some people commented under their real names or other nicknames, so I looked up their in-game character name in the comment itself)

Once commenting was closed at midnight, I’ve put 168 as the total number of tickets and 13 as the number of rolls into this Chribba dice. Rolled, unlocked, and…

The winners are:

1.
Men’s ‘Sterling’ Dress Shirt (Ishukone Special Edition) 134. Mav Kain
2.
One Billion ISK in cash 167. Siddhar Gangari
3.
Genolution Core Augmentation set CA1 through CA4 145. Rouge Queen
4.
Python Mine BPO (never unpacked), Anaconda Mine BPO (never unpacked) 89. Culu Dunkatar (@Hastabul)
5.
Assorted ship SKINs
Catalyst Intaki Syndicate SKIN, Thrasher Nefantar SKIN, others
57. Belten
6.
GDN-9 “Nightstalker” Combat Goggles 30. Garageguy
7.
Genolution Core Augmentation set CA1 through CA4 69. SkulX Hekki
8.
Genolution Core Augmentation set CA1 through CA4 39. Xavier Strange
9.
Bonus prize

Rattlesnake

donated by The Angel Project

8. Thansoli (@Thansoli)
10.
Bonus prize

Nightmare

donated by High Drag Podcast

105. Galbadine
11.
Bonus prize

PLEX

donated by Llediarth

71. easi
12.
Bonus prize

Rattlesnake

donated by Aideron Technologies

34. Senor Kittens
13.
Bonus prize

Dominix Navy Issue

donated by Aideron Technologies

64. Gor Fera

 

Congratulations!

Contracts are already up in game. Unclaimed prizes will be raffled once more.
10thanniv_winners

Thanks again!

Fly safe o7

10th Anniversary Giveaway!

It was a sunny summer morning. I got up early, even though I still had over a month of summer holidays. This is one of the aspects of student’s life I miss a lot: three months break in the summer. I started browsing the internet, looking for something on sourceforge. And there it was: this little banner of EVE Online.

A friend, who attended classes with me, told me about the game earlier the same year. A colleague of his started the first polish fansite of EVE: eve-centrala.pl. My friend didn’t say much about the game itself apart from the fact it’s about spaceships, but this was enough to get me started. I have browsed the EVE website and a couple of fansites which I could find on google. I liked the setting and I liked the concept, but didn’t want to start playing a game with subscription.

So this morning, when I saw the EVE banner, I have decided to give it a try. I have signed up for the trial quickly and downloaded the 500 megabyte client package. I was to learn later that this was the ‘Cold War’ edition, which then had little meaning to me.

I started up, watched the intro and at 9:21 (7:21 EVE time) I created a new character. I really liked rolling eyes in the old character creator 🙂

Ten years ago, Lukas Rox was born.

A decade is one hell of a lot of time. A lot has changed, both in my life, and in EVE. Wrecks were added. Wormholes appeared. Graphics engine was upgraded twice. It’s hard to write it all up in one short post.

EVE in 2005
EVE in 2015
2005.08.22.19.58.17 2015.08.22.13.21.08

The images above were shot is in the very same place and in the very same ship


So instead of focusing on the history, I will focus on

CELEBRATION!

That’s right my friends, a giveaway is in order!

Simply comment under this post using your in-game name (so I can reach you if you win) to get a chance of winning one of the amazing prizes.

For example Mines and their blueprints were already deprecated when I started playing in 2005, but due to a showinfo glitch I was able to obtain some Blueprints from NPC sell orders. All you had to do is have a showinfo link – this is something I was able to create myself. Once clicked in In-game Browser, this link would open a normal Show Info window. All you had to do now was to right click, choose “View on market” and the NPC sell orders were still seeded, so one was able to easily buy any amount. CCP has long since removed the source of these blueprints, so no source of them exists anymore, and all those left are now collector items with long history 🙂 I don’t put any ISK value, because for collectors they are priceless anyway 🙂

1.
Men’s ‘Sterling’ Dress Shirt (Ishukone Special Edition) 1.9B ISK
2.
One Billion ISK in cash 1B ISK
3.
Genolution Core Augmentation set CA1 through CA4 450M ISK
4.
Python Mine BPO (never unpacked), Anaconda Mine BPO (never unpacked) ??? ISK
5.
Assorted ship SKINs
Catalyst Intaki Syndicate SKIN, Thrasher Nefantar SKIN, others
250M ISK
6.
GDN-9 “Nightstalker” Combat Goggles 150M ISK

I’m overwhelmed and humbled by how great the EVE community is! Thank you everyone for warm wishes!

I dug in my hangars a little more and found two more sets of Core Augmentation sets and added them to the giveaway!

Bonus prizes

7.
Genolution Core Augmentation set CA1 through CA4 450M ISK
8.
Genolution Core Augmentation set CA1 through CA4 450M ISK
9.
Bonus prize

Rattlesnake

donated by The Angel Project

330M ISK
10.
Bonus prize

Nightmare

donated by High Drag Podcast

400M ISK
11.
Bonus prize

PLEX

donated by Llediarth

1B ISK
12.
Bonus prize

Rattlesnake

donated by Aideron Technologies

330M ISK
13.
Bonus prize

Dominix Navy Issue

donated by Aideron Technologies

570M ISK

Comments must be posted between Aug 22, 2015 0:00 and Aug 29, 2015 0:00.

Random draw will be held next weekend using Chribba dice.

The ticket list which will be used for the draft is available here.

Good luck!

And fly safe o7

LMeve dev blog: Does inventory only track minerals?!

This headline is actually one of the most often asked questions by brand new LMeve users. And it makes sense after all: the default install would only have minerals set to “Track stock”, so only minerals would show after opening inventory.

Well, not anymore.

Inventory has been rebuilt to resemble in-game inventory. All belongings of your corporation, be it POS structures, offices in stations or even containers – will now be available for browsing.

inventory

Pretty neat, eh? Okay. You’ve noticed those assembled Exequrors over there? Are you thinking the same thing I’m thinking? Wouldn’t it be cool to inspect the fitting of such an assembled ship?

It would!

When you hover on a fitted module, LMeve will show a tooltip with it’s name in a similar manner EVE game client would.

Ok. Now onto the next thing. As you most likely know, LMeve Database already sports 3D SKIN preview. I’ve refined this feature even further by giving it the ability to load any SKIN from the matching race, not just the ones you can buy from NeX store.

Quafe Exequror anyone?

quafe-exequror

Please mind this feature is readily available in the public LMeve Database, so go ahead and take a peek!

So many images and so little reading! Well, I had to show you the most iconic features of this release, because one picture is worth a thousand words they say. Wait, did I say iconic features?

This release actually has new support for item icons, and when you’re installing LMeve you can now choose to host the typeids icons with your instance (and update every 5 weeks as new EVE releases show up), or rely on CCP imageserver. Keeping your install up to date is one bit easier now!

There’s also a few smaller changes

  • Additional tooltips – should help new users understand how things work
  • Customizable market hub to get material prices from – defaults to Jita, but you can freely change it
  • Customizable manufacturing sytem Index (Crius NPC cost formula) – same as above, used to calculate Manufacturing costs
  • Customizable price modifier for Buy Calculator – if you want to pay more (or less) to your corp mates for their minerals, set the modifier here
  • Real time API poller stats – shows in real time what the API background process is doing at the moment
  • Bug fixes

That’s it for today, and as usual, the new release is up on Github: https://github.com/roxlukas/lmeve

Fly safe o/